Teras Kasi Archive
Thread: No mob should have 100% resists
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Lightburn
Sat Dec 18, 2004 11:54 am
#1
Simple as this, no mob should have 100% resists. Simple as that. I say they should set a max for about 70-90%
I then think this is a lot easier to do than having all the weapons changed/adjusted dont you think. This means that you will still need to group with other professions or you can have all your friends of the same profession but just more of them to fight. This means you dont need to get someone who is the only one who can to damage to fight for something that wont give him any advantage. Does this not just make sense or what, i mean comeon 100% that is riduclous just make it 80% or something then you can tell everyone to be quiet 
CrashNgoBoom
Sat Dec 18, 2004 12:40 pm
#2
If some high level mobs didn't have 100% to certian things then everything would be even more solo-able. Atleast this way some of the higher level mobs require you to be with alteast one more person unless you dedicate your entire templet to combat(whistles and looks around inocently).
Lightburn
Sun Dec 19, 2004 1:24 am
#4
Simply you remove the mobs resists from 100% to 90% so that its still impossible to solo basically but you can still do damage and if there is enough of you with the 1 profession you can eventually take the high lvl mob down. This just means that everyone can do a little damage, this will mean that the group can be a bit bigger and people wont need to be the same professions like swordsman etc.
CrashNgoBoom
Sun Dec 19, 2004 1:57 am
#5
90% isn't enough. As a TKM/MRM, I look at anything that has 90% to everything, AR3, and 6 didgit HAM as a "normal" kill. The only thing's that shut me down were the things that were 100% to all my rifle attacks, that's when I picked up TKM because they were all low to kinetic if they were immune to rifles.
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