Teras Kasi Archive
Thread: Unarmed Damage mod tapes
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Samaw
Fri Apr 29, 2005 11:55 am
#1
Has anyone tested to see if these work now or if they are still broken?
Mankind00
Sat Apr 30, 2005 1:25 am
#2
BEs can now make some nice tissues for tailors...
Unarmed Damage + Terrain Neg
So I'd guess they have probably been fixed.
Unarmed Damage + Terrain Neg
So I'd guess they have probably been fixed.
Xade1720
Sat Apr 30, 2005 5:04 am
#3
Mankind00 wrote:
BEs can now make some nice tissues for tailors...
Unarmed Damage + Terrain Neg
So I'd guess they have probably been fixed.
It has indeed... But, the question is... does this replace a weapon? I did a bit of testing, and I do more damage with no weapon in hand, than with one. Which makes no sense to me at all. If I were to hit slower, okay... but less damage? I seriously hope this is just a bug.
Mankind00
Sat Apr 30, 2005 6:42 am
#4
Unarmed damage no longer stacks with the weapons. I believe that the weapons we get should do the damage apropriate to the level we are granted them. This is intended & the idea is to give us more choice, however I'm yet to get my hands on a crafted RK to see if it plays out, in theroy the only reason we should wish to use a differnt weapon is when considering resistances, but it probably needs some work. It's an issue I've brought up a few times though.
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