Teras Kasi Archive

Thread: To all Teras kasi artists

DukeHondo
Tue Sep 16, 2003 6:34 pm
#1

I highly encourage all of you to list your issues here.. Your top 5, list them in YOUR EYES the top 5 issues.


No, not KD issues =P KD timer is there to stay, I think.. Just say class-issues you think need attention. =) Tomorrow I'll make another post regarding it. (And I will also PM Thunderwolf about it before I post the post)




Hondo (Radiant)
Yoda - Lineage 2 (Kain)
Robinhood/Hondo - Lineage 1 (Dep/LoA)
Hondo - Guild Wars
Hondo - World War 2 On-Line
Declarent
Tue Sep 16, 2003 7:05 pm
#2

1. Powerboost. 400 mind *WOUNDS* for a short duration, minor buff. Compare this to any other skill in the game and it should be pretty obvious that it needs to be fixed. I honestly can't imagine why I'd want to harm my most vulnerable, unhealable HAM bar for this.

2. Out of Range...nuff said.

3. Defense.

4. Having TK skills be better represented in the ranged lines, and for cheaper HAM costs bugs me. Why should I pay more for KD than a ranged user who can use it safely at a distance? Why should I pay more for special damage attacks? Why should I pay multiples of the cost a ranged user pays to attack a particular HAM bar? And get less damage out of it??

5. Meditation Line. Some use in the beginning (stop DOTs), and great at Med IV. It would be nice to have a better gradient between Med I and IV.



Note: I'm not unhappy with being a TK, just putting up my pet peeves. But I would like to say that I don't believe that the ranged devs and the melee devs have compared notes on costs vs risk vs damage.
MrKracs
Tue Sep 16, 2003 7:21 pm
#3

Target out of range is my main concern. Once I've gotten into melee, don't need server lag/latency forcing me out when it still looks like I'm on top of my opponent.



---------------------------------------
Kracs Knuckles - TKM / Pistoleer Master / Scout / Medic - Corbantis
"Facing an opponent armed with ranged weapons, high-level abilities
enable him or her to intercept blaster fire unerringly with their head,
bringing his or her self swiftly to the ground."
-Page 267, SOE Class Balancing Strategy
swankiller
Tue Sep 16, 2003 7:50 pm
#4

i LOVE master meditate, force of will i can deal with but POWER BOOST!! what the hell is that? seriously who in their right mind wants to take half their mind to get a boost that does almost nothing to health and action and lasts maybe 30 seconds at the least if that? this needs to be fixed bad it should do what it says and increase your strength quickness and focus for like 100 to 200 pointsfor like 10 min for the cost of maybe 200 to 300 mind wounds i would find that at least reasonable.



jiub


kauri


aspiring master teras kasi artist and some other crap that changes from week to week




Remos.President.of.the.3/4.inch.club
| 1&1/2 on a good day | KRA
Cobok2002
Tue Sep 16, 2003 8:07 pm
#5

Knockdown needs to leave some kind of icon on the target so u can tell if it has 30s immunity timer. Same with Warcry.
DoshTerasKasiMaster
Tue Sep 16, 2003 8:09 pm
#6

1. Defense... i really do not like having to wear armor as a Teras Kasi Artist and think that the less armor i am wearing the harder it should be to hit me and the easier i should be able to stick with you. If we do have to wear armor, give us some special armor....something that looks like clothing or something.


2. Vibro Knucklers.... i REALLY do not like having to use these things. I would prefer to NOT use a weapon at all, but if we do need weapons atleast give us some choices, something that does less damage but has greater range, more damage but lesser range. (ie. some time of Chain for long range, knucklers for short range but more damage). We are the only combat profession that has one single weapon.... rather odd if you ask me concidering the possible different weapons.


3. Out of Range.... I dont even need to say anything, what with server lag and client side lag... this is a big issue.


4. Resistances.... these need to work properly, they dont appear to be working properly though i understand they are working on it.


Reading these posts and checking out what isof concern... I am really concerned about the Meditation branch... it appears to be almost worthless. Meditation seems fine, i like the emote that goes with it (Except that i have to sit before i kneel), but the rest of the tree appears completely worthless.




Never Interrupt your enemy while he is making a Mistake - Napolean
DoshTerasKasiMaster
Tue Sep 16, 2003 8:10 pm
#7

UGH! Some *kind* of chain... not some time of Chain. Holy snikes.



Never Interrupt your enemy while he is making a Mistake - Napolean
Rabbbyte
Wed Sep 17, 2003 1:19 am
#8

1. Unarmed lunge should cause the player to lunge at their enemy from a distance causing it to change positions, this attack should be able to lunge from 15m away as kind of a way to compensate for the Target is out of range thing.


2. ham costs are too high


3. Defensive mods need to work better (they seem to lessen on higher level creatures)


Cant think of anything else, i am tired :S

TheShagVirus
Wed Sep 17, 2003 2:34 am
#9

1. Better overall defence against Melee...


2. Target out of range bullkrap.


3. No mind cost for weapon.....or be able to heal mind slightly somehow.


4. Add a little quick sprint to catch up to that fleeing con or PvP'r.


5. Keep KD timer if u will (still needs a tweak..nerf should have been for gun users anyway) but dont make lunge 1/3 the ham cost it is?????


What about this !!!!!!!!!!!!!!!!!1


U use a special it connects u get full HAM cost...U miss u use 1/4 of that ham cost???


thoughts??




----------------------------------------
LeXusValenTine - Master BountyHuntress
UncleJay
Wed Sep 17, 2003 3:28 am
#10

Sorry. KD double nerf is the biggest issue for me. I'm finding CH much more fun than TKM at the moment.



Smack Tacular
Elanae
Wed Sep 17, 2003 6:53 am
#11

1. out of range. drives me up a wall.
2. lunge being on the same timer as kd. shouldnt be 30secs either
3. resists and def mods
4. specials using mind
5. out of range




Elanae Curvacious -- Master Tera Kasi / Master Doctor on Lowca -- "Fear the wrath of the Cinnabuns!"
Med Supplies -- 6968, 6845 E of Kaadara

"Teras Kasi are lethal, nearly impossible to knock down or unbalance...Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing him or her enemy swiftly to the ground. " - Page 267, SWG Strategy Guild on Teras Kasi


Where's the beef?! Buying Herb/Avian meat!
Darthlu69
Wed Sep 17, 2003 8:30 am
#12

Resists and Defense ar my biggies..haven't noticed any difference since making master really


i don't PvP much, but my trusted peers here tell me that it all messed up..i believe em


the useless skills need to be fixed or traded out for some eyecandies(*cough* power boost *cough*)


i'll just make my other two asthetic complaints


unarmedhit3..don't mind the long animation, but let's trade in 3 or 4 of those spin kicks for some good looking bicycle kicks and flying armbars


variety of weaponry..don't even care if there is any change in stats, just a change in scenery pls




"It may be logical, but that doesn't mean it works in reality"-Quoted by AynRand

BronsonCox
Wed Sep 17, 2003 10:27 am
#13

1. Target out of range # I'm seeing a pattern here...


2. If a Pistoleer and a TKM get into a fight, why would a Pistol Whip be more effective? Wouldn't it make sense that someonewho has mastered a hand to hand art would be able to counter or dodge this attack most times?


3. Defense vs. Posture Change.... really?


4. I'm not understanding why the special move costs on Vibro Knucklers is so high. Compared to other weapons that are available to other classes, they are really kind of silly. I collect VK's that have low HAM costs and then have themsliced for speed and damage and add power-ups.It leaves the HAM's and 19/32/19 (average) the speedbetween 2 and 3, and the damage bonus about 20-90.This is a paltry bonus, but the best that I can do, currently.


5. Not having progressed far up the Meditation skill tree, I only have a knowledge based on what I've read. What I have read has led me to save the Meditation tree for last. There should be small increases in what is healed as you progress up the tree and apparently it's just grinding out your Unarmed XP to get to 4 before you can do anything worthwhile.


- Ju'Das - Lowca -




- The Teras Kasi Artist formerly known as Ju'Das -
- Isn't Luke a biblical/religious referenced name? -
- You may have been a good Smuggler (Droid Engineer, Brawler), but now you're Bantha fodder. -
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