Teras Kasi Archive
Thread: What was the dmg on RKs?
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valetman
Fri Feb 18, 2005 3:17 am
#4
The ones i used were 300 ish , sliced.
I think most made came out around 240 ish max damage,pre slice, although the weaponsmiths of TC thatmade them would give you better information
I think most made came out around 240 ish max damage,pre slice, although the weaponsmiths of TC thatmade them would give you better information
EnosShenk
Fri Feb 18, 2005 6:48 pm
#5
im betting that with the release of the RK.. VK's are going to disapear. and i just spend 850k for my 228 damage vk 8|
Mankind00
Mon Feb 21, 2005 5:33 pm
#7
See the weapons section in the link in my Sig for what a RK looks like.
As for what it was/is, it was a new weapon we were to go when the Death Watch Bunker came out, however they pulled it before it hit live & were told we would get it back with or after the CU/R/B. It was a heat damage weapon which required NS Vibrounits to craft.
Atama
Mon Feb 21, 2005 8:58 pm
#9
Razor Knucklers did basically the same damage as any VK with a Nightsister Vibro Motor, because they required one as part of their creation. However they looked different and did heat damage instead of kinetic.
If they are reintroduced to the game (the devs said they would be around or after the CURB but who knows), they might be radically different from the way they were when they were first introduced and then removed.
If they are reintroduced to the game (the devs said they would be around or after the CURB but who knows), they might be radically different from the way they were when they were first introduced and then removed.
JMShunter
Tue Feb 22, 2005 1:24 am
#10
the rk isnt being released, a blast knuckler is and vks will still be great because there a different damage type
Mankind00
Tue Feb 22, 2005 1:29 am
#11
JMShunter wrote:
the rk isnt being released, a blast knuckler is and vks will still be great because there a different damage type
Whether or not they will or not be in the game is yet to be said. The weapons in the CU/R/BWeapon Friday Feature is only part one, meening there are probably more to come. We were told that we would get the RK's (which would be heat damage if they stick with what they were going to do), I'd wait for confirmation either way before saying it won't be released.
It may or may not be. Either way there is no deffinate answer. & even if there was I could not tell you either way.
valetman
Tue Feb 22, 2005 7:37 am
#13
Atama wrote:
Razor Knucklers did basically the same damage as any VK with a Nightsister Vibro Motor, because they required one as part of their creation. However they looked different and did heat damage instead of kinetic.
If they are reintroduced to the game (the devs said they would be around or after the CURB but who knows), they might be radically different from the way they were when they were first introduced and then removed.
Im not sure I like the graphics to be honest.
Much too big, always looks more like a mini scythe when equipped rather than a knuckler.
I have been looking for a screenie of my test center character with it equipped, but I cant find it anywhere.
I think its likely the damage will not be so high when they come back, perhaps reducing the requirement to nyms motors would be a good half way situation, we can only wait and see.
And I agree, Mankind is a good correspondant, but he keeps making me kil myself on TC, so if you see him, dont do what I did, and tell him hes too short .
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