Teras Kasi Archive
Thread: /UnarmedSpinAttack2 working as intended?
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LagSolo
Fri Feb 18, 2005 8:21 pm
#1
I notice that it has been happening quite frequently......
I tag a nest, a bunch of critters target me and I start beating away at one with /UnarmedSpinAttack2......
Most times the only critter taking damage is the one that I have bracketed as a target.....the others that are standing within 1-4 meters and taking their shots at me take no damage.
Also I have noticed that when the ability does work it usually doesn'tdeal a death blow to anything but the creature in my targeting bracket....the other creatures that were getting damage still show the animation of getting hit and "leg hit" "head hit" ...etc....float above their head but their HAM stops dropping.
Is this ability working as intended?
mechweb
Fri Feb 18, 2005 8:39 pm
#2
I have seen some weirdness today like this. I usually target a lair and anything attacking me takes damage. But, it seems as though the range must be extremely short with the spin attack. Also, when an animal gets down to no health left, the deathblow doesn't happen unless you target him (and I am getting SO sick of the warping that animals tend to do). Anyone else seen this happening?
zabrakyoda-wan
Fri Feb 18, 2005 11:22 pm
#3
the UA spin 2 is bugged (only having a range of 2-3m instead of 5) and the +leg hit+ +head hit+ thing above creatures and not dealing damage is an all around AoE bug.... its REALY REALY REALY anoying when grinding FS xp >.<
LagSolo
Fri Feb 18, 2005 11:59 pm
#4
Sounds like something that affects game play more so then "floating off a chair"
Ah well......
I did the /bug thing.....maybe the squeaky wheels do get the most grease.
Mankind00
Sat Feb 19, 2005 6:51 am
#5
All AoE attacks have a bug that causes only targets that are in combatto take damage, even if you're hitting the others that arn't incombat. I could be wrong but I belive it was part of a fix that stoped a bug/exploit with spin attack when spining around lots of creature corpses. This bug would cause all the damage that would be done in total to hita single target & thus making it possible to hit for 20k+ on some ocasions.
As for the range bug I wasn't aware of this (I don't use the move much myself as I don't grind xp & generaly fight single target) & will look in to it a bit.
Mrkalador
Sat Feb 19, 2005 7:38 am
#6
although i am not experienced enough to comment on TKA or indeed SWG, I just can't help myself lol
I usually (on my tiresome quenker lairs) attack one, then run around & bring 'em all in close, i make sure they are all on top of me before i start spamming USA2, So i have not really noticed a difference, since i have been using it this way all along lol
Since an AOE attack only has range from your spot, outwards, i make sure all enemies are close to me as possible, Thus hitting them all with the same force, If one falls out the line, I take the others to him, & keep the circle tight
/n00b chat off
I usually (on my tiresome quenker lairs) attack one, then run around & bring 'em all in close, i make sure they are all on top of me before i start spamming USA2, So i have not really noticed a difference, since i have been using it this way all along lol
Since an AOE attack only has range from your spot, outwards, i make sure all enemies are close to me as possible, Thus hitting them all with the same force, If one falls out the line, I take the others to him, & keep the circle tight
/n00b chat off
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