Teras Kasi Archive

Thread: The CU & Teräs Käsi What we know V1.0 (Discussion & Information thread).

Mankind00
Sun Jan 30, 2005 3:14 pm
#1

Ok well I didn’t plan for this to happen when I started this post so it’s thrown a little spanner in the works. As you can see I got the Correspondent Position meaning I have access to all the stuff that’s under NDA & I cannot post about, this of course causes a problem that I will no longer be able to add speculation to this for risk of breaking my NDA.

So what I will do is carry on updating this with what we know as much as I can, even if it’s just posting links & a very quick copy & paste summary of what you have all been told, after that if you want to add speculation, just post it, I’ll add any thing that seems to be agreed on by others & credit it over to you, this is the type of thread I feel it’s important to keep going as it will help squash any nasty rumours that spring up out of nowhere.

I hope we can keep this thread going, however understand that it will be very difficult for me to post anything on this subject.






Well since a few snips of information appeared in the Stratics chat earlier in the month I decided to sit down & look through what is known about what’s coming & thought it would be a good idea to put a twist in it of focusing on TK & see what other people think about what’s coming & what they have seen by looking at the information we have been given so far. Some of this will be general stuff that may apply to other professions, I think most of it likely will be, however this is more aimed at TKs then anything.

Before I say anything else I’m going to stress that much of this post is speculation, I’m not in the CU/R/B Alpha so I have no further information other then what you do.

This will start off as quite a small post however if all goes according to plan I will update this whenever we get more information made public. A couple of sections may be empty for a while simply due to lack of information to fill them with.

Contents:

1. General Combat
2. Offence
3. Weapons
4. Defence
5. Armour
6. Other Information & Update History

Message Edited by Mankind00 on 02-15-2005 09:51 PM

Message Edited by Mankind00 on 02-23-2005 08:38 AM



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Mankind00
Sun Jan 30, 2005 3:15 pm
#2

Stuff we ‘know’.

At the moment (22/1) we don’t have a great deal of information on weapons changes other then what we were given in the Armour information (located here).

However this is what we do know:

Three Ranged Damage types, Four Melee.

......Modes...............................Ranged Mode Type.......................Melee Mode Type
---------------------------------------------------------------------------------------------------------------
.........................................................................................................Hand-to-Hand
Mode1 – Standard ......................Pulse-Wave....................................Standard
Mode2 – Coherent.....................Coherent Bolts..................................Vibration
Mode3 – Focused......................Focused Beam................................High Intensity


In the new system we have been told that AR system has been removed.


Speculation.

Going on this I think it might be a good guess to say that all professions will now be viable for PvE. As it stands we have only an AP1 weapon so on a Krayt or Gorax hunt you are much better been a Swordsman or Rifleman as the damage reduction we suffer is a lot worse then the resists state. That reduction will no longer be there so all weapons should be effective in one way or another.

Another speculation which I have seen said a couple of times (including from a couple of guild mates) is that maybe different modes will cause a higher maximum damage. While this is not a thought I share (my thought is that only the damage reduced my armour will be effected & not the max damage) I thought it worth adding to try & get more opinions on that thought as well.


Weapons. - Updated on 13/02

With the CU/R/B it’s expected to also see the following weapons, unless it says “Confirmed” next to it there is every chance they will not appear, there is an equal chance however they will.

VibroKnucker – this has been our weapon for a long time, presumably it still will be.

Razor Knuckler – Originally planed to come out with the Death Watch Bunker this was a Heat damage version of the VK that required NS Vibromotors to make. It never hit live as it was considered overpowered. We were told it would be back with the CU/R/B.

Blaster Fist (Confirmed) - The Friday Feature on 11/02 revealed a few weapons coming with the CU/R/B (located here). This includes the Blaster Fist which was described as a melee weapon that fires a very short ranged energy blast during impact. Presumably it will be a Teräs Käsi weapon though there has been no cert information yet (it may be certed in a profession that has Unarmed 4 as a perquisite as far as we know) however I think it’s safe to assume that we will be able to use this while fighting as a Teräs Käsi.

Speculation:
As you may know the Blaster Fist originaly appeared in the Pub10 .TRE file. The same Friday Feature that confirmed the Blaster Fist also confirmed a riffle, the Massassi Ink Rifle, I’m mentioning this as in the same .TRE file that held the Blaster Fist skin there was also a Massassi Knucker (picture here), though this is purely speculation it looks like they may be adding a range of Massassi based weapons, until the Knucker or any others are confirmed though we do not know for sure.

Pictures of the Razor Knuckler, the Blaster Fist & the other Knucker that appeared in the Pub10 .Tre can be found here.

Message Edited by Mankind00 on 02-13-2005 11:55 PM



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Ryutek
Sun Jan 30, 2005 4:02 pm
#3

Looks Great


Stickied




Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Divvur
Mon Jan 31, 2005 11:23 pm
#4



Great post, all professions should havea similar one,5 stars

Message Edited by Divvur on 01-31-2005 10:31 PM

TravonLepen
Tue Feb 01, 2005 9:42 am
#5

great Job Mankind00





___________________________________________
Imperial.TRA6ON.Officer¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



- Make no MYSTake, the Bears are going to the Superbowl!!

Mankind00
Tue Feb 01, 2005 10:11 am
#6


I've just found out many of the links have been a bit twisted by the board. Some try to put in forums.station.sony.com/swg twice & other such stuff. I'll fix that in the next day or so when I have the chance.


Thanks for the comments though.


Edit: Had the chance, managed to fix them. For some reason Lithium things theres two kinds of " & liked to make the kind that was there be something silly.

Message Edited by Mankind00 on 02-01-2005 05:42 PM



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


AimpaWasfa
Wed Feb 09, 2005 7:59 pm
#7

I think the SWG crew needs to work on weapons and armor. There needs to be a LOT more of each. There is what like 5-6 suits of armor(maybe more just an example) There should not just be knucklers, what about cesti, and Banghaks. More rifles, pistols, carbines, sword,polearms,armor, everything!
Mankind00
Thu Feb 10, 2005 6:41 am
#8







AimpaWasfa wrote:


I think the SWG crew needs to work on weapons and armor. There needs to be a LOT more of each. There is what like 5-6 suits of armor(maybe more just an example) There should not just be knucklers, what about cesti, and Banghaks. More rifles, pistols, carbines, sword,polearms,armor, everything!








While I agree we do need more weapons & armour for every proffesion stuff takes times. However in the Pub10 TRE files there were weapons for lots of other proffesions, I've only mentioned the Knuckers simply as this is from a TK point of veiw & I saw little point to digging out pics of the carbines, pistols, pikes & swords that were in there (gonna stress again though, we do not know if any of these things, including the knucklers, will be used in the CU/R/B). I do wish LA had got around to aproving the weapons Friday Feature Calandryll_SOE mentioned when he posted last weeks as I'm very intrested to see what weapons are been added & if the Pub10 TRE ones are among them.



Armour on the other hand we know we are geting at least 4 new armour sets (all faction veriants), the Devs said in the same feature that with the new armour system been 3 types with lots of skins but essentialy the same stat range within that type it will make adding more armour easier at a later date. It's one thing to want some new stuff but it does all take time so personly I'm very pleased with the new armour system as it should make even Bone, Chitin & Tantelarmour viable for those who want to use them. That was my understanding of the system anyway.




___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Ryutek
Thu Feb 10, 2005 8:36 am
#9

At the very least we know the Black Sun Razor Knucklers are supposed to be coming back with/immediately following the CU, so I would imagine it would be safe to assume that other weapons might be added at the same time. *shrug* I'll just be happy if tactical choices mean something and 100% resists go away



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Mankind00
Thu Feb 10, 2005 9:23 am
#10






Ryutek wrote:
At the very least we know the Black Sun Razor Knucklers are supposed to be coming back with/immediately following the CU, so I would imagine it would be safe to assume that other weapons might be added at the same time. *shrug* I'll just be happy if tactical choices mean something and 100% resists go away





I hope they do ditch 100% Resists, however evenif they don't I'm glad the AR system has been taken out (going on the Armour Friday Feature). As a TK - Smuggler - Pistoleer it will meenI might get to acctuly hurt something thats high level.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Atama
Thu Feb 10, 2005 10:41 pm
#11

Dood wher r my lazr eye beemz?!



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
Kasamatsu
Fri Feb 11, 2005 5:25 am
#12

Looks like a well constructed thread to me

Its a great idea to sort everything out so we can prepare... as soon as they tell us more of course.

As of right now, with so little info I have few comments, but I will say:
The razor knucklers had better not still need a component that drops off of something that I can't even damage... and spawns ONLY ONCE A DAY with no guarantee of even dropping the needed item!

I'll add more info as soon as they give me more info.

Kasamatsu



TKM for Life.

- I support keeping & balancing the current combat system You can too

Whoever said "Don't bring a knife to a gunfight" was right; it wouldn't be fair. I can kick your butt without the knife.
TravonLepen
Fri Feb 11, 2005 6:18 am
#13

someday.......


I'll be able to add "things" to this thread...



___________________________________________
Imperial.TRA6ON.Officer¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



- Make no MYSTake, the Bears are going to the Superbowl!!

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