Teras Kasi Archive
Thread: Defensive Acuity only for Unarmed?
Since we get no natural dodge, counterattack or block I would think it's just for unarmed.
Just like dodge is just for one hand, counterattack fortwo hand and block for polearms.
Currently it's broken in the fact that it's our COB mod and COB doesn't work for us.
I'm not entirely convinced that our COB is broken; it seems to me like I see alot more counterattacks and evades when I use COB, although I haven't done any in depth testing.
The question about defensive acuity came up because I am considering taking up the bleed and defense lines of fencer to supplement my TKA, and since the bleed line contains the mods for 1-handed COB, I was curious if our DA would substitute for the Fencer's dodge, since I'm not really interested in the line that confers the big dodge bonuses.
Ah well, I guess the improved state defenses, bleeds, and melee/ranged defenses are worth it, even our DA won't transfer over.
This actually came up in a recent thread... Here is what we put together...
Block only works when a blocking weapon is readied such as a staff or rifle. The blocks from staff and rifle both stack so you benifit from all the block with one of those weapons in hand. your block skill does NOT work if you are unarmed.
Defensive acuity stacks on top of block/dodge/counter attack only when you are unarmed.
So... Defensive acuity only works when you are unarmed to complement skills that work only when you are armed.
Conclusion - I am suprised this is not a driod engineering skill. Its useless...
I'm a master and I rarely bother with it.
Maybe I'll start messing around with it to see if it works.