Teras Kasi Archive
Thread: outside of TIA what sets TKM apart
Innate armor, improved CoB, 160 Melee defense vs 125 for a pikeman, and 500 extra health. TKM is the tanking class. Taking less damage, getting hit less, and having more HP to lose makes them a better tank than a pikeman. They also have a better dizzy and taunt than a Pikeman does, which makes them more capable of holding aggro.
1- Meditate IV. The ability to not just fast recover from incapacitaion, but to heal your own wounds through meditation.
2- the ability to use EVERY brawler move without speed hindrance, and without encumbrance. NO BUFF needed. You won't ee your green line drop like a pikeman fencer or swordsman.
NO ARMOR encumbrance. I have avoidance. And I do just fine without the heavy armor. AND, I don't have movement encumbrance like some one wearing armor does.
TKA is still the BEST tank in this game. I just had to relearn it.
Melee is NOT defense. Melee is OFFENSE. You ruled out COB and you throw out an additional 500 HP as not being defense, but you want to know about Melee?
A tank tanks. They hold agro. We get taunts that will allow us to hold agro better then any other class in this game. We have the ability to recover from anycombat effect, dizzy, stun, blind, knockdown and incapacitation.
A swordsman is a damage dealer. A pikemanmodifies the opponents attributes.A fencer is and AOE damage dealer. A TKA is a tank. Pure and simple. Relearn your role in the game.
I can also put any polearm, 1H or 2H on my TKA and use the same moves and attacks your other brawlers use. But I can MOVE faster without buffs. My attack does less damage then when I am unarmed, but the attack damage modifier of the weapon can overcome that.
-Fitzhume
Lorechaser wrote:Hear hear!I play a Tank in City of Heroes, and that's our motto. I used to be MSwords/Doc, which was the best I could find to keep everyone alive - kill everything around you fast, and heal everyone that's hurt. Now that we have a true tank setup, with aggro management, I'm trying to set myself up that way....
*nod* One reason I made sure to get me some medic, I'm not Master Medic by any means, but I missed being able to heal others when I went TKM/Master Commando. I just didn't have the points! Now that I can heal as well...
Heck, my tank in City of Heroes before I got burned out on the game was well on the way to getting the badge after Invincible for points of damage absorbed, and I was surprised I wasn't in the running for one of the experience debt badges for dying so often...giving my life in the defense of others, really.
GunJacker wrote:
perfect and well said each of you. THANK YOU very much. It is always nice to ask a question and get answers not flames. /salute to the tka forum and its membersI have a much better understanding now of the profession as a whole and it strengths.
Generally pretty good about not flaming on this board
My answer pretty much builds on the others, having high defenses while still keeping mobility definitely defines us in my eyes; while others are weighed down in armor, we can go help our teammates *quick* and take aggro back from the poor pistoleer/carabineer/medic/whatever who took it away. That's always been one of my favorite things about being a tank, in all the games I've tanked in, being able to save the lives of my teammates. Sure I don't get the experience points (in some games especially) that the heavy damage-dealers get, but I take my payment in saved lives. If I can keep my team from having to visit the cloner, even if it means visiting it myself, I'm more than happy.