Teras Kasi Archive

Thread: Sparring.

Shinky
Thu Feb 03, 2005 7:46 pm
#1

Sparring. Idealistically it'd be cool if TKMs can place dojos in player cities. Where two melee fighters can choose the option to spar, in which you are both dealt no damage and can spar for upto 15 minutes or so. Dependent on the level of the fighters, etc, when the sparring sesson is ended, xp is granted. A fun pvp alternative to grinding. Plus guilds can use this to teach and work on pvp skills. If you are a master, xp is still granted but - if the grand master idea is employed - grand master xp would be issued. If the grand master idea isn't employed, maybe fs combat xp can be directly granted. Leave comments, questions, ideas. =)



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FistMasterImp
Thu Feb 03, 2005 7:57 pm
#2

i like the way u think now i can train newbs to own newbs like me!!







Avon
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Thu Feb 03, 2005 8:13 pm
#3






Shinky wrote:
Sparring. Idealistically it'd be cool if TKMs can place dojos in player cities. Where two melee fighters can choose the option to spar, in which you are both dealt no damage and can spar for upto 15 minutes or so. Dependent on the level of the fighters, etc, when the sparring sesson is ended, xp is granted. A fun pvp alternative to grinding. Plus guilds can use this to teach and work on pvp skills. If you are a master, xp is still granted but - if the grand master idea is employed - grand master xp would be issued. If the grand master idea isn't employed, maybe fs combat xp can be directly granted. Leave comments, questions, ideas. =)



Might be exploited a bit with macros.. unless you make the part to initial the sparring un-macroable.




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khargash
Fri Feb 04, 2005 9:49 am
#4

It's a really good idea.
Unfortunately it is very open to abuse.

Morcedai
Fri Feb 04, 2005 10:51 am
#5

I persoanlly think thats a pretty neat idea. I agree it would have to be non macroable, otherwise it probs would get exploited.



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LordofDosha
Fri Feb 04, 2005 12:59 pm
#6






khargash wrote:
It's a really good idea.
Unfortunately it is very open to abuse.






Perhaps they could adopt the method used in UO when I played it....there were actual sparring dummies placed through out the realm that you could beat on and gain XP...but beyond a certain level (and it didnt take too long to reach this point), you received no XP....


maybe you could grind up to Unarmed 4....then you become a Teräs Käsi Student, at which point dummies will no longer be adequate to train the skill


just my 2 creds...


--- Trisxo




"Do what must be done. Do not hesistate; show no mercy."
khargash
Mon Feb 07, 2005 4:26 am
#7



LordofDosha wrote:


khargash wrote:
It's a really good idea.
Unfortunately it is very open to abuse.


Perhaps they could adopt the method used in UO when I played it....there were actual sparring dummies placed through out the realm that you could beat on and gain XP...but beyond a certain level (and it didnt take too long to reach this point), you received no XP....

maybe you could grind up to Unarmed 4....then you become a Teräs Käsi Student, at which point dummies will no longer be adequate to train the skill

just my 2 creds...

--- Trisxo





Thing is, some people would just macro their way to unarmed 4, making TKM even easier to get.
Yes, people can macro it now, but at least they have to hunt out a spawn and there is some element of danger.

Agusted
Mon Feb 07, 2005 4:50 am
#8

i think they aught to make it a "lesser" way of gaining exp. Making it so, if you want the -fastest grind- you need to go out and kill stuff, but if you enjoy pvp, you can take the slower method and become more skilled at pvp at the same time. (this sort of thing for fencer would be cool too!)



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
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SordDaPlaya
Mon Feb 07, 2005 2:01 pm
#9

Awesome idea... As far as the XP goes, just make it so that macros can't be used I would say...


Imagine fighting, and gaining EXPERIENCE POINTS from EXPERIENCING REAL PVP FIGHTING... very wild concept in MMOs, but very cool. Just wont be able to allow macros and has to be done in a dojo type setting.


I like it.



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LordBranamar
Mon Feb 07, 2005 3:00 pm
#10

Check out my thread on Grandmaster Skills. I am gonna give a huge detailed piece on how dojos should work.
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