Teras Kasi Archive
Thread: I leave on vacatin for three weeks and I come back to this **edit**?
I was happy when I went on vacation for three weeks (August 1st-21st) I had completed my goal that I wanted to complete in swg (become a Teras Kasi Master) I was in shock when I came back last night to find out knockdown 2 takes 1/4 of your health off. You had to be **edit**ting me... Teras Kasi is suppose to be the most "fiercest and dangerous melee class doing rapid blows" How the hell are we suppose to do that if a timer takes place on all our **edit**ing moves? They should re-arrange the info on teras kasi i'd like to describe it as "Most delayed attacks and the most profession that costs the most **edit**ing ham for one move."
Dont the devs **edit**ing understand that if we get close to a blaster player that we deserve to kill them? Getting close enough to someone that carry's a blaster shows skill and melee deserves to one or two hit them. Devs u been smoking on too much weed.. Fix Teras Kasi the way it was before I left.
Teras Kasi used to be the second most powerful class damage wise next to jedi. We need some huge ass upgrates to balance the nerfs that u have done to us since this game has been released.
I really feel sorry for the guys who arent tka master's... It will take u a hell of a time to get it now after the nerf. I use to be able to solo one pubam on endor almost took on 3 at a time but cant now.. As a teras kasi master i feel like a gimp trying to take even one pubam on that i owned wheni left...
I dont understand how some producers can make Teras kasi a piece of **edit** profession when at the start it was amazing... Like i said what crack you on?
"you have to wait 30 seconds between KD uses."
- Even better is the 30 second timer on ALL position change moves, including my staple /unarmedlunge1 ![]()
/agree
and the last words by the head designer is that he thought that we were still overpowered...more nerfes coming...this ain't the end.
TKMs should be renamed to work-around-artists.
Getting close to a Rifleman doesn't show skill. It shows that we managed to miss the ONE shot we will likely fire off before we get into melee range, and our 250% damage penalty kicks in. KD was much more of an exploit in the hands of Pistoleers, but on some level it had to go. I will miss it, but I will also understand.
In case you havent noticed Talron (or IceBoyz as your forum handle goes) KD moves have sort of ruined the PVP system and made duels pointless. Just about every class has some sort of kd or posture change move that will win the fight for them instantly, even with the 75% pvp damage reduction.
Its not so bad for big faction wars, as these wars are generally chaos and medics play a big role, but dueling is pretty much pointless now. Its just a race to see who gets their posture change move done first is all it is now. Boring and rather lame because all things being equal (ranged vs ranged or melee vs melee) the guy who challenges first, loses because the the other guy gets the first shot in. No skill involved.
I am disappointed that us TKA's took the hardest hit in the KD department. We are the ones suffering the most when we are the ones who need it the most. Kind of ridiculous, but I do agree that something must be done. The timer thing is what scares me the most. Say goodbye to pve, glad im a master already.
I think the best solution to the problem is removing the BH, pistoleer, and carbineer kd moves as they are ridiculous in their implementation to begin with. BH's are alreadydangerous enough with their eye shot, they dont need a kd to augment that.
I say, remove the other professions KD, and leave the ham costs for ours the same. Its a powerful attack, it should cost alot of ham. Doing so would promote positive continuity, and leave us TKA's a good chance in pvp. If some ranged guy lets us get that close in battle, then it should be no question whos going to win the fight.
The devs need to start thinking along these lines. Ranged vs melee, its already apparent whos going to win the fight at 50m. The sad thing is with things like bh knockdown, carbineer kd, pistoleer kd in the game, ranged guys even win the fight when us melee types get in close. This is unacceptable. The melee guy should win everytime against a ranged opponenet "IF" he can close the distance and get within attacking range.