Teras Kasi Archive
Thread: TKA The Commando Killer
You guys should give this a try if you're interested in PvP. One of the bugs currently effecting commado is that the flame thrower is considered a melee weapon, with a good suit of armor, and our unarmed toughness attribute, we take very little damage from a direct hit from a flamethrower special. And the Commando has to be within 16m to use it. Usually they're within 10 m. Plenty of time for a KD and Dizzy. Even better news, Commandos take the same 3X damage that riflemen take from melee, so even in excellent armor, they die quite quickly.
I'm a commando as well, but when I come across another commando, I put my FT away and take out my VKs ![]()
Just remember to bring a couple ofTat Sunburns along to bring the HAM costs in armor down.
Heh, I did it and my only armour was my Mabari Boots.
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=17268
I know a little off topic, but maybe you guys can shed some light... I am working in the rifleman and TKA trees...
Do I always have the 3X damage, or only when I equip my rifle? I may need to drop one or the other if I am getting negative attributes due to the combination.
Thx
You only get the damage multiplier when you equip your rifle.
Long live the rebellion.
I noticed this yesterday(as a TKA), but I didn't notice the 3x modifier... maybe you could doublecheck that?
There is the whole issue of the severe burning still... but the unarmed toughness mod does help alot!