Teras Kasi Archive
Thread: Unarmed CA/AA's
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Stena
Mon Feb 07, 2005 3:14 am
#1
Hey just wondering if Unarmed CA/AA's actualy work.
I know in the FAQ tells us they dont work but the reason i ask is because i have read a lot of "guilds" where people have "tested" them and they say they do work but on infinity trade forums somebody brought oneand they "tested" it and found it not to be working. So i am at a loss to weather they are working or not. So pls help me out as to weatherI should be buying these or if they are just a waste of my credits.
Thx
Message Edited by Stena on 02-07-2005 10:15 AM
Mankind00
Mon Feb 07, 2005 3:39 am
#2
The information in the sticky is information passed on to the correspondents (in this case mainly Ryutek & the Brawler Correspondent, Mapai) directectly from the Dev Team (including the person who made them). They are not working unless they stealth fixed them in a patch latly (which I'd expect we would find out).
Personly I keep looking out for some going on the cheap incase they ever fixed them after the CU, but I wouldn't pay the price they would fetch as 'working'. But thats just my opinion.
Stena
Mon Feb 07, 2005 3:44 am
#3
Mankind00 wrote:
The information in the sticky is information passed on to the correspondents (in this case mainly Ryutek & the Brawler Correspondent, Mapai) directectly from the Dev Team (including the person who made them). They are not working unless they stealth fixed them in a patch latly (which I'd expect we would find out).
Personly I keep looking out for some going on the cheap incase they ever fixed them after the CU, but I wouldn't pay the price they would fetch as 'working'. But thats just my opinion.
Thx Mankind00 that was the answer i was looking for, now i know not to spend my creds on them ![]()
Also on a side note do Unarmed acc tapes work?
Mankind00
Mon Feb 07, 2005 3:45 am
#4
They do however you do have insane amounts of accuracy anyway.
Stena
Mon Feb 07, 2005 3:54 am
#5
So pretty much all unarmed AA/CA's are not needed for a TKM i.e Damage =Broken, Acc= Not needed, Spd = We hit the cap at master
Mankind00 wrote:
They do however you do have insane amounts of accuracy anyway.
khargash
Mon Feb 07, 2005 4:16 am
#6
Stena wrote:So pretty much all unarmed AA/CA's are not needed for a TKM i.e Damage =Broken, Acc= Not needed, Spd = We hit the cap at master
Mankind00 wrote:They do however you do have insane amounts of accuracy anyway.
I'm not sure if i'm missing something here, but i was under the impression that skills cap at +125.
My character builder says that a TKM has Unarmed Speed +115, so surely there is room for another +10 from tapes?
Mankind00
Mon Feb 07, 2005 5:10 am
#7
khargash wrote:
I'm not sure if i'm missing something here, but i was under the impression that skills cap at +125.
My character builder says that a TKM has Unarmed Speed +115, so surely there is room for another +10 from tapes?
Ranged Deffence, Melee Deffence, Dodge, Counter Attack, Block, Deffence Accuity (though only the first two & the last one work for TK, & the last one has no way to improve on it) are what cap at +125
Speed caps at +100, it's basicly a 100% speed reduction to a minimum of 1.
khargash
Mon Feb 07, 2005 7:41 am
#8
Doh! Just wasted a bit of money on a SEA then.
Thanks for the info.
Thanks for the info.
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