Teras Kasi Archive
Thread: Meditation and CU
Meditation.
It has been stated that one of the goals of the CU is to encourage people to master professions. In the current system, hybrid characters with the TK meditation tree are fairly common - sometimes it seems everyone and their dog has the meditation line. Wouldn't this be a good opportunity to change things so that while meditation is useful even without mastery of the Teräs Käsi discipline, TKMs would get signifigantly more out of it than "dabblers"?
How should this be done? The first idea that comes to my mind is allowing Teräs Käsi Masters to heal their battle fatigue by meditation. Afterall, meditation is something that affects one's body through one's mind, and now that mind wounds won't be around anymore... I can't see any reason why TKMs shouldn't be able to meditate BF. Maybe the healing rate for physical wounds would be a bit slower (it's not like meditation is a magic trick that heals one's wounds in a few moments) to compensate.
Opinions on this? Other ideas?
Because that would almost completely erase the need for the Entertainer profession. 3 Professions (Entertainer, Musician, and Dancer) would all be useless to TK's, with the exception of a "XP Buff". At least with wounds, Medics can still heal Damage, Cure States, Apply Buffs, Countertoxins, Counterdiseases (Doctor), as well as possible Offence (Poisons), Ranged Heals, and AoE attacks.
They will never allow a regular profession to almost completely erase the need for another profession. That's like giving all professions the ability to craft their own weapons.
Kyodor wrote:
can't see any reason why TKMs shouldn't be able to meditate BF
Because that would almost completely erase the need for the Entertainer profession. 3 Professions (Entertainer, Musician, and Dancer) would all be useless to TK's, with the exception of a "XP Buff". At least with wounds, Medics can still heal Damage, Cure States, Apply Buffs, Countertoxins, Counterdiseases (Doctor), as well as possible Offence (Poisons), Ranged Heals, and AoE attacks.
They will never allow a regular profession to almost completely erase the need for another profession. That's like giving all professions the ability to craft their own weapons.
i agree, not only would it remove the need for entertainers, but the TKM population would go thrugh the roof, everybody wuld be willing to make changes to their template in order to get TKM so they could heal ther own BF, then entertainers would be almost completly pointless except for buffs or whatever they will do after the CU. you want to make meditation better for tkm's how about instead of wounds healing at the master meditation level, just make it so that only tkm's can heal their own wounds. in my mind that wouldmake it pointless to master TK unless that was what you wanted for a combat profession, but that is just my though process and therefore it probably is screwed up. But i'll bet docs and medics would love my idea, more business for them (healing wounds for like 5K or alteas that is the average rate on my server from what i see)
SpinningCloud wrote:I don't see the NEED for meditation with the CU.I collected all of 3 BF and 3 wounds in about 4 hours of fighting. Why in the world do I need meditation for THAT? I think I could play a few months before I needed to heal anything.Far as I can tell CU has rendered our meditation skills pretty much pointless.
Because you haven't dueled a Combat Medic Yet
I'd support BF healing if it weren't for the fact that BF healing is an entertainer's ONLY use now. Inspiration buffs are for grinding XP and crafting. And I am not a fan of killing professions, especially ones that could be so cool.
But to the origional Post, Yes I agree that for 25 skillpoints one can dabble all benefeits of Meditation PLUS improved CoB. For 5 More skillpoints you get a Dizzy attack.
LAME!
Message Edited by Kasamatsu on 04-18-2005 02:29 PM
SpinningCloud wrote:So the only real use for meditation is after dueling a Combat Medic? Kind of slim on use isn't it?
You obviously have no idea do you...
Ya know how long it takes a CU doctor to heal wounds? Now imagine a CU doctor healing about 2000 wounds.
Ever been load killed? You've just travelled to a new planet and not cloned.. bam Level 90 Creature dragged in by the Starport... you're dead!
Ever fought in PvP where its a long, long 4-5 Hour battle that constantly rages? Are you going to want to stand in line waiting for someone's alt doc to come heal you then sit and wait for action and mind to regen, and heal you for a bit more? Or would you rather just meditate your cummulative 4 hours wounds away in a lapse in the action? Ya know... the kind of PvP where there will be lots of Combat Medics?
I don't want some cheeseball stacker (yes its offensive stacking in the CU instead of defensive stacking) to dabble 25 points of TKA to get all the benefeits that I get for being a TKM.
Message Edited by Kasamatsu on 04-18-2005 09:22 PM
Meditation can never take place in combat. Anyone concerned that TKMs with the ability to heal their own battle fatigue would be too Jedi are just being silly. A Jedi can zap away BF that would take a Master Dancer/Musician a while to remove. In combat, no less. And no, I don't want to turn this into a "I hate Jedi" debate, just to point out that slow (personal) BF healing through meditation does not come even close to challenging a Jedi's abilities.
Meditation healing BF makes WAY more sense than meditation healing wounds. It's that damnable logic thingy...
Entertainers are already "useless" to those professions that don't see combat, as well as those who have Jedi friends, or those who take 30 seconds to swing by their local triple Master buffbot, or... you get the picture, I'm sure. Are entertainers a dead profession? Hardly. After the CU, every grinder will want to maximize their grinding efforts and get the XP buff. Buff-type ents are still going to have their place and their appeal to even non-combat professions will only increase.
Then there's the other type: the entertainers who actually strive to entertain. They chat, they joke, they make a stop at the cantina a pleasant experience by their presence. These ents are a world apart from the "tip me, I'm AFK" spammers, and no change in game mechanics will ever dilute their value (with the possible exception of Stormtroopers marching in and beginning their tired old routine about how Rebels suck and everybody is drunk and dressed wrong... damn Stormies and their strange womp rat fetishes!). This isn't about entertainers - they will always have their place - but about TKAs.
Dabblers really need to be reined in. The meditation tree alone giving the ability to rid oneself of bleeding, disease and poison is already quite alluring, but add in the ability to heal one's own wounds and you've got yourself a real dabble-bait. It practically screams "Come and get me! I will give you so much use for so little trouble!". Not unlike the pistol techniques line that seems to be so popular. The best way to do this would appear to be moving some of the benefits to mastery or possibly even other skill trees. Or maybe make 4th tier dabbler able to meditate wounds SLOWLY while TKM does it quicker.