Teras Kasi Archive

Thread: Questions on my plan

LordJish
Tue Sep 16, 2003 9:16 pm
#1

Hello all,



A few questions and an idea to run by you. After trying TKA first, going to pistoleer, realizing I don't lik ranged tactics...and now restarting another TKA....I have a few ideas to put forth.


Why even mess with Ranged tactics...forget pistols, guns, etc. Pets you can get from Factions or other players to use a distraction in PVP or PVE. What I am going to do is make my TKA the best meleer he can be and not try to be a jack of all trades type. Yes, I will be owned by ranged opponents...however that is the trade off for owning them close in (once they finally repair the "Out of range" problem)\


I have chosen Zabrak for my race. Why? They just look **edit** cool and have great mind regen, which I plan to take advantage of with some pts in medic. I don't plan on wearing armour, because it goes against the very idea imo, of a martial artist. I hope to make up for this with STIMS, food, etc.


I have a few questions tho, what I hope to do is combine TKA/Swordsman. The first question I have is can I perform TKA moves with a sword in my hand? The swords can do alot of dmg, which I think can compliment the TKA's ability to stun/dizzy/etc...not to mention the bleeding one can do with a weapon.Now if I can't use a sword and do some of the combos...where should I put pts in to get the best defense/offence I can for my TKA. (example: Some in Fencing/Polearm/etc) I really want to focus on melee and be something to be feared in close quarters. I see alot of TKA masters on Scylla and I'd like to stand out abit (plus about every other TKA I see has some type of gun! To me this demeans the whole profession)


So what I'm asking all you great people is a plan I could start with on where to pursue skills at beyond the TKA tree for a truly devastating close quarters combatant. Also, guys don't give up on TKA because we've got some problems, every profession has problems...just stick with it and eventually devs wll do something. I imagine they've got alot on their plates right now with the expansion, mounts, etc and are doing the best they can. After all SoE is counting on that 15 a month we give, it would be retarded to piss off your customer base for the long term.



Thanks in advance for your feedback,


Zephonus Darkstride (newb unarmed guy/swordsman?)






High_on_bread
Tue Sep 16, 2003 9:22 pm
#2

1) No, swordsman skills can't be used unarmed and vice versa.


2) Two high damage professions don't pair well together. Generally because it's a melee bleed, if you can get it off at all you could have just killed your opponent instead.


3) A better combination would be doctor+TKA+fencer bonuses or something along those lines, not sure if that's even possible.


4) TKA problems run alot deeper than just broken skills, which we have also. OUr problem lies within the net coding itself, which isn't exactly hotfix material.




Please nerf TKA's! I just one hit incap'd myself again with knockdown!
LordJish
Tue Sep 16, 2003 9:34 pm
#3


Thanks High_on_Bread for your quick response...


Let me shift the focus of questions then on complimentary melee skills that have an effect on TKA. Bread mentioned fencing...which skills then? What about Poelarm and Swordsman also? I'm not talking about Mastering anything....just picking skills that have effects on TKA's defense or offense, etc.


So we'd have Master TKA eventually..


and what other skills?


Really don't want any type of gun or CH sugesstions. I want to do all of my killing by myself without lasers or paws. I need someone that really understands melee in general to reply. Again, thanks for all of your help.



Zephonus Darkstride





ghrian_
Tue Sep 16, 2003 11:33 pm
#4

First, I would suggest, that you try out the professions at basic level first. You will see, if you like them at all (and then you can answer the "basic" questions yourself - like: can i do unarmed attack moves while holding a sword). Having the "best" char, if you wont like the game dynamics involved in playing him, wont do you any good.


Thats said:


Some possibleprofessions (besides ranged and CH) to "combat-balance" your build:



  • Scout (exploration)
    you will be faster running up hills and can use terrain as tactical combat move

  • doctor
    great self heals and self buffs (one of the more common TKM combinations)

  • combat medic
    heals and poison / desease

  • some offer melee profession (look at their defense tree)
    you will only use their defenses, so look into this, and take what you like (currently they seem to be still "broken"), or some of their attacks (you will need to switch weapons though).
    Quesition here would be: what should be your "main" template then: unarmed or weapon

  • master brawler (for added skill points and intimidate / berserk / lunge 2)

Hope this helps a bit. At the moment, with all the balancing chances, it is hard to make a final decision, though.


The main thing should be: play what you will like and play for fun.
It's a game after all, a game with role-playing aspects and no counter-strike.


xxx_buckshot
Wed Sep 17, 2003 11:56 am
#5

i'm toying with the same idea of pimping out my tkm. if it works, my mods would look like this roughly...

melee defense +86
ranged defense +74

vs Dizzy +65
vs Knockdown +95
vs Posture Change +100
vs Stun +110
vs Blind +50
vs Intimidate +40

combat eq +65

block +10
counterattack +15
dodge +15

in theory the md, rd, all vs, & ceq should work with tkm. it would be an added bonus to have block, ca & dodge work with unarmed.

still working up to testing stage, if these stats look good, i'll let you know how it goes.



screw flanders
High_on_bread
Wed Sep 17, 2003 2:16 pm
#6

I post some suggestions for hybrid professions in my FAQ which i just updated:
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=17916


Additionally, CEQ, dodge, block, counterattack, and supposedly the defense modifiers all don't work. Besides that your plan looks good ). But I highly suggest one of the more popular templates in the FAQ, or at least a minor variation of them(for your own special flair).




Please nerf TKA's! I just one hit incap'd myself again with knockdown!
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