Teras Kasi Archive

Thread: TERAS KASI FIX (feedback requested)

EnosFiroken
Tue Aug 12, 2003 8:15 pm
#1

Here is what i think:


I am not teras kasi right now but im on my ay to it and have seen a few friends play it.


There are two, maybe three things i think would improve this class: less time wait in burst running, more specials, and fixed specials.


1. Less time in burst running and maybe a bit more speed: I think this would improve this class becuase think of it... if we had less time to wait we could keep dashing into battle and give us more of a chance to get to the target and lay a knockdown on them and beat the living *edit* out of them... come to think of it, arent we masters of the body and mind? we should be able to run like theres no tommorow.


2. more specials: why more? well think of it,,,anyone out there take any form of martial arts? you have a hell of a lot of moves.... we need more, even more flashy too... with all the time we waist to get master we should know several books of moves...well im slightly exagerating but you know what i mean.


3. fix the current move to hurt a bit more and actually do what they are supposed to do.....forget our defense..that will fix in time...


i need feedback on what you people think, thanks!


KakaroMonkey
Tue Aug 12, 2003 8:21 pm
#2

I totally agree with a running speed increase. I don't want to have to burstrun to chase someone kiting only to end up 10 ms away from where they stopped.




Ekeido...
Jeedai Knight
(insert witty comment here)
bigritchie
Tue Aug 12, 2003 8:23 pm
#3

As soon as I read that you are not teras kasi, I stopped reading this thread. That is why this game is ggoing all to hell. Becuase people that have no idea what a class does, or what a class needs to survive, gets on the boards and tells the devs how to fix the class they have no idea about, but they just "saw" a tka do it.


Just like people "saw" tka's doing 50k dmg and called for nerfs.


I dont mean to be a jerkoff, but I am not going to tell you what needs to be dont to fix your class



DOH

EnosFiroken
Tue Aug 12, 2003 8:29 pm
#4

ok, you stopping not to read my post is invalid, read it first then flame, next.... it does not matter i have very valid points.

bigritchie
Tue Aug 12, 2003 8:34 pm
#5

How do you know they are valid? you havent even played the class?
EnosFiroken
Tue Aug 12, 2003 8:44 pm
#6

oh my aplogies i was in a hurry typeing the first post because i thought i had good idea, my friend actually let me sit down and paly his tera for about 2-3 hours (accumulated weekly time) which i might add would be my reasoning for buying the game, there now i have valid proof, stop falming and read, feedback on the ideas please..

Spiffyzor
Tue Aug 12, 2003 8:47 pm
#7

Besides the millions of "fix this profession this way..." posts I read yours.

More of the same, if you are going to make a suggestion try and make something new, we have heard the speed thing about 123234 ^2342 times



--------------------------------------------------------------------------------------
Spi'fi Novastar - Valcyn
Blademaster and Pistol Jockey
EnosFiroken
Tue Aug 12, 2003 8:56 pm
#8

ty kakarot, i apreciate constructive critisism

EnosFiroken
Tue Aug 12, 2003 9:20 pm
#9

ReginaldPumpington
Wed Aug 13, 2003 3:19 am
#10

I dunno, bigritchie. The kid's got some valid points, especially about the run speed. I don't think it should be a huge increase, but at least give a TKA some sort of chance to catch a ranged opponent. There isn't always a building we can duck around to draw the enemy in. I'd say make it so the ranged opponent has to burst run to get away from the TKA.
Pyradius
Wed Aug 13, 2003 3:38 am
#11

I think running without a weapon should simply give a global 10% bonus to speed. Or, slow down current speeds by 10%, and add in the unarmed bonus to running. That way, even ranged users can use the 10% bonus for standard movement, but in combat would be slightly penalized.



Otrissk the Trandoshan
Teräs Käsi Master
Sinking Ranger, Rising CH
Raven0813
Wed Aug 13, 2003 4:14 am
#12

Run speeds and meditation branch are concerns to some. They could add skill in meditation to increase run speed some for a period of time making meditation branch alittle more appealing and adding a slight run speed boost.
Hyakugojyuuichi
Wed Aug 13, 2003 4:14 am
#13

I think.......... just stop tryin' to tweak things around until all the classes are fixed..... I mean, it's gettin' worse and worse.


To be honest(not flaming), it's not really a good idea to make suggestion on the classes which are not broken. I prefer them fixin' all the classes before *improving*, or *tweaking* the classes that actually work fine.


I hope knockdown won't be that bad, I haven't tried it in TC!




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The SEXY BOY KOWLOON - Gorath
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