Teras Kasi Archive
Thread: The Little Things...
Page 1 of 1
shmoobutt
Fri Mar 19, 2004 7:09 am
#1
I have been a TKM for what seems like forever (since you could chain kd'd indefinately with low ham costs and basically be invincible) Some small things I would like to see happen is some sort of change in the way missions are spawned. Right now I am hunting Bol Bolle's on Naboo. I, unfortunately, cannot spawn these creatures by myself. So, I find someone to group with and spawn them. But when i disband and con them they are white. I use 50-215 Vk's (vk motor and sliced at 34%) but it doesn't change my cl at mission terminals.On non adventure world my cap is 25th levelspawns. As for kiting, when I get kited I usually burst run in the opposite direction the kiter is running in, I survive an amazing amount of the time =) I honestly never expect it to be fixed, so I just don't fight anything that is ranged. My current build is TKM/Master Scout/0040 Ranger/4441 Medic. I really enjoy PVE combat and helping people with creature harvs, so I chose this path, although ranger and tka are like apples and oranges. I also kind of dislike the fact I no longer get unarmed or combat xp, it bothers me because if they ever come out with a tka grandmaster (elite, elite class) I would have lost millions of xp going towards it. As for balance of power among melee classes? I have seen mind bleed/damage specialist pikemen own ATST's. I have seen (recently) master swordsmans soloing the geonisian lab and other dungeons. I honestly have never met a master fencer... so I really can't comment. =) As for myself, with good buffs/good food/meditate/damage mit 3/uber kenetic armorI can tank almost anything with the exception of all ranged, krayts, anything with high kenetic resists and lots of ham, and all FS mobs (force choke is garbage), and creatures with nasty DOT effects. But enraged rancors, mantigue reapers, etc... I can do with little to no problem. With my character build, I RARELY ever use specials (they hurt me more than they hurt the monster usually) Unarmed spin attack became worthless later in the game and hope they axe these moves ASAP.Also I have never seen a difference with cob, and even if there was one, the effect is way to short to make much of a difference as far as I could see.I also hate how I cannot heal wounds/poison/disease if I have the dizzy/stun/blind/etc effects on me when trying to meditate. I can understand during a fight, but after? People say having these abilities is awesome, but usually when I need themmost a i have status affect on me and it takes forever for it to wear off so I can meditate.My lastissue is withvk's. Iam constantly hearing of new uber weapons being created and new schematics for weaponsbeing found. On Tarquinas the vk hasn't changed at all in about a year. (best you can find without a motor and unsliced is like 43-147 2.2 speed) Weaponsmiths say its because no gooddesh copper ever drops and thus they cannot make them any better. Would it really unhinge the balance of the game if we had a slightchange in the vk a little? Maybe even once a year would be cool? As for TKA being overpowered? Any munchkincan min/max and uber out almost any combat profession in SWG to become "too powerful". The class by itself I think is underpowered, but add the uber vk, 80-90% kenetic composite, food, buffs, etc and you become uber. All prof's do this though, so I don't understand the griping.
"Old School" Master Teras Kasi/Master Scout/0040 Ranger/4441 Medic
Tarquinas
Page 1 of 1