Teras Kasi Archive
Thread: NERF TKA NOVICE (yes, please read it all)
Again, id rather do the old 1000-1200 damage with hit 3 and not be as good than do 1200-1600 and have EVERY NEWB FOTM ON THE SERVER be the same profession as me and master it in a day or two!
I am not exadurating, nearly 1/5 of the people i see are tkas or aspiring.
And again, a guy was talking to me that had like 2/2/0/0 if i remember right, and was soloing piket longhorn nests on dantooine!!!! Thats rediculous.. So nerf us please (YES im a tkm)
*prepares for a flood of dabblers and newb FOTM'ers to spam to hell*
Not a bad idea, I do agree that there are a ton of TKAs out there now, and I've sort of lost the feeling of uniqueness I had before. Rather than dropping the damage entirely or moving it to Master though, how about spreading leaving 30 of it in Novice, spreading half of what's left over the Power tree in small increments, and moving the rest to Master? So:
Novice = +30, Power 1,2,3,4 = <current value>+5, Master = <current value>+20
Still a +70 but it's a little more distributed. And it's not too harsh (I hope) for Novices, I know I enjoyed the awesome jump in power from UA4 to TK Novice, and I'm not out to deny that to anyone =)
i'm not sure if any of you have noticed but TK is the only class that gets a + damage mod... **edit** is up with that !??!?!?!?!!
Because we're, um, unarmed? Other classes rely on their weapons for damage, we don't. If you look at a vibroknuckler it actually has very low damage on it, the bulk of it comes from our unarmed damage modifier. This is why we can hit hard without a weapon at all, it's the whole point of the class.
If you use a weapon, your "damage mod" as it were is in the weapon. You may actually be better off, because that weapon can have high AP,various damage types, very high damage etc.
have to agree with you, having done TKA with the pre damage boost.
The damage boost added at novice was way to high, the damage boost before was a big jump from UA4 and was more than enough to make TKN worthwhile.
This extra damage has made TKN too powerfull in my opinion.
I wish you people that want us nerfed would shut up!!!
I am not a FOTM TKA but I feel tht nerfing us would be a bad thing
I mean we finnally do a good amount of damage why take it away now?
You people make me sick
You claim to be true TKA's and then turn around and cry about how it needs to be nerfed
(sigh)
itcantstop wrote:
i'm not sure if any of you have noticed but TK is the only class that gets a + damage mod... **edit** is up with that !??!?!?!?!!
what is up with that.
220 vks+250 unarmed damage = what ?
grafti baton 334+330 rancor tooth= what?
both swing at max speed.
so what your saying is that we have the weakest of the 4 melee professions damage?
yes thats exactly what im saying. The TK has the worst offensive set up of any class, but we make up for that with our mulitpliers on our damage hits.
No nerfs.
Be happy that our class got love.
You want uniqueness? Quit and go play a single player game.
You'll be unique. You'll be the only PC ![]()