Teras Kasi Archive

Thread: I feel sorry for people not TKM

Baelish
Wed Aug 13, 2003 10:05 am
#1

Well I am having to seriously rebuild my char after the most recent changes.


Knockdown 2 unarmed is now 5 times its old cost. Lasts the same (perhaps less) in duration and does the same damage as before.


Unarmed Hit 3 with VK's did pretty good damage with a HAM cost not too bad.


However it's now going to be a very very slow road for anyone wanting to get TK Master. Definitely the days of being able to solo your way through the horrible exp grind of master precision is going to suck if knockdown costs stay as they are.


It would be okay if they made dizzy actually work so that monsters did not get back up until dizzy wore off. But as it stands now if you need to use knockdown 2 more than twice in a fight and you aren't a medic/have a healer then you're dead.


I guess it's another slap in the face for the ranged kiting classes in this game who don't have to get hit to kill a mob.


Without significant defensive improvements or a major relook at these knockdown costs TK Masters are about to get a whole lot rarer.

IronMaiden7
Wed Aug 13, 2003 10:25 am
#2

Heh, Iacquired knockdown one just before logging off last night, just in time for it to be nerfed to uselessness. That is the story of my SWG life.


Did I mention that I just recently made Novice Creature Handler too (after they were nerfed to hell & back)?




Why join the Empire?Because chicks dig Stormtroopers!Watch Jedi flick!
"Today's SWG Patch Notes: Found where people were having fun & removed it."
"Teras Kasi are NOT lethal, NOR nearly impossible to knock down or unbalance."
"Facing an opponent armed with ranged weapons, high-level abilities DO NOT enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

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