Teras Kasi Archive

Thread: Knockdown skills

Istico
Wed Aug 13, 2003 9:25 am
#1

My unarmed knockdown 2 skill just cost me around 200 HAM points, for kicks I tried it with my knucklers on. 639 HAM points. I'm doing way more damage to myself than anything else could, can this be right?



-Istico Master TKA, Ahazi

Mister_Heavy
Wed Aug 13, 2003 9:27 am
#2


Just out of curiosity, what are your strength and quickness set to?




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Istico
Wed Aug 13, 2003 9:31 am
#3

750 / 400 respectively.
Thorez
Wed Aug 13, 2003 9:34 am
#4

Patch lets smiths experiment on ham use. I emailed of few of my local smiths requesting 0 ham knucklers with wacked out speed, I see what I can come up with.

KoozPhoenix
Wed Aug 13, 2003 9:42 am
#5

Thats freaking insane...600+ ham cost???


I remember reading that they increased the knockdown ham costs so that people wouldnt spam it. Umm, hellooooo at that cost people cant even use it.


very sad in deed



Koozyo -- the soon to beat the crap out of himself TKA




Koozyo Phoenix - Phoenix Mercenaries Commander
Teras Kasi Master // Master Creature Handler // Carbineer // Medic
Ashla
Wed Aug 13, 2003 9:44 am
#6

Im not so much mad about our costs, as mad that they didnt increase all other KD moves to compensate. Just for kicks i had a Pistoleer friend go out and try his Pistol whip. 80 action, and it still seems to work just fine on gnarled rancors. It seems we have gotten the shaft yet again. Unless someone has proven me wrong, like by stating that BH or Smuggler has gotten a similiar(meaning inline with us)increase to usage. And the fact that VK usage can now be experimented, so what. It costs 200 Before VKs. After will be more no matter what your VKs are.



Ashla-Lowca server -Teras Kasi Master/no more holos
Ekta Eu'kre -Test Center-Master Carbineer/Not so Novice CH
-------------------------------------------------------
"You cannot Force of Will while dead!" Well Crap....why not?
Now that I have one everyone else does too, comeon!
Grimror
Wed Aug 13, 2003 9:46 am
#7

Yeah welll, thats kinda friggen rediculous. I was hoping for something that would be reasonable, but this is...bah forget it.
Istico
Wed Aug 13, 2003 9:46 am
#8

I actually have pistoleer knockdown too (and low blow) all their costs have been raised as well. Taking somewhere in the neighborhood of 200. The issue here is most likely that my knucklers have huge ham costs while pistol ham costs default to about a fourth of that.


-Istico

Gutshot
Wed Aug 13, 2003 9:50 am
#9

Yeah, looks like this is the last nail in the tera kasi coffin. I had fun getting to master but it seems we are forever going to be second class citizens (just like out 1h 2h and polearm brethren).


Guess I'll be dropping master brawler today to go after master doctor so I can buff my stats enough to actually perform knockdown every once in awhile without killing myself. Then again, I'd probably rather just go start a new character or take a break from swg entirely if it's this bad after I spent over a month to hit master...


Hopefully reports are exaggerated and it really doesn't cost 200 ham to do a knockdown unarmed. Against most white con mobs I have to knock them down a good 5-10 times depending on the length of the battle. That's a lot of ham. This is at master level btw... They just have so much freaking ham themselves it takes a dog's age to finish them off.

Istico
Wed Aug 13, 2003 10:03 am
#10

Reports are not exagerated. I reported them, and I'm playing right now. Let me go knock something down without knuckles....


Completely unarmed, knockdown2 on a whomp rat city (strange name...): -203


unarmed knockdown 1, whomp rat city : -203


-Istico

Gutshot
Wed Aug 13, 2003 10:35 am
#11

Yes, I believe you =( Sadly this means my TK Master is now going to retire. I could keep going with doctor bydropping master brawler, but who knows, maybe I'll want to go up another melee path now instead of TK. I doubt it though.


Just going to log in, tear down all my harvesters, pay off my house for a month or so, and go try something with a gun on one of the new servers, I guess.


SOE - just freaking admit melee have no part to play in this game and remove all the melee professions. You are obviously too inept/lazy or both to balance ranged vs melee so you screw melee over as they are in the minority. Way to go. If you had an honest bone in your body you'd have admitted in beta that having ranged and melee just wasn't working, and removed all the melee clases, except for the jedi.


I'd cancel my account, but I still like this game, despite the heaping spoonfuls of crap the devs keep feeding us. Keep it up and you'll kill your own game. A lot of folks I know with less patience have already left.

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