Teras Kasi Archive
Thread: TKA and pvp
well just as long as its not another plethera of TKA hate posts, god ive had it with those in the last 3 days on this forum.
my main concern isn't power boost, or its effects, its dablers being able to easily obtain it IE comandos who already get unarmed 4 etc.
personaly i feel it should be a 25% increase instead of 50%, and put a 50% in master tier, while master tks keep the power boost as is, dablers don't have access to it.
just my thought.
Valkari-TKM wrote:
well just as long as its not another plethera of TKA hate posts, god ive had it with those in the last 3 days on this forum.
my main concern isn't power boost, or its effects, its dablers being able to easily obtain it IE comandos who already get unarmed 4 etc.
personaly i feel it should be a 25% increase instead of 50%, and put a 50% in master tier, while master tks keep the power boost as is, dablers don't have access to it.
just my thought.
Ah but if they won't change commando to make it anti dabbler they certainly won't make TK anti dabbler.
What is so wrong with dabbling? If they didn't want people to dabble they wouldn't have made the game so multiclass based. Although there needs to be much better bonuses at master most elite professions, don't cripple the non masters, just make masters foes to be reaconded with.
Just so you know, I am a commando/smuggler/pistoleer and I plan on picking up TKA just for the meditation line so I can cure poison on myself. Do you hate me now?
Mister_Bones wrote:
What is so wrong with dabbling? If they didn't want people to dabble they wouldn't have made the game so multiclass based. Although there needs to be much better bonuses at master most elite professions, don't cripple the non masters, just make masters foes to be reaconded with.
Just so you know, I am a commando/smuggler/pistoleer and I plan on picking up TKA just for the meditation line so I can cure poison on myself. Do you hate me now?
na i dont hate you, thats smart, and a wise choice.
on the other hand its specifci intent was for the TK. other wise you could find meditation under a skill called "general skills for everyone" What it does do is lession the value of a TKM, and give people the idea in their head, that they have some TK skills and thus know tk issues. so debates become more and more jaded with uninformed posts.
right now meditation line could possibly be one of the best lines in the game, just the tier by itself.
1) not really all that difficult to obtain in terms of points. getting it with exp is another story.
To bring the person who is Master back to the what the title demands, i believe power boost should be alot like how meditation was set up.
at master meditate you can cure and heal wounds poison and disease. at master TK you can do this even better. this is in-line with the idea that you could master a tier, but the master is still better at it.
power boost simply needs to have a better power boost avaiable at the master tier. if the current power boost is deemed as powerfull as a TKM should have, then why should a dabler have access to it?
simply make the current one 25% for 5 minutes, and place the one that is on live servers now into the master tree.
this was along the same lines as eye shot for Bounty hunters. it made benig a master a little trivial, when all you really needed to do was simply work up the pistol tree. That is why they suggested moving eye shot to master, and replacing it with a less powerfull one. I aggree then, and i apply that logic to the TK
with powerboost ive noticed that as your meditation is higher the longer it lasts. i did it at my master level lasted bout 10 minutes.
a non master tk did and said his only lasted bout 4 minutes.
also with buffs and powerboost watch out for perma incap. since you wound to where your stats currently are you might get wounded beyond your normal attributes then die and not be able to stand up requiring a csr to come along and heal you since you cant be dragged out of most cloning facilties cause drag doesnt work on slopes.