Teras Kasi Archive
Thread: Melee characters need half a chance... Heres how.
I was extremely saddened to read Q-3PO's feedback on our issues. Nothing like being told you are unwanted. But it's OK, we are tough, another beat down with the nerf bat won't kill us.
I understand that if we are ambushed by a sniper, we are dead, end of story. But we need a way to fight effectivley against ranged users, so here are my ideas:
- Drop the range of carbines and pistols. Carbines usable range should be something like 15-40m, pistols from 0-20m. Sever negitive modifiers should apply if a weapon is used out of optimal range, ours are.
- All melee classes need massive bonusevasive skills. We should be able to dive, roll, and flipout of the way of incoming fire. Possibly as much as 50% evasion for specials like headshot, ranged users would still be able to fire us a few times before we closed the gap, and we would still most likely die, which would make SOE happy.
- The ability toabsorb fire with our weapon would be nice. We are no Jedi, but we have excellent reflexes and if we can't get out of the way of fire we should be able to block it, massive damage to our weapons though.
- How about an ability like berserk that lets us cover our heads with our arms for a short while making us immune to headshots, and hitting us in the health pool instead. That would give us enough time to charge our opponent and close the distance. At higher levels we could instill fear in our attacker with our bravery (insanity for sticking with our class?) freezing him in place for a couple of seconds.
Many of us have great ideas on how to fix our classes, but it seems like you Devs do not. If you guys can't come up with anything better for Pete's sake read the boards and use some of ours!! We are tired of playing a broken game, where the developers have a blatant bias towards ranged users. No other RPG I can think of, MMO or otherwise, has had such unballanced classes.
Please give feedback and criticism.
Je'busbacca Master brawler/ Master TKA Corbantis