Teras Kasi Archive
Thread: TH please read: suggestions on why tka should also have stun and restraint damage types
Cakins7005 wrote:
Lol, if TKA's get stun and restraint I want an AP3 powerhammer that does restriant damage and has a damage ranged of 20,000-40,000 per hit. You guys will be lucky if you do half the damage that you do now.
why you guys can still solo krayts even after bleeds BALANCE...
here is a post from a REAL sm, that knows how to play, and btw nothing but love for you cakey ![]()
I can solo krayt dragons. Juvenile and canyon fairly easy. So all i got to say is even with the bleed nerf. swordsman still rule. I DO NOT solo them by leting a juvenile any canyon fight..... no no no. I toe to toe solo for 5 min for juveniles 35 min for canyon hack away. no exploit no other cmbat classes. SWORDman is best PVE for non running away mobs ( ie storm troopers) cause the med armor pierce and melle mitigation 3. riflman suck at krayt because no melle mitigation. commandoes same deal if they get ganked soloing a canyon they die cause no melle mitigation. pike man would seem good but they miss to often fencer has no armor pierce and teras can hold there own but cant do enough dam. Jedi are only thing better then swordman for krayt. oh also i found a way to lower the restiance on the dragons from the 60 some odd heavy down to around 14 by time it dead. hehehe. not an exploit either it is an ingame feature meant to be there. But it new post patch i think. oh and FYI if u on kauri and need high end tissue 96+ or pearls or armor segemnts I can hook u up. imagine u with a 96 dam tissue on a rebel theme park fwg5 bleed dot weapon oh and -.76 speed.
http://forums.station.sony.com/swg/board/message?board.id=swordsman&message.id=20932#M20932
it is perfectly reasonable. they are overhauling the professions and all that. right now the devs are seeking input and perspectives for these changesand im giving some.
yes, if everything stayed the same, which it isnt, and tka were given these attack types it could be overpowering. but keep in mind that they are changing everything in ways that we can only guess at the moment. since one of the standard tka complaints is that we only get one type of attack, i thought i would give input as to why it is quite reasonable that we have the ability to use stun and restraint.
each of the melee profs should be more distinct from each other, and ihave simply outlined some suggestions for makingteras kasi more distinct. ideallyswords would primarily bleed, while pikeman would primarily pummel, involving more damage in generalwith some stun strikes as well. however, tka should have the most stunattack type capability out ofthe melee classes since short, percussive strikes are a specialty ofclose range, unarmed combat.
basically, i am suggesting that we distinguish between stun as a state change and stun as an attack type. lower levels ofunarmed combatrely upon kinetic damage, but the more advanced techniques of a trainedunarmed fighter rely more and more upona short burst of stunning power.
since i know this post is going to come under attack from the tk bashers, look at it this way:
ranged professions damage type is based on the weapon. melee profs damage type should be based, at least in part, on the technique.
melee combat relies upon technique to deal different types of damage. this can be said for all forms of melee combat. a sword is a sword- it cant fire anything different to achieve a different damage type. same for fists, or poles. so the only thing that separates the effects of one attack from another in melee combat is the technique employed. as any melee combatant improves, they refine and develop all the possibilities of the art... hence the term master.
just as i have suggested that the teras kasi specials gravitate towards stun and restraint damage at the higher levels, swordsman and pikeman should also have a similar development in breadth of technique. however, the melee profs should differ from each other in whatthe path tomastery ofthe artentails. as it is now, swords are the bleeders and the pikemen are the crowd controllers, at least in theory. if developed properly, these characteristics would give fairly accurate description and definition of sword and pike fighting. teras kasi have no bleeds and very limited aoe attacks and this seems an acceptable trade-off for balance and definition purposes.
as far as the inclusion of these damage types for melee profs, i am merely suggesting that certain techniques, ie. certain specials, would perform a different type of damage since this is how this would occur in the melee world. the pikeman should have at least one stun damage special since a highly trained pikeman would know how to deliver a stun type of blow (remember, im suggesting a difference between stun as a state change and stun as an attack type). even a heavy swordsman could have a weak stun type attack, since the could perform this type of attack with the flat of the blade.
i realize i posted this in terms of teras kasi, but it would have implications for all melee profs ifspecial techniques were viewed as the melee way to differentdamage types. its an exciting prospect for all of us if we can all get on the same page.
sorry about all the red. it looks so angry! ![]()
its late, im tired, and just trying to make it easier to read.