Teras Kasi Archive

Thread: NEED absolute conformation of removal of defense stacks

brunnhilda
Thu Feb 19, 2004 6:08 pm
#1

Noticed that the rifleman correspondant is posting that defence stacks are going bye bye. Untill I hear this from a DEV or our correspondant, I refuse to believe this. A response from OUR person would be appriciated.


(Just to be clear, I understand them removing defense stacks ACROSS different templates...i.e a rifleman shouldn't be able to use melee defense with a gun, even if he's a TK. BUT....melee is a completely different matter. Since fencer,tk,pike and swordsman are all based on the brawler template....our defense should stack. If a pugilist learns how to use a sword, then he will be better prepared to defend against one....even without one in hand)


Would just like conformation from OUR Teras Kasi person on this removal of defense stacks. If I'm going to lose my melee defense/ ranged defense adds from fencer....I'd like to know ASAP, so I can start investing those points elsewhere.


IMPERIAL ATTACHE BRUNNHILDA FENRISWOLF <GRRL>
Iporz
Thu Feb 19, 2004 6:10 pm
#2

http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=47075



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brunnhilda
Thu Feb 19, 2004 6:12 pm
#3

crap.....oh well......thanks ....still illogical....


IMPERIAL ATTACHE BRUNNHILDA FENRISWOLF <GRRL>


Defconn
Thu Feb 19, 2004 7:40 pm
#4

Well, only reason I stack any defences at all, is to PvP other TKM stackers, and to protect myself as far as possible from Swordsman's mind bleed...

With the Swordsman's bleed reduced to it's current pitiful state (I am a Master Sword as well), it's no longer necessary, and I even saved points from medic first aid...

Now, with defence stacking hard capped, combat skill is going to count. So, the obvious move is to invest in combat...and use your skills/weapons according to the situation...

So, a heavily kinetic armoured opponent...use a hammer...

I don't run after ranged fighters, cos it's stupid if he's outside your strike range, and it's kind of silly to expect to be able to stop or kill a man with a gun 20m away. Taking ranged fighters should be opportunistic rather than expected.

And tanking a Krayt should be done with a couple of medics in attendence.

One thing I do agree is that TKM's should have a higher resist to KD. It's silly that we only have a +20 to KD when every martial arts in the world (and please don't give me any drivel about this not being the real world) focusses on balance first before offence...



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Gnuut
Thu Feb 19, 2004 7:45 pm
#5

http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=25216#M25216



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