Teras Kasi Archive
Thread: STACKABLE SKILL LIST
Um I have never seen ANY official statment that states that at all.
Please post a link of a Dev stating this.
Also the game states that Melee Defense skills are meant to stack by it's own in game skill definition of "Defense Acuity".
"Defense Acuity
The whole Brawler class itself supports this fact.
Just think of it this way, If there was another skill box above Mater TKA, Master Fencer, Master Swordsman, Master Pikeman called "Grand master Brawler" or something. This would follow the whole Melee stacking path set by the Master Brawler class.
I also just noticed something while watching the combat chat spam.
I am fighting Gurreck Forest hunters and they must be Fencers swordsman and pikeman becuase they can Block, Dodge, and Counter attack.
So again, if the critters we fight can have stacked Melee class skill defenses than we had better be able to as well.
I have just posted on the sticky thread about this, but it does seem that at the moment the only defences that are affected by the upcoming changes are the 3 passive dodge, block and counterattack skills.
I have asked for further clarification on how defensive acuity stacks (if at all with these), and do bear in mind that this is a 'first pass' request for comments on the intended publish 7, and is of course apt to change ![]()
-Jherad
95M3 wrote:
When you say "affected" you mean that they will be capped but still stackable right?