Teras Kasi Archive
Thread: Is it a must to have master brawler with tkm?
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phatfoo
Sat Feb 07, 2004 4:49 pm
#1
i know it isnt a 'MUST' but how much does it help? i guess what i am asking is it worth it?
thanks
Aeryke
Sat Feb 07, 2004 5:57 pm
#2
It's a nice addition but not required. I personally would distribute the rest of your skill pts elsewhere.
SilentJay1284
Sat Feb 07, 2004 6:02 pm
#3
It like choosing from a $300 bottle of wine or a $500 bottle.
Iwishiwasjedi
Sun Feb 08, 2004 8:56 pm
#6
Ya but berserk 2 lasts too long to be worth anything. I use unarmed lunge2, warcry2, and then go berserk1. By the time the warcry runs out, the berserk just about wears off. (this was before i got tkn)
YamadaMan
Sun Feb 08, 2004 9:43 pm
#7
actually it's not that usefull for TK, more for fencers, who don't have a KD.
but actually.... hmmm... 20m KD helps ALOT in PvP to avoid running players hehe. just burstrun to himl and lunge 2. it can make the difference if you're only all melee
but actually.... hmmm... 20m KD helps ALOT in PvP to avoid running players hehe. just burstrun to himl and lunge 2. it can make the difference if you're only all melee
MasterOfCombat
Sun Feb 08, 2004 10:15 pm
#8
Maybe it's all their buffs and crazy armor talking... but Intimidate 2 is fantastic. It lasts a lot longer than intimidate 1 and cuts any damage dealt to you by half, ranged, any damage type. Excellent against all kinds of high levelMOBs.
Aynsun
Sun Feb 08, 2004 11:43 pm
#9
If I had points I'd definetly go master brawler, intimidate2, warcry2 and well lunge2 and minor defence mods. Doc takes too much skillpoints to master brawler... But if you aren't going against big bad npc's and mobs or pvp'd I wouldn't bother.
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