Teras Kasi Archive

Thread: A couple o' questions

executor3000
Mon Feb 09, 2004 2:32 pm
#1

I just quit the BH ladder after I had reached 2-1-1-3 because I thought BH really... Sucked. Then Irealised TKM looked cool and sounded cool, so now I'm aiming for Master CH / Master TKA / Medic 4-0-3-4. But I have some questions:

1. How do I do Brawler Unarmed IV and Novice TKA? I'm now halfway through Unarmed IV and it took me... Well a lot of time, andI sure can't see how I would ever do that much XP in the way I doit now. I canafford Master Doctor buffs, and I have 45% kinetic adv. comp. armor.

2. What is a Master Teras Kasi Artist, with Master Creature Handler and Medic 4-0-3-4, able to kill solo? I hear a Master Bounty Hunter is barely able to solo a mountain squill lair on Tatooine, but I hope and know a TKM is able to solo a lot more.

3. What would be the best armor for a Master Teras Kasi artist? As mentioned before I have adv. composite armor, but I suppose there is better armor that that somewhere in the Star Wars world.



Gungardian Teleri

fffizzz
Mon Feb 09, 2004 2:48 pm
#2

Master Bounty Hunter is one of the more powerfull professions in game. If you cant solo a squill with your master BH, then you obviously have a crappy weapon and armor.

As for what to fight? Cu-Pa's are good/easy xp when doing unarmed, or if you have someone to tank for you, do squills. That what got me through to tkn, im now at 2-2-2-2 and can solo alot.

Get Buffed and go after bigger stuff.
Make sure you have a speed sliced vibro knuckler.

Hope this helps.
Impetuousyouth
Mon Feb 09, 2004 6:33 pm
#3

unarmed 4 is by far the slowest novice tka will go quicker

i'm able to solo rancors if i'm careful with novice medic 2000 master tkm/mastr tailor with pets it should be much easyier especially id tyou can throw a ranc or a couple of grauls back at them.


don't use armour if tka is your only comabt prof (not including ch) migrate yourham as close to 900, 900, 1100 as you feal comfortable with so then you make the most of powerboost, and if your wearing armour when in a hard tk fight your ham will drop too fast to be effective so b4 lairs or pvp ypu can power boost to get a ham of 1450/1450/1650 and get some tatooine sunburn as that will make sure your action and health regenerate that little bit faster and a muon will help as cover if you see your mind dropping too lowin a particually big fight. this is what i live by and have had sucess verses big creatures and and in pvp


but my biggest tip once you get master is don't become a spam unarmed hit 3 tkm as i find unarmed hit is often more practical it uses a 3rd of the ham and doesn't lock you in to a very long animation that means you may be spinning around for another 2 seconds once your target is already dead which leaves you open to attack.


dizzy knockdown doesn't work on creatures so use knockdown one followed by warcry and intimidate works very well if your soloing enraged rancors i managed to solo a monsterous brute with this combo pretty easily and if you can get hold of stim d's instead of b's they give you that little bit more if you healing yourself in a fight so eeven if you get a bad heal its 700 as opposed to 300 and i've got 1200 heals out of them in fights as well keeps you on your feet well.


hope some of this helped

oh and get some mell/stun defence and injury would treatment clothes with maybe a warcry/intimidation shirt thrown in as well look for master tailors to do you an order cheaper than armour and will still work once it reaches 0 condition and looks better and has no encumberence as well.

ask your master tailor for be clothes i would sell an outfit with shirt jacket and pants with mods in and a few extras (boots gloves etc ) for 45-50k that would have 12 melee defece 25 stun defence 25 bonus to injury/woundtreatment and +14 to intimidation and warcry (the tissues the tailor needs are tensile resistance, fear release and active biosensors but theu cost a max of 1.5k possibly 2k per tissue and that outfit above would use 8 tissues so don't let them charge over 50k if they do it' a rip off regardless of factory costs and other resource prices they try to tell you about



Cronhour - REJEK

'If you can't get their respect make damn sure you have their fear'
flabajaba2213
Mon Feb 09, 2004 7:59 pm
#4

My suggestion. When you hit novice, go to endor. Invest in some good ubese, and get crazed gurreck missions. They are the 59xx to 61xx cred missions. Lvl 40. crazed gurrecks have no armor, low kinetic resists, and 5k hams. They are aggro and they DB. Why hunt them then? 2 reasons. When grouped, they give 3600 xp each and 4k for the lair. At novice tk, you can easily take one down in 30 - 45 seconds with just auto attack. also, they are not social. As long as the others don't aggro you, you can fight them one at a time. there are 9 per lair. You can easily get 36k a lair. Get to med 2, for pb. Then, go to balance 1 and the power tree. Balance 1 gives you kd. Power gives you more damage and speed. At tk 2111, I was able to clear out a lair before the PB failed. Having some novice medic skill helps too. I have master medic just for the fact that I can make my own stims. =)


You can easily get to med 2 in about 1.5 to 2 hours of missions. Just remember, don't let your pets attack. Just group with them and leave them.


On endor, I reccommend the research outpost. the missiosn are usually closer.


Happy hunting!



"Don't bother running from a commando, you'll only die tired."

_Bichiru Iwamoto - Imperial Commando_

_Huy Iwamoto - Rebel Smuggler_
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