Teras Kasi Archive

Thread: Spin Attack-TKA still needs it to tank-put it back in the pre-req in CU

Marsirion
Tue Apr 12, 2005 9:06 pm
#1

What is a TKA's role in the CU?

The TKA profession has the role of tank. It's strongly believed that we will be the ultimate tank in the game. All professions have been given three ratings all out of five on Offence, Defence & Crowd control, TKA was listed as 3-5-0.

I don't understant how we can tank as a TKA if I can onlyfight 1 npc/creature on me at a time and everytime a groupmate shoots the other aggroed mob they would go for the group mate instead of the tank.



Suggestion:


Put spin attack back in the pre-req at the 4th box of 2-Handed swords that way that line is more then ever important to us. Perhaps put Advanced spin attack in Master power techniques. It still won't be a 3-5-5 but more like a 3-5-2

The Swordsman would be more like 5-2-3 and the pikeman 3-3-5.


We can thus go back to the business of tanking and killing NPCs which at present is ridiculous and feels like those old 1 on 1 video console games: Taunt 1 NPC, run back to group, group kills NPC while TKA is tanking, rinse repeat to next NPC. Perhaps we should have an ability to make them fall in line?


I know they've done it before so they can do it again. In live it was called unarmed spin attack 1 and 2.
Atama
Tue Apr 12, 2005 9:32 pm
#2


"I don't understant how we can tank as a TKA if I can only fight 1 npc/creature on me at a time and everytime a groupmate shoots the other aggroed mob they would go for the group mate instead of the tank."


You don't need spin attack. You need to tell your groupmate to not be an idiot and stop shooting stuff at random. The whole point of tanking is that you occupy a mob while everyone else damages it. If they start shooting everything else they'll just get themselves killed.

That's basic, and I mean basic tactics most people learn as a newbie in any MMORPG.

If you have problems with groups of mobs, either pick up a crowd control second profession (smuggler, pikeman maybe) or get another person in the group to take that duty.



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Cango
Wed Apr 13, 2005 9:39 am
#3

He's right, spin isnt needed.

TKM has Mid Offense, High Defense, bad crowd Control.

Pikeman has low offense, decent defense, and good crowd control.

Dont take away what is special from them.


Melee attacks arent weapon specific, if you want to have a spin attack, get it from pikeman. You should be able to use it with your VK equipped.

edit: Also, even if you didnt have spin attack, you can still tank multiple enemys, you just cant hurt them.

Message Edited by Cango on 04-13-2005 12:40 PM



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Kyodor
Wed Apr 13, 2005 10:00 am
#4

That's going into Pikeman's territory.

And how do you suggest the Pikeman is a 3-3-5, and Swords is 5-2-3? Pikeman has a extra point. The roles seem pretty clear and fine to me.



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Flatlinedmemory
Wed Apr 13, 2005 10:04 am
#5

You mean TK needs it so you can grind FS xp right ?
Marsirion
Wed Apr 13, 2005 3:42 pm
#6






Cango wrote:
He's right, spin isnt needed.

TKM has Mid Offense, High Defense, bad crowd Control.

Pikeman has low offense, decent defense, and good crowd control.

Dont take away what is special from them.


Melee attacks arent weapon specific, if you want to have a spin attack, get it from pikeman. You should be able to use it with your VK equipped.

edit: Also, even if you didnt have spin attack, you can still tank multiple enemys, you just cant hurt them.

Message Edited by Cango on 04-13-2005 12:40 PM




Ok. So I can theoretically be TKM, get pikeman 0100 for the spin, equip VK, spin attack and still have innate armor working? I guess that will work on aggroing them?


So a good FOTM would be a Swordsman for high offense, TKM for high defense and 0100 pikeman forthe spin leaving me with 42 points to dabble somewhere else like medic. Need to test out 0300 pikeman to see if improved spin attack is even better.


Naked Swordsman, doing Pikeman spins. How's that for a TKM tank (swordsman really)?


Flatlinedmemory
Wed Apr 13, 2005 6:22 pm
#7

The only thing spin attack is good for is AFK grinding
Cango
Wed Apr 13, 2005 8:05 pm
#8



Marsirion wrote:


Cango wrote:
He's right, spin isnt needed.

TKM has Mid Offense, High Defense, bad crowd Control.

Pikeman has low offense, decent defense, and good crowd control.

Dont take away what is special from them.


Melee attacks arent weapon specific, if you want to have a spin attack, get it from pikeman. You should be able to use it with your VK equipped.

edit: Also, even if you didnt have spin attack, you can still tank multiple enemys, you just cant hurt them.

Message Edited by Cango on 04-13-2005 12:40 PM


Ok. So I can theoretically be TKM, get pikeman 0100 for the spin, equip VK, spin attack and still have innate armor working? I guess that will work on aggroing them?

So a good FOTM would be a Swordsman for high offense, TKM for high defense and 0100 pikeman for the spin leaving me with 42 points to dabble somewhere else like medic. Need to test out 0300 pikeman to see if improved spin attack is even better.

Naked Swordsman, doing Pikeman spins. How's that for a TKM tank (swordsman really)?






Given what little we know about the CURB, no.

0100 Pikeman gives you spin attack.

A master pikeman has a more damaging spin attack, an area KD attack, Warcry, and Intimidate.

Of course, if you wanted, you could get the spin attack, but you're probably better off attakcing one thing at a time using the swordsman specials.


Personally, after the CU, im going TKM/Master Pikeman, with a bit of fencer and Swordsman for offense.

There is still going to be a lot changing. We dont exactly know what specials are what yet, and Skill Point cost will still likely change.



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starcrusher04
Thu Apr 14, 2005 12:34 am
#9

lol.



or your can get area taunt from swordsman and pick up some (hopefully) extra damaging specials.



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Naeho
Thu Apr 14, 2005 11:32 am
#10

Cant say I use Spin attack much, prefer to take out crowds 1 by 1.
Using the good old Dizzy, Knockdown, Unarmed Hit 3 spam. tactic,
its quicker than spamming spin attacks.





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Marsirion
Thu Apr 14, 2005 2:39 pm
#11






Naeho wrote:
Cant say I use Spin attack much, prefer to take out crowds 1 by 1.
Using the good old Dizzy, Knockdown, Unarmed Hit 3 spam. tactic,
its quicker than spamming spin attacks.






Yeah as a TKA because the spin attack on live is not that strong and neither will it be in CU. However,on CU, a spin attack using a swordsman weapon such as powerhammer would be powerful especially since you are using TKA defenses and don't use up much action. Being a tank means aggroing most NPCs by doing enough damage to them to keep them on you or using area taunt (swordsman) when they try to break off and aggro your group mates.


It will be as strong as what a the swordsman in live is now.

KyeAshke
Fri Apr 15, 2005 6:01 am
#12

I really like spin attack. It's vastly less powerful than uhit3, in fact so much so you are merely doing your regular one-on-one, no-specials damage against all the opponents. That seems fair and highly realistic. Focus everything on one hit to one person, or spread it around many.

Plus there is nothing as impressive as seeing numbers streaming off 10 tuskens as you bitchslap them all



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starcrusher04
Fri Apr 15, 2005 11:43 am
#13

spin attack is actually good for grinding TK. I don't know what I'd do without it as I'm regrinding it with my unlocked character. Hit 2 is just not good enough to justify taking down targets one at a time with it. Also, its hard to keep all the mobs from a spawn aggroed on you in places like dant and dath where players are constantly flying by and other mobs are constantly aggroing the mob you're trying to kill.




As far as post CU goes, I think TK's should have area taunt but we don't have to have spin attack. How do you expect us to tank in areas with many aggressive mobs when we can only keep one aggro'd on us at once.



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