Teras Kasi Archive

Thread: TKA -- What to Mix with it -- Your opinion

EfurCrikton
Fri Jan 23, 2004 6:28 pm
#1

I'm a TKM.. like many on this board I bet.. My problem is I cannot decide which other profession(s) to go..I heard that the modifiers from other professions weren't stacking with TKM mods anymore.. so I sort of gave up on the dream of going TKM/Fencer/Pistoleer.. but if that is wrong.. Plz correct me.. and if you have other suggestions plz post em.. Post your opinions on the TKM builds if you want..
Marcus_Moonwalker
Fri Jan 23, 2004 9:35 pm
#2

I am a TKA/Rifleman. Since defense mods don't stack, get a ranged class to deter kiters (both npc and pc). You may try another melee class for the bleeds, or get dirty fighting from smuggler. You can also get a crafting class, and the resulting revenue makes it easier to afford lots of buffs and several suits of armor.



Marcin Antinoku
Second Lieutenant for the Rebellion
Teras Kasi Master
Master Sharpshooter
pmpimp
Fri Jan 23, 2004 10:29 pm
#3

Defense mods do not stack? Does this go for melee/ranged defense and defense vs. (state)?


I am Master TK, Pistoleer 0040 and working on Fencer 4440 and so far, it has been great it most cases.


Trambok
Sat Jan 24, 2004 9:29 am
#4


Yes, melee and ranged defense mods stack,but it has been said that the secondary defenses(dodge block counterattack)do not stack.


Also, the fencer/tka/pistoleer template is great,but if you plan on doing both pvp AND pve, I would throw in the dirty fighting line from smuggler....Panic shot Lowblow and last ditch are great,but feign death owns all.


I love it, bleed 5 nightsisters, run away about 70-80 meters from thier spawn,take a hit and feign death.Go to the fridge, grab a beer, come back , jump up ... fan shot all of them to death,collect loot...rinse,repeat.


Here's my 2 characters on sunrunner :


Trambok: master doctor / master dancer (uber buffbot)


Laslo: Master TKA / Master Pistoleer / Smuggler Dirty Fighting 4 / Scout 1,0,0,0 / Fencer 2,0,0,0


This template will give you a melee defense of around 150,and a ranged defense of around +100(make sure you get a couple akuan ranged def rings)you will also have both melee mitigation 3 (from master Tka) and Ranged mitigation 3 (master pistoleer).


Ive also found that IF you get dizzy kd'd you can spam stand,and even though you will fall back down,you will dodge in the split second that you are up. You will see you character stand ,dodge to the side 1 step,and then fall back down. Its really funny to watch someones frustration over not being able to hit you when you are dizzy kd'd.


Now if I was gonna make a pvp only character, I would drop scout and spend 17 more points on fencer defenses, but I hate not being able to harvest,I hate not being able to pull my speeder out,and I hate not having any terrain negotiation. The first block of explore makes a world of difference in terrain negotiation, it says +20 but it makes aHUGE difference.


I find this to be a very versatile template, I am VERY tough pvp,while still maintaining a few skills (dropping camps,harvest,and terrain negotiation) that are very useful in pve.


Having my buffbot is super helpful too, I love being able to get a full set of buffs from my buffbot (including mind) I have a 1100 mind to begin with,once i get my dancers buff, I powerboost,and then drink some fishack,eat 2 glazed glucose pate,and presto ...4100 mind pool,I cover it with a 80% composite helm,and I am the eyeshot spammers worst nightmare



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