Teras Kasi Archive
Thread: A change that could help Melee vs Ranged
What if lunge had it's range extended a little, like maybe a few meters, and it had a secondary effect called "Cripple" or maybe "Hobble". ThePC/MOBthat is Crippled would have their movement speed reduced by around 20% for the duration of the effect, say 30 seconds. That would even the odds a little for any Melee that could get within range of a would be kiter.
Scenario: The TK uses a jump/lunge attack to close the distance, dealing a crippling blow to an opponents leg or body causing them to limp in pain thereby slowing said opponents movement. They can still fire weapons, engage in meleeand use healing skills but their busted leg and or smashed ribs makes running at full speed impossible for a while.
I still think KD should be unerfed, but this idea could work if KD is to remain as is.