Teras Kasi Archive

Thread: What should be changed in TK

Celadrieldor
Thu Mar 18, 2004 6:21 pm
#1

Before you look at this as another Nerf TK thread keep in mind i have been a TKM for almost 3-4 months now.

1. First things first, the meditation line, i believe above all else that meditative wound healing should be moved up to the master TK box as too many people have picked up just the meditation line so they can heal there own wounds, its putting medics out of business.

2. A lot of people complaing that we get the Dizzy/Knockdown.. Well perhaps move that to the master TK box too, this givesway too muchpower to a 0400 TK.

3. For as honed as a TK is meant to be, +20 knockdown defense isnt very much if you are just a master TK and nothing else that give knockdown defense, a friend of mine almost SH*T his pants when he saw that (he was complaining to me that he had only +50 knockdown defense). Dizzy Defense would also be a nice addition to the class.

4. Some of the Teras Kasi moves should be shifted around to better balance this class, with the upcoming HAM redesign this may be able to go hand in hand.

About being overpowered, Its the ranged classes fault for letting me within 20m to land a lunge and then into 4m to take you down, sure we do lots of damage but we have to be within 4m of our targets to be doing it, just remember it has become even harder for the melee classes to be effective with the removal of warcry delay when damage is caused.

IMO Teras Kasi has always been the most balanced and "working" of all the combat classes in this game.

If i think of anything else constructive and not so repetitive i may add it here. Please no Flames only constructive responses.



Rauhi Oveir - Teras Kasi Master - Master Smuggler - Imperial Second Lieutenant - Freelance Pilot of the Smuggler Alliance
Celadrieldor - Musician - Merchant - Artisan - Flying Officer Storm Squadron
Shin_Shodei
Fri Mar 19, 2004 4:07 am
#2

people need to realize that teras kasi is so balanced becouse we are so close to jedi. not in this game but in general books and so on




Rijin Shodei - Naritus - Dark Jedi Master (Active)

"The Dark Side of the force is the path to powers that some may consider..unnatural.."

(////////////////////////////////////°[Ì██[[[[≡≡≡≡≡[F]]]█
comandobob
Fri Mar 19, 2004 4:27 am
#3

I think this would be a good idea as alot of peeps are taking madate line in tka just to heal wounds so it should be a master sklii only and i wouldnt mind KD/dizzy going to master either


I do beleave we should get more defence vs dizzy an kd as it is are Biggest weakness , rather ironic as it the most complained about move in the game and we got the biggest weakness to it except Commando and BH which are worse .


I would of though since TKM are so fosced inor art form that we would be good in defence as well






Naerbe Airrea Commando {TS} Farstar
For Teh Horde
Naerbe -Tuaren Warrior -wow Zenedar
Bafiann
Fri Mar 19, 2004 4:28 am
#4

Sure you do a lot of damage and have to be within 4 meters of doing it..... but... Its still an unarmed class and 20 meters for a lunge sounds like quite a lot doesnt it?



Bafi'ann Freco - Been nice since...?!? - Constantly pestering players of HTAS... especially the crazy flying Dutch Sty... What a whiner that kid is!
comandobob
Fri Mar 19, 2004 4:30 am
#5

20metre lunge is master brawler we get 15m lunge




Naerbe Airrea Commando {TS} Farstar
For Teh Horde
Naerbe -Tuaren Warrior -wow Zenedar
Bafiann
Fri Mar 19, 2004 5:17 am
#6

dodging my point... still far for a UNARMED attack right?



Bafi'ann Freco - Been nice since...?!? - Constantly pestering players of HTAS... especially the crazy flying Dutch Sty... What a whiner that kid is!
Cielago
Fri Mar 19, 2004 5:21 am
#7




1. First things first, the meditation line, i believe above all else that meditative wound healing should be moved up to the master TK box as too many people have picked up just the meditation line so they can heal there own wounds, its putting medics out of business.





That would be unfair for the players who don't just pickup Med line and try to level up to master TK. The medic aren't out of business because of the Med line appeal ( a lot of people still need wound healing and the doc buff ), I read a lot of nerf TK post but I don't recall a single one from a medic player asking a nerf because of the TK meditation skills.





2. A lot of people complaing that we get the Dizzy/Knockdown.. Well perhaps move that to the master TK box too, this givesway too muchpower to a 0400 TK.





Same as above, that would be unfair for those who grind TK up to master ( painfull training ).





3. For as honed as a TK is meant to be, +20 knockdown defense isnt very much if you are just a master TK and nothing else that give knockdown defense, a friend of mine almost SH*T his pants when he saw that (he was complaining to me that he had only +50 knockdown defense). Dizzy Defense would also be a nice addition to the class




Idisagree, TK low defenses versus posture change ( KD and kneel ) and the effects ( stun, blind, dizzy, intim ) are the trade of for our damage output and speed, and goodies ( med line, KD+dizzy effect in the same move, well, all the stuff that people are screaming to nerf ).





4. Some of the Teras Kasi moves should be shifted around to better balance this class, with the upcoming HAM redesign this may be able to go hand in hand.




The combat classes will be all revamped not only the HAM system. Maybe that will maybe answer your question ( the class revampe, not my reply ).




Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



Cielago
Fri Mar 19, 2004 5:24 am
#8






Bafiann wrote:

dodging my point... still far for a UNARMED attack right?






Not right. It is that way because the server/client latency and way to determinate the distance between two objects is ...mmmh .. extremly bad.



Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



oliphontmon
Fri Mar 19, 2004 10:10 am
#9

all melee have a 15m lunge. not just tk, get informed before you troll.
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