Teras Kasi Archive
Thread: How effective is the Meditative Branch of TKA?
My goal is Master Pistoleer, Master Smuggler, and TKA 4-0-0-0. My thinking is that the meditative portion of TKA will help me in my outland persuits with stronger creatures on Talus, Dantooine, and eventually Lok, by helping to heal myself in a camp, to keep from having to run into town. Does this sound insane? I am currently a Novice Pistoleer, and working on unarm 4. I take Pistoleer missions and do them unarmed, or at least each lair I finish unarmed. The xp is slow, but I feel it will be worth it (besides, I need unarmed4 to get novice smuggler! lol) Any thoughts/advice is great!
I actually disagree with the TKM's advice. Having meditate IV is like having novice medic AND novice entertainer AND poison/disease medpacks. Remember that meditade IV heals mind wounds and cures poison/bleeds/disease. Itis much more thanjust novice medic with FA II.
If you want to minimize downtime out in the field, I would suck it up and grind out that meditate line. Key work being <grind>, as already mentioned this will bea huge PITA only doing novice TK damage the whole time.