Teras Kasi Archive

Thread: They balanced the TK out after CU but made us worse?

cloneking3165
Tue Jul 05, 2005 4:58 am
#1

They made TK knock down a pointless move because everyone has knockdown recovery. So why then did they go and bring out ''roots''? Isn't this the range equivilant of a knockdown? Also before i get flamed i dont want Roots to be taken out the game i want a counter move like knockdown recovery so that i am not stood in the same place for the whole of PVP



Rociv MTK/Swordsman 2/0/4/4/ Doc 4/0/0/0 ''The worst tank ever''
Cango
Tue Jul 05, 2005 5:16 am
#2

If you dont see the purpose of Knockdown, either you're a bad fighter, or your opponet is.

At the moment, docs are a horrendous healer, negating all damage you did in about 5 seconds. The only way to counter this is to have them settup with the armor break, get their health low, and KD right before they heal. They may only be down 2 seconds, but that is long enough to kill them, when they would have otherwised healed.


KD can also help stop kiters.


Winning a fight isnt about getting a Dizzy+KD anymore. Instead, a Dizzy+KD can help win a fight, as it should be. The difference in the 2 is small, but crucial



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Cagno Kyraic
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cloneking3165
Tue Jul 05, 2005 5:35 am
#3

You've missed the point.


I was saying how SOE made it so that TK can no longer own everything with the dizzy+KD combo. BUT then gave ranged people that exact same combo (Root) with no way for us to counter it.





Rociv MTK/Swordsman 2/0/4/4/ Doc 4/0/0/0 ''The worst tank ever''
TravonLepen
Tue Jul 05, 2005 5:56 am
#4

root is not a knockdown, and it is supposed to break on damage. So I'm not sure what comparison you're making.



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Daikatsu
Tue Jul 05, 2005 6:17 am
#5

Roots do not break on damage, only Dazes. The pistoleer root, Stopping Shot, does not break on damage...it lasts for X amount of time (depending on which level you get hit with).



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Cango
Tue Jul 05, 2005 7:37 am
#6

Ah, you're right, I did miss the point.

However, there is still a HUGE difference between root and Dizzy+KD


To begin, Dizzy+KD was in large part a game of chance, rather or not you got back up was a dice roll, and you could, in theory, all though the odds were limited, stay KDed till that dizzy wore off.

With root, your rooted for X seconds, period.

Also, with root, you're not totally defenseless. You can still heal, run CoB, and fight back.

I have won fights by Lunging the final blow of a guy as he ran away from me while I was rooted.

Roots can hurt, but they arent endgame.



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Cagno Kyraic
Teräs Käsi Master
Xipe
Tue Jul 05, 2005 9:34 am
#7

Time your final knockdown(medium health, low action)- and use it to deplete his action until then.


(Clue: Knockdown recovery is expensive in action)




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Orryliakaloc
Tue Jul 05, 2005 9:35 am
#8

I agree. Roots can be a pain, but they shouldn't be the death of you. KD leaves you very, very vulnerable, but rooted you can CoB and dodge most of their attacks anyway, plus you can still heal if they run out of melee range (at least hit a stim even if you aren't a medic).



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Jehuty2003
Tue Jul 05, 2005 10:31 am
#9

Well they said the CU will Balance everything out to me it seems that the Cu was far from balanced the pre cu is close to balance lol yeah tka need a counter root they got counter dizzy and knockdown WE WANT COUNTER ROOT



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Cango
Tue Jul 05, 2005 4:33 pm
#10



Jehuty2003 wrote:
Well they said the CU will Balance everything out to me it seems that the Cu was far from balanced the pre cu is close to balance lol yeah tka need a counter root they got counter dizzy and knockdown WE WANT COUNTER ROOT





What's this we crap? Template dictates your potential ability, skill dictates how much of that potentail you use. As a TKM/Swordsman/DOC I can take out most ranged guys in a quick rush if I can get and stay close enough to them. Betwene stims, and CoB, Roots really dont bother me. Use cover, and don't make the rest of us look bad.



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Cagno Kyraic
Teräs Käsi Master
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