Teras Kasi Archive
Thread: Thinking about TK
Depends what you want really. Are you looking to be an uber fighting machine or do you want to have a little more depth to your character? ![]()
Personally, I want to be able to hold my own in combat, which is why I have decided to master TK. However, it's not important to me to be the be all and end all uber fighting machine. I'd rather have a little fun with it. I, too, am currently Master Dancer and am going to stay that way. I always have my dancer title up, and like the little "surprise" of being able to kick butt up close and personal. I also dabble in other things completely non-combat related. So, I guess the question is, what kind of persona do you want? After you've decided that, people could probably help you out better.
Btw, it appears that master TK and master dance are a fairly common combo for some reason. And, when I first came up with the idea, I thought it would be unique...heh. Oh well, it's still what I want to be for the "fun" factor. But, should you decide to go that route you won't be alone and it's a very admirable combo to have. The advantages of this are numerous. Besides just the fact that nobody will initially suspect the force behind the dance, you also have a defensive bonus as master dancer which will help you. Plus, you will always be able to heal yourself completely. You'll be able to heal all of your HAM wounds AND your own battle fatigue. Only entertainer/TK combos have this ability. ![]()
Doctor/TKM are also a common sight.. Most players of that combo Want Doctor for the buffing of there Health and Action stats. Combine that with Brandy and you problt wont need much armor
Picture a fighter with all his/her/It's stats in mind pool. And relying on there own buffs to balance out there other stats. And a raging drunkard from all the brandy they drink out on hunts.. Can life get any better than that? ![]()