Teras Kasi Archive

Thread: Noob TK question!

Shikkari
Wed Feb 16, 2005 12:03 pm
#1

Does melee damage mitigation work against creature mobs or only mobs with melee weapons? The description says it works against Melee weapons so I'm not sure.




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Ryutek
Wed Feb 16, 2005 12:23 pm
#2

Mitigation Explained

Damage mitigation reduces the "damage range" of the weapon you are being attacked with. Basically, it reduces the maximum damage of the weapon, but does not change the minimum damage. The reduction percentages are:
  • Level One - Damage is limited to 80% of the Damage Range
  • Level Two - Damage is limited to 60% of the Damage Range
  • Level Three - Damage is limited to 40% of the Damage Range
Some rules to consider:
  • You can have Ranged and Melee Mitigation, but the highest rank of each one you have is the one that will be used. (For example, if you have Melee Mitigation 2 and Melee Mitigation 3 you will use Level 3)
  • Mitigation functions in PvE and PvP combat.
To determine the amount of the reduction the following formula is used:
Max Damage - Min Damage = Range
Range x Remaining Percentage = New Range
Min Damage + New Range = New Max Damage
To give an example I'll use a weapon with 100-250 Damage against a target with Level 3 Mitigation.
250 - 100 = 150
150 x 40% = 60
100 + 60 = 160
This makes the new damage range 100-160.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

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Shikkari
Wed Feb 16, 2005 2:32 pm
#3



Ryutek wrote:
Mitigation Explained

Damage mitigation reduces the "damage range" of the weapon you are being attacked with. Basically, it reduces the maximum damage of the weapon, but does not change the minimum damage. The reduction percentages are:
  • Level One - Damage is limited to 80% of the Damage Range
  • Level Two - Damage is limited to 60% of the Damage Range
  • Level Three - Damage is limited to 40% of the Damage Range
Some rules to consider:
  • You can have Ranged and Melee Mitigation, but the highest rank of each one you have is the one that will be used. (For example, if you have Melee Mitigation 2 and Melee Mitigation 3 you will use Level 3)
  • Mitigation functions in PvE and PvP combat.
To determine the amount of the reduction the following formula is used:
Max Damage - Min Damage = Range
Range x Remaining Percentage = New Range
Min Damage + New Range = New Max Damage
To give an example I'll use a weapon with 100-250 Damage against a target with Level 3 Mitigation.
250 - 100 = 150
150 x 40% = 60
100 + 60 = 160
This makes the new damage range 100-160.


Thanks for the info!
But just to clarify, non of the damage reduction from Melee Mitagation happens unless the mob is attacking me with a melee weapon which therefor rules out applying the reduction standard attacks from creature mobs?




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Ryutek
Thu Feb 17, 2005 7:26 am
#4

Good question (I missed that part of your original post). To my knowledge it only works against weapons, but I've never really tested whether it had any effect against creatures. I'll see what I can find out and post back here, unless someone else knows the answer already. I never really had a reason to worry about creatures and mitigation...



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



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Shikkari
Thu Feb 17, 2005 2:27 pm
#5



Ryutek wrote:
Good question (I missed that part of your original post). To my knowledge it only works against weapons, but I've never really tested whether it had any effect against creatures. I'll see what I can find out and post back here, unless someone else knows the answer already. I never really had a reason to worry about creatures and mitigation...


Thanks again, I'm curious because one of the guides in the stickies section suggests getting the first box that gives Melee Mitagation 1 before going up the power techiques branch...but the description of Melee Mitagation 1 (when you have the skill window open and put your cursor over it) specificaly says against melee weapons...so I in reality if you are following the guide and grinding quenkers then the Melee Damage 1 box is unneccessary if indeed it only apply to weapons.




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Ryutek
Thu Feb 17, 2005 2:38 pm
#6

Hrm the reason should not be for Mitigation while grinding, but for the Unarmed Knockdown in that box. Which thread and I'll take a look?



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



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Mankind00
Thu Feb 17, 2005 2:53 pm
#7

I could be wrong but I was under the impression it did work again mobs. After all it is still melee combat they are engaging us in. Obivously if they are using the ranged attack that would probably use Ranged Mitigation for the same reasons.


I don't think it makes a huge differnce however as most creatures have a very tight damage range. I'll look in to it as well when I have the chance as I'm very curisous about this now. As far as leveling goes it shouldn't make enough differnce to worry about in my opinion.



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Shikkari
Thu Feb 17, 2005 3:21 pm
#8



Ryutek wrote:
Hrm the reason should not be for Mitigation while grinding, but for the Unarmed Knockdown in that box. Which thread and I'll take a look?


Sorry I dont know how to link this but its in the "Novice Brawler to TKM - A Mini Guide" link in the Information Thread

...BUT i went back and read it again and it looks like I was assuming Melee Damage Mitagation was the reson for the recomendation ..it doesn't really specify the reason to do Balance Conditioning 1 first(a few sentances later it does imply it's for Knockdown as you said) Doesnt make much sense to me though if I'm grinding multiple quenkers with Unarmed Spin 1.

This is the line I was assuming from

TKN - Power Techniques 4:
Note: Get Balance Conditioning 1 first, then finish Power Techniques, get up to Meditate 2, then finish off at will.

So now that I read it again I see was assuming the wrong reason but I'm still just curious about my question, even though it's pretty much a concensus that it's not neccessary for grinding TKM. Also when reading the alternate guide in the same link they recommend a different path for the branches to get first so it appears the only agreement between the 2 guides on the subject is that the Power techinques branch is first to grind all the way which I would agree with.

Thanks again!




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icutyou
Thu Feb 17, 2005 8:28 pm
#9

Ryutek and Mandkind are both right. I can confirm that it works on creatures. When fighting with my saber, my unarmed toughness goes away, so I get hit with raw damage. When I get hit with a melee attack, it hits for around 150ish, give or take 15 points. Now when the same creature hits me with a range attack, I can get hit for 200ish, give or take. I don't think the damage range is any different for a creatures ranged and melee attack, so I'm pretty positive the mitigation is taking place.



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DKVoltar
Thu Feb 17, 2005 10:37 pm
#10

yeah, but i'd still rocket up power first. mitigation is pretty slight and i'd say the critters have damage ranges that are tight enough to keep the effects minimal. you really want the toughness, knockdowns and defenses in that balance tree more than you want mitigation. grinding any combat profession you want to hit the speed and accuracy first. since accuracy isn't an issue for us for long, the power tree is really the immediate goal (plus we get damage mods with it too).



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