Teras Kasi Archive

Thread: outside of TIA what sets TKM apart

GunJacker
Mon May 02, 2005 11:36 pm
#1

sorry if this question is pretty elementary... howeverusing some building programs and reading post for over 3 hours i cant find the answer, so...speaking of DEFENSE ONLY. What sets a TKM apart from lets sayPikeman? What makes a TKM the '5' in defense?




On the way to EREBUS you will feel
grief & anxiety, along with diseases, GERUS & death


xxxx, xxx
z06
Mon May 02, 2005 11:39 pm
#2

Powerboost (500 health point buff), COB (halves damage taken, causes more misses), and Innate Armor.



--------------------------------------

Shaad Nurimbe Elder Jedi (and half of the original professions)
Doa'Cau Owo Elder Doctor/Master BH
Lorechaser
Tue May 03, 2005 7:00 am
#3


Innate armor, improved CoB, 160 Melee defense vs 125 for a pikeman, and 500 extra health. TKM is the tanking class. Taking less damage, getting hit less, and having more HP to lose makes them a better tank than a pikeman. They also have a better dizzy and taunt than a Pikeman does, which makes them more capable of holding aggro.






Shyy'rissk the Angry Wookiee:Former Master Swordswook 4440 Doc, Pre-NGE TKM, MPike, Doc 4000, now Master Spy. "Still here, still hitting things until they fall down."

Eenig Darksun, Former Ith Pistoleer and Armorsmith, now Officer "No, you can't call me ET."
Daolee the Spiky, Rodian Medic. "We puts the needle in here, and either you die, or you feel better. If you die, we use it on enemy next time!"

Loeb_Rahl
Tue May 03, 2005 7:06 am
#4

1- Meditate IV. The ability to not just fast recover from incapacitaion, but to heal your own wounds through meditation.



2- the ability to use EVERY brawler move without speed hindrance, and without encumbrance. NO BUFF needed. You won't ee your green line drop like a pikeman fencer or swordsman.



NO ARMOR encumbrance. I have avoidance. And I do just fine without the heavy armor. AND, I don't have movement encumbrance like some one wearing armor does.



TKA is still the BEST tank in this game. I just had to relearn it.


Loeb_Rahl
Tue May 03, 2005 7:21 am
#5

Melee is NOT defense. Melee is OFFENSE. You ruled out COB and you throw out an additional 500 HP as not being defense, but you want to know about Melee?



A tank tanks. They hold agro. We get taunts that will allow us to hold agro better then any other class in this game. We have the ability to recover from anycombat effect, dizzy, stun, blind, knockdown and incapacitation.



A swordsman is a damage dealer. A pikemanmodifies the opponents attributes.A fencer is and AOE damage dealer. A TKA is a tank. Pure and simple. Relearn your role in the game.



I can also put any polearm, 1H or 2H on my TKA and use the same moves and attacks your other brawlers use. But I can MOVE faster without buffs. My attack does less damage then when I am unarmed, but the attack damage modifier of the weapon can overcome that.




GunJacker
Tue May 03, 2005 8:31 am
#6


perfect and well said each of you. THANK YOU very much. It is always nice to ask a question and get answers not flames. /salute to the tka forum and its members

I have a much better understanding now of the profession as a whole and it strengths.




On the way to EREBUS you will feel
grief & anxiety, along with diseases, GERUS & death


xxxx, xxx
Fitzhume
Tue May 03, 2005 10:56 am
#7

not sure exactly what they were specifying for CoB, but the CoB I was using was reducing damage from a kunga to about 30 damage points, 15 of which were absorbed. So I was nearly untouchable. The key is knocking down and using CoB before the next attack. A TKA and another tank who can hold aggro while CoB is recharged could hold back anything with a MD.

-Fitzhume



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X Fitzhume Emit X
Obsidian Dagger Squadron



GunJacker
Tue May 03, 2005 12:21 pm
#8

great yesimporved COB is certainly great..(power boost etc are not defensive though).. anything else (more melee/range etc?)




On the way to EREBUS you will feel
grief & anxiety, along with diseases, GERUS & death


xxxx, xxx
chessdemon
Tue May 03, 2005 2:52 pm
#9



Lorechaser wrote:
Hear hear!
I play a Tank in City of Heroes, and that's our motto. I used to be MSwords/Doc, which was the best I could find to keep everyone alive - kill everything around you fast, and heal everyone that's hurt. Now that we have a true tank setup, with aggro management, I'm trying to set myself up that way....




*nod* One reason I made sure to get me some medic, I'm not Master Medic by any means, but I missed being able to heal others when I went TKM/Master Commando. I just didn't have the points! Now that I can heal as well...

Heck, my tank in City of Heroes before I got burned out on the game was well on the way to getting the badge after Invincible for points of damage absorbed, and I was surprised I wasn't in the running for one of the experience debt badges for dying so often...giving my life in the defense of others, really.



--Chess Melodi, Sunrunner galaxy

Past master of the Marksman and Commando professions, since retired
Master of the Teras Kasi profession
Master of the Swordsman profession
Master of the Imperial Pilot profession
Master of the Shopping profession
Master of the Interior Decorating profession
Master of the Roleplaying profession
Master of the Fishing profession
Imperial Colonel
No wonder I can't wear my uniform cap--I wear too many hats already!

Starson
Tue May 03, 2005 3:01 pm
#10

Speaking of Kd, it seems to me that if you kd a critter it will stay down untill you hit it again....ie ctrl click your auto attack off. This should give you a few seconds to use a bacta shot, stim pack or cob, whatever is needed. Havn't really timed it to see how long they will stay down, will look into it tonight. Of course you spend more time now looking at the tool bar than you do at the game (. This works with solo combat, but a good cordinated group should be able to get the same effect.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Commander
Eclipse (LOK)
chessdemon
Wed May 04, 2005 12:03 am
#11



GunJacker wrote:
perfect and well said each of you. THANK YOU very much. It is always nice to ask a question and get answers not flames. /salute to the tka forum and its members
I have a much better understanding now of the profession as a whole and it strengths.




Generally pretty good about not flaming on this board Your question was far from inflamatory--well thought out, I thought--so no prob whatsoever.

My answer pretty much builds on the others, having high defenses while still keeping mobility definitely defines us in my eyes; while others are weighed down in armor, we can go help our teammates *quick* and take aggro back from the poor pistoleer/carabineer/medic/whatever who took it away. That's always been one of my favorite things about being a tank, in all the games I've tanked in, being able to save the lives of my teammates. Sure I don't get the experience points (in some games especially) that the heavy damage-dealers get, but I take my payment in saved lives. If I can keep my team from having to visit the cloner, even if it means visiting it myself, I'm more than happy.



--Chess Melodi, Sunrunner galaxy

Past master of the Marksman and Commando professions, since retired
Master of the Teras Kasi profession
Master of the Swordsman profession
Master of the Imperial Pilot profession
Master of the Shopping profession
Master of the Interior Decorating profession
Master of the Roleplaying profession
Master of the Fishing profession
Imperial Colonel
No wonder I can't wear my uniform cap--I wear too many hats already!

Lorechaser
Wed May 04, 2005 12:59 am
#12

Hear hear!


I play a Tank in City of Heroes, and that's our motto. I used to be MSwords/Doc, which was the best I could find to keep everyone alive - kill everything around you fast, and heal everyone that's hurt. Now that we have a true tank setup, with aggro management, I'm trying to set myself up that way....





Shyy'rissk the Angry Wookiee:Former Master Swordswook 4440 Doc, Pre-NGE TKM, MPike, Doc 4000, now Master Spy. "Still here, still hitting things until they fall down."

Eenig Darksun, Former Ith Pistoleer and Armorsmith, now Officer "No, you can't call me ET."
Daolee the Spiky, Rodian Medic. "We puts the needle in here, and either you die, or you feel better. If you die, we use it on enemy next time!"

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