Teras Kasi Archive

Thread: How effective is the Meditative Branch of TKA?

Riddix
Tue Sep 16, 2003 6:21 am
#1

My goal is Master Pistoleer, Master Smuggler, and TKA 4-0-0-0. My thinking is that the meditative portion of TKA will help me in my outland persuits with stronger creatures on Talus, Dantooine, and eventually Lok, by helping to heal myself in a camp, to keep from having to run into town. Does this sound insane? I am currently a Novice Pistoleer, and working on unarm 4. I take Pistoleer missions and do them unarmed, or at least each lair I finish unarmed. The xp is slow, but I feel it will be worth it (besides, I need unarmed4 to get novice smuggler! lol) Any thoughts/advice is great!




~Riddix~
Doshan
Teras Kasi Master
Combat Medic
Master Medic

Riddix
Tue Sep 16, 2003 6:26 am
#2

Also, even though I'm not yet certified, should I buy and use some VK's? Will wearing them still earn me unarmed xp? Thanks



~Riddix~
Doshan
Teras Kasi Master
Combat Medic
Master Medic

EATENG
Tue Sep 16, 2003 8:24 am
#3

well, i'll tell you this, meditation ONLY stops bleeding and poisons UNTIL you get meditation iv. then it starts to heal wounds. it heals about 15-20 wounds every 5 seconds. TKMs heal about 20-35 wounds every 5 seconds. meditation does NOT help regeneration besides the fact that you are in a sitting position, and you regen faster while sitting down.



Flurry: Xun Kyto / Chimaera: TK-TwoOneOne
DukeHondo
Tue Sep 16, 2003 8:29 am
#4

If you can get some VKs with 1.6 or lower speed then wear them. YOu still do better cause you hit so much faster.(Which is rediculous)



Hondo (Radiant)
Yoda - Lineage 2 (Kain)
Robinhood/Hondo - Lineage 1 (Dep/LoA)
Hondo - Guild Wars
Hondo - World War 2 On-Line
MalibuBrooke
Tue Sep 16, 2003 10:18 am
#5

If all you want the TKA line for is healing wounds, you would probably have a much easier time with Medic skills. I guess you have Unarmed already for Smuggler, which means Meditate IV is only another 20 points. I think you would have to be pretty insane to get a millionor so unarmed xp with basically Novice TKA damage. The same 20 points could get you Novice Medic and First Aid II, a popular choice.



Teras Kasi Master
Master Squad Leader
Novice Rifleman

The definition of insanity is doing the same thing over and over and expecting different results. - Benjamin Franklin
Riddix
Tue Sep 16, 2003 11:25 am
#6

Well, I won't argue with a TKM! I'll take your advice, Malibou. I appreciate the time, seriously. It would be a gruelling fight for the unarm xp indeed!



~Riddix~
Doshan
Teras Kasi Master
Combat Medic
Master Medic

Mantrid-
Tue Sep 16, 2003 11:33 am
#7

I actually disagree with the TKM's advice. Having meditate IV is like having novice medic AND novice entertainer AND poison/disease medpacks. Remember that meditade IV heals mind wounds and cures poison/bleeds/disease. Itis much more thanjust novice medic with FA II.


If you want to minimize downtime out in the field, I would suck it up and grind out that meditate line. Key work being <grind>, as already mentioned this will bea huge PITA only doing novice TK damage the whole time.

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