Teras Kasi Archive

Thread: Teras Kasi Revamp By Stomis & Krayvn

Stomis
Thu Feb 03, 2005 5:25 pm
#1

Teras Kasi Revamp



As for the Teras Kasi Order we are on the right track. Yet with the to come combat upgrade Teras Kasi will no longer be able to take anything more than a low level Padawan. The solution is to make Teras Kasi the second "Element" of the game. Right now Jedi being the first "Element". Teras Kasi should be unlocked by mastering all melee professions (Unarmed fighting [replacement for normal Teras Kasi], Fencer, Swordmen, Pikeman, and Brawler). They should also be required to be Force Sensitive because the true story line depicts them as having a more adept sense to the force than normal people.
The player should then be required to travel to the planet (cant remember name) in which TK was invented. You should receive a Teras Kasi Student Robe. It should then drop all the skills you currently have (with your aproval), force you to neutral, and give you Teras Kasi Student Novice. The reason for forcing you to neutral is to remove TK from being an over powered profession in GCW PvP.

There should be four trees to Teras Kasi :
The TK Student Tree
The TK Enforcer Tree
The TK Knight Tree
The TK Master Tree

Obviously each tree would progress to the next when completed. For each Tier of each tree you it should require a quest (Most likely hunting NPC Force Users and Jedi) to unlock that tiers training.


- As for grouping to complete things easier TKA of this style should only be aloud to group with each other to complete the quests (5 Max person group of the same Tree).

- The EXP requirments should not be tedious but more challenging in the fact that not only will hunting being required but also NPC hunting to develope techniques against Humanoids.
*This would consist of the first two lower trees needing EXP to be gained either
from hunting NPC's or creatures
*The top two trees would require EXP gained from NPC's (reasoning would be that
the TK Knight / Master would begin to train for his more specific role of
fighting player Jedi of all calibers)


w00t this is the compiled ideas of Krayvn and Stomis
STICKY ME!



*edited by admin*
Mankind00
Thu Feb 03, 2005 5:52 pm
#2

I don't meen to sound too blunt on thisat the mo, I'll post more in the morning if I have the chance, but I want to make a couple of comments.


Firstly, & mainly, it's too much like Jedi, TK is a standeredelite proffesion & too suggest changing from that is a bad move (unless it's too a hybrid maybe). Requirments to unlock a proffesion would only work with new proffesions - to change an existing proffesion to such a thing is basicly telling it's community to smeg off.


Much of the stuff about TK been out for hunting Jedi is not true, the Force is not something the TK use, we use strength from within, which is the exact opposite of the Force. Jedi hunting should be for Bounty Hunters. Fighting Jedi, I belive, will remain as something everyone can do however I wouldn't be suprised if Knight level works out as something harder then a normal elite Master (even thoughI belive it should be on par unless they give other proffesions more abbility to advance.


& one last comment:


"The reason for forcing you to neutral is to remove TK from being an over powered proffesion in GCW PvP"


Too that all I can say is go learn the proffesion, like all it has it's weaknesses & it's strengths, as opposed to been over powered it is currently one of the (if not the) mostly balanced proffesion & others need to be brought to this level, with the CU/R/B due though most of us expectthe level to what is balanced to change so basing any combat thoughts on anything untill then is silly & blind to the future.


I don't meen to flame but this comes across more ofa "I'm a Jedi, I hate that some TK can go toe to toe with me, I should be the best, either that or they have to work more for it" post then a real idea for a Revamp & simply as you belive TK to be over powered when quite frankly it isn't. It's a very well balanced proffesion however the majority of proffesions have had stuff that needed doing to them in the past that was not treated as well as it could have been (some changes like bleed stacking for example really effected pistoleer as well as their already numerous broken specials).


Reading this has acctuly made me fancy writing up my ideas for how proffesions should be (though focused on the TK simply as that is what I am & always will be). So thanks for posting this.


Seriously though I don't meen any of this as a flame, it's just my opinion on it & it's 1am here so I need sleep so I'm not in the best of forms for typing a well worded post.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Stomis
Thu Feb 03, 2005 6:02 pm
#3

Well to be quite honest I am no Jedi if thats what you were inferring. Also this is my idea do to story line of Teras Kasi. They are no mear melee profession as the game has them catagorized and frankly I think you should reread when your more awake.

As for this

"The reason for forcing you to neutral is to remove TK from being an over powered proffesion in GCW PvP"

Thats reguarding my new system of idea not whats implemented now.



*edited by admin*
Mankind00
Thu Feb 03, 2005 6:28 pm
#4

As far as TK not been "no mear melee proffesion" I do agree but they are not so Jedi releated. There is little EU stuff on them however what there is does indicate they can be powerful, however not that it is deeply tied to Jedi. Teräs Käsi is described as a martial art practised by two main races, the Bunduki & Epicanthix. It seems to indicate that the art is common however only to the Pancath Reach where the planet of Bunduki (it's a planet name & a race name) is located.


I wanna add that I think it would be an awful move to tightcast (for lack of a better word) us in to the role of anti-Jedi. At the moment this is what a BH is, however BH does currently lack some punchI know, but they have the blessing that as a BH in the future they may well become man hunters like they should be & not just Jedi hunters (however a good way to impliment this is still needed). If we became the new anti-Jedi not only would we be steping on the Bounty Hunters toes in my opinion but we would be giving up the versitility of our proffesion.


Again I have to emphisise the other key point about what I dislike about this whole idea though in that you would effectivly be telling much of the TK Community to smeg off as they choose to be a dedicated TK insted of going after Jedi, alot of people do like to just settle in to what they are & stick with it. We seem to have some top examples of this in this community as many of the regulars here have been TK for a long time (many including myself have been for over a year now) & even though some do level towards Jedi I suspect many would get Jedi & then focus on their new character who may well be another TK.


Just to add though applogies for my misunderstanding the bit I quoted. Just see that type of comment waved around alot here so it's one does make you switch off a bit.


But yeah I will re-read in the morning however. Though I will soon post my own veiw on how proffesions should change to stop the Jedi surge we seem to have at the moment, just watch one of the current discussion threads for it. I don't claim to belive it's the best idea, though I do feel it may well be a step in the right direction.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Ryutek
Fri Feb 04, 2005 7:17 am
#5

I have seen so many posts that try to take the Jedi system and modify it in a way that seems to fit the profession, and personally I disagree with that mentality altogether. I understand the desire, and the reasoning behind ideas such as this. I think the focus should be more on additional content, and not changing the way in which the profession is built (i.e. moving to an "unlocking" system).

Remember, this is merely my opinion as a Player. Anything that has the support of the Community I will support, as that is my role, but I will caution that I do not feel this type of change would be good for the Profession.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
MGvera
Fri Feb 04, 2005 1:21 pm
#6






Mankind00 wrote:

BH in the future they may well become man hunters like they should be & not just Jedi hunters (however a good way to impliment this is still needed). If we became the new anti-Jedi not only would we be steping on the Bounty Hunters toes in my opinion but we would be giving up the versitility of our proffesion.






BH man hunting i think if it comes into the game should be based on pvp ratings, making it so the unprepared crafting types wouldnt have to worry about people killing them for fun, also to this effect BH should only be able to recieve bounties on members of the faction opposite to them, and then after that should work much like the new jedi tef system will be with a few more exceptions because if a person (this is like roleplaying i guess) saw their best friend being attacked by a BH then they whould be able to help defend their friend (friendship should be signified by being grouped, being on the friend list of the person being attacked or both combined, keeps the grouping benefits without resorting to a group teff exactly).


As for your opinions on TK, ive been mirroring the exact same thoughts to everyone that says tk is too good, they are the most balanced proffession in the game. It has only been nerfed once and those nerfs were nerfs that neded to happen (powerboost taking off from total mind points, so a person who had muon would have an extra boost to their power boost and then the nerfing od unarmed combo 1 which had the same effects as the fencer scatter hits in how it bipassed melee mitigation and most armor). I have been a tkm since the moment i mastered, never dropped it and it was my very first proffession. i wouldnt even drop it for a jedi as i enjoy being a regular player and having the ability to beat people based on light knowledge of the pvp system rather than trying to overpower everything with combat medic rifleman or the overkill jedi brings. I do not believe that teras kasi should become the "new anti-jedi" but i also believe that jedi shouldnt become the anti-everything it is now, there has to be a balance but i dont think it lies only in tk but all the other proffessions as well, thats why they are revamping everything.


Max' Guevera
Kill-A-Lot
Fri Feb 04, 2005 5:08 pm
#7

lol.. so basically what you're doing is changing the skill 'jedi' with 'tka'



Lei Chemicali
- I support GarVa giving us the :shifty:

Stomis
Sat Feb 05, 2005 7:37 pm
#8

Ummm not exactly, bluntly yes. Only because TK is suppose to hold a powerful role just like Jedi...



*edited by admin*
Atama
Sun Feb 06, 2005 5:31 pm
#9

I disagree that the TK is supposed to be as powerful as Jedi. I've never seen the devs mention that anywhere, and it sure isn't portrayed that way in the EU. TK certainly is incredibly powerful, how else can someone with their bare hands take on another person with a blaster and win? But nowhere near the power of something like Jedi.

I really dislike the ideas put forth. They're not stupid, or bad, but they just don't seem to work either for the game or for the TKA profession as we know it.



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
Taigei
Tue Feb 08, 2005 8:53 pm
#10

TK is meant to balanced against other non-Jedi combat professions. So if TK progression and power were to be modelled after and balanced against Jedi, then the other non-Jedi professions would have to be bumped up as well. Then, of course, Jedi would have to be bumped up.


As much as I love and support the idea of story/quest progression (which I believe we'll get in one form or another), I can't support making one non-Jedi profession more powerful than the rest just because the Dev's happened to choose the name "Teräs Käsi Artist" instead "Martial Artist".
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