Teras Kasi Archive
Thread: *Broken Damage??*
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Amundas
Tue Jul 05, 2005 7:21 pm
#1
I quit swg just before JTL and came back last saturday, i'm now TKM/MDOC and I have to say im completely dissapointed, especially with the TKM damage, sure tks can tank a bit but its not that great even with center of being and healing.
So i have a few questions:
Is the TKA's damage output broken?(when i equip my sliced VK I do about 1/3 or 1/2 of the damage with out it, I also attack faster unarmed, and using advanced combo attack i also do less damage than just auto hitting?)
Is there any TKA weapons that dont handicap you?
Why so little skills, that are so crappy?
TKA was my favorite class before and it still is, only its horrible now.
sciguyCO
Tue Jul 05, 2005 7:58 pm
#2
1) Damage output of a TK is supposed to be relatively low (the prof's role is supposed to be damage absorber with improved CoB). You can improve your damage output by dabbling in another profession (swordsman is popular) and using the special attacks from that prof (which can still be done even unarmed).
2) "Unarmed damage" skill mod no longer stacks with the damage of an equipped weapon. It's either/or. This was apparently a bug in the pre-CU system. The only unarmed weapon with an equivalent damage output to a TKM with bare fists is the Katarn Knuckler, which is a quest reward on Kashyyyk.
3) Combo attack has a display bug in the combat spam left over from when it did damage to all three pools. The damage reported is 1/3rd of what it's actually doing. If you turn on verbose combat spam (in the "chat" tab of options), you'll see something like "you hit for 150 points of damage (150 kinetic), target's armor absorbed 50 points out of a possible 500" (numbers made up since I don't have actual values handy). So you're actually doing 450 points of damage, which can be confirmed by tracking the health bar of what you're hitting.
4) TK is a very defense-oriented profession, so you get a lot of state recoveries (more than most other profs I've glanced at), innate armor (which is equivalent to pretty decent battle armor), and improved CoB (which can reduce the damage you take an additional 30-50%).
Hope that helps a bit. I like TK a lot, but I'm a pretty defensive player anyway, so it matches my playstyle.
Amundas
Tue Jul 05, 2005 8:06 pm
#3
Thanks, I was mostly looking for info on that dmg stuff, i always use Improved center of being I mean who doesnt, but thanks I think ill try and dabble in another profession or two and see how that goes, to bad double xp is over!!!!!!!!
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