Teras Kasi Archive
Thread: Anyone else still worried about unarm lunge?
Worried? Hell yes. But we can only hope the SOE is smart enough to figure out that a 30 second timer on posture change and knockdown will make the TKA totally useless in PvP AND PvE.
It might be what is needed for the overpoweredranged attackers, but if this happens to the close in fighters that take all the aggro and all the damage, it is a class killer.
They should hold true to their own words "If a TKA catches a ranged attacker, he's dead". That will be totally false if the 30 second timer applies to melee's as well as to ranged classes.
"Yeah, I'm worried as well. We'll see how much they nerf speed while carrying a ranged weapon. That might help"
- Only if those speed adjustments carry over into the PvE arena
- Anyone else notice thatall NPCs seem to have +50 terrain negotiation? Those buggers are fast when moving up hills ![]()
Regarding PvE:
The 30 second time is only an issue if you choose to solo your way through the game. I believe thata diverse team that works together effeciently can easily handle this situation by staggering the use of their specials between each other - particularly the knockdowns.
I've noticed the devs encourage players time and time again to work together in teams to overcome challenges in the SWG world. I see the 30 second timer as just another nudge in this direction.
Regarding PvP:
Admittedly I haven't much interest in PvPso I will leave that to others to offer their positive ideas in this area.
Seasonsin wrote:
Regarding PvE:
The 30 second time is only an issue if you choose to solo your way through the game. I believe thata diverse team that works together effeciently can easily handle this situation by staggering the use of their specials between each other - particularly the knockdowns.
It depends on how the timer works. The timer might be target-based, meaning that once a target has experieced a KD, they cannot be knocked back down by anyone for 30 seconds. We really need to have that clarified.
"It depends on how the timer works. The timer might be target-based, meaning that once a target has experieced a KD, they cannot be knocked back down by anyone for 30 seconds. We really need to have that clarified."
- The 30 second timer is connected to the target. So you can KD multiple targets within the 30 seconds time period
- The target that was Knocked down can not be knocked down by ANOTHER player for 30 seconds
- There is another 5 second timer between successful Knockdown moves. So you must wait 5 seconds before knocking down another opponent