Teras Kasi Archive

Thread: NERF TKA NOVICE (yes, please read it all)

Morik
Sat Dec 20, 2003 5:44 pm
#1

well for starters i see at least 10 aspiring or already tkas, or tkms, on EVERY PLANET (except perhaps lok because theres nobody on lok) like 1/5 of my server is tkas and its growing rapidly. Why? because THEY HAVE FREAKING +70 NOVICE DAMAGE! Dang tka is the easiest mastery in the game now. I could do it faster than medic (besides with a macro or tumbling over and over). I saw a newb with like 2/2/0/0 killing piket longhorns on dantooine today! rediculous. Nerf novice and add what you took to master.. or hell nerf the whole thing!!!!!!!! Id rather suck than be in a group with all of the commando/tka flavor of the monthers. Or for gods sake spread out meditation or something! alot of them dabble for meditation and self buff etc. Ever since the patch 2 months ago ive been ashamed to be tka, not proud to be a master of a tough prof. it reminds me of CH when the game was released. You could just bust out a bunch of pets and get exp so easy it was a joke. Or perhaps like commando now, everyone bandwagons because it owns everything if you wear armor.

Again, id rather do the old 1000-1200 damage with hit 3 and not be as good than do 1200-1600 and have EVERY NEWB FOTM ON THE SERVER be the same profession as me and master it in a day or two!

I am not exadurating, nearly 1/5 of the people i see are tkas or aspiring.

And again, a guy was talking to me that had like 2/2/0/0 if i remember right, and was soloing piket longhorn nests on dantooine!!!! Thats rediculous.. So nerf us please (YES im a tkm)


*prepares for a flood of dabblers and newb FOTM'ers to spam to hell*



Nal Do'Urden - Teras Kasi Master (Pre-Boost) - Master Architect
Shop at -3240 750 (Kintan Naboo)
If you dont find what you need, send in an Order.

Former Master Bounty Hunter
Former Master Smuggler
Former Master Doctor (Pre-Boost)

Thank God for all of you non-FOTM TKMs
Malachus
Sat Dec 20, 2003 6:32 pm
#2

Not a bad idea, I do agree that there are a ton of TKAs out there now, and I've sort of lost the feeling of uniqueness I had before. Rather than dropping the damage entirely or moving it to Master though, how about spreading leaving 30 of it in Novice, spreading half of what's left over the Power tree in small increments, and moving the rest to Master? So:


Novice = +30, Power 1,2,3,4 = <current value>+5, Master = <current value>+20


Still a +70 but it's a little more distributed. And it's not too harsh (I hope) for Novices, I know I enjoyed the awesome jump in power from UA4 to TK Novice, and I'm not out to deny that to anyone =)





Malachus
Eclipse
Teras Kasi Master
Master Droid Engineer
Master Artisan
itcantstop
Sat Dec 20, 2003 6:40 pm
#3

i'm not sure if any of you have noticed but TK is the only class that gets a + damage mod... **edit** is up with that !??!?!?!?!!




________________________________________________________

Saving the world, but only for a price.
Can you hear the buildings crumbling down in slow motion?
Karkaroff Roy'al Novice BH
1/1/2/0
Ssedi
Sat Dec 20, 2003 6:52 pm
#4

Because we gets no weapons to helps us out in damage. Whats the point of being unarmed if the only way we can do more damage then 70 points a hit is with a weapon(VK).



‡∏•Liba•∏‡
Ж Liba's Loot Hunter - 1 West Brenn Ж
"Know thy self, know thy enemy. A thousand battles, a thousand victories."
Malachus
Sat Dec 20, 2003 6:54 pm
#5

Because we're, um, unarmed? Other classes rely on their weapons for damage, we don't. If you look at a vibroknuckler it actually has very low damage on it, the bulk of it comes from our unarmed damage modifier. This is why we can hit hard without a weapon at all, it's the whole point of the class.


If you use a weapon, your "damage mod" as it were is in the weapon. You may actually be better off, because that weapon can have high AP,various damage types, very high damage etc.





Malachus
Eclipse
Teras Kasi Master
Master Droid Engineer
Master Artisan
Rafed
Sat Dec 20, 2003 6:54 pm
#6

have to agree with you, having done TKA with the pre damage boost.


The damage boost added at novice was way to high, the damage boost before was a big jump from UA4 and was more than enough to make TKN worthwhile.


This extra damage has made TKN too powerfull in my opinion.

Ktwhobbes
Sat Dec 20, 2003 8:08 pm
#7

I just disagree w/ knockdown. I mean a 0/4/0/0 can beat a master. That really isnt fair. I say do something with it, maybe move it to master or put a BIG kd defencemod at master so we have a chance.



...Veteran of Iraq war
Airborne
Ranger
75th Ranger Regiment
VikaLine
Sat Dec 20, 2003 8:22 pm
#8

I really dont care b/c FOTM or not people are goin to try new things, the original or the dedicated will still be around so thats all that matters.



Vikaline
-Master Doctor
-Tera Kasi Master
atone48732
Sat Dec 20, 2003 8:28 pm
#9

I wish you people that want us nerfed would shut up!!!


I am not a FOTM TKA but I feel tht nerfing us would be a bad thing


I mean we finnally do a good amount of damage why take it away now?


You people make me sick


You claim to be true TKA's and then turn around and cry about how it needs to be nerfed


(sigh)




Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
Jarx
Sat Dec 20, 2003 8:50 pm
#10

maybe all of you who have been TKM for so long that you remember the days when you could level up the unarmed tree with a VK and it not being that bad. unarmed without a VK (for new TKNs like me) was extremely difficult and time consuming (5 months casual gaming) and TKN took aaaaages. I think with all the work put into TKN it was great to finally see some sort of improvement. And don't say a TKN is any match for a TKM because if you think thats true than you either need to improve whatever youre doing or meet a real TKM who can take a TKN in about 3 hits which was done to me. You should be happy to see that this profession is working so well. If only other professions were the same...



-Baraak Mard'hur

Justice and Honor came with the Old Republic,
Vengeance shall come with its return.

"Your overconfidence is your weakness."
atat9619
Sat Dec 20, 2003 9:26 pm
#11

When defense mods were increased for most professions KD dizzy one of the best TKA atks isnt aways succesful now.So that was a nerf.



^4Battlefield SF>SWG
Valkari-TKM
Sun Dec 21, 2003 3:46 am
#12






itcantstop wrote:

i'm not sure if any of you have noticed but TK is the only class that gets a + damage mod... **edit** is up with that !??!?!?!?!!







what is up with that.



220 vks+250 unarmed damage = what ?


grafti baton 334+330 rancor tooth= what?


both swing at max speed.


so what your saying is that we have the weakest of the 4 melee professions damage?


yes thats exactly what im saying. The TK has the worst offensive set up of any class, but we make up for that with our mulitpliers on our damage hits.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Jybisu
Sun Dec 21, 2003 1:13 pm
#13

No nerfs.


Be happy that our class got love.


You want uniqueness? Quit and go play a single player game.


You'll be unique. You'll be the only PC





Shape and substance day by day will vanish.
Hair and teeth will gradually fall away.
Always from the days of old men has it been this way
And none born can escape this thing.
- Tai
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