Teras Kasi Archive
Thread: A Bunch of Good Questions for Teras Kasi Veterans
Master Hey You is here to answer your questions.
I have been a TKM since about a month after release. Allow me to share some of my wisdom I have collected.
1) warcries - Dont even try it if you dont have bio engineered enhanced clothing. for my char it costs me 200 health points, but it lands 9 out of 10 times for me so it is well worth it.
a)
Master Hey You is here to answer your questions.
I have been a TKM since about a month after release. Allow me to share some of my wisdom I have collected.
1) warcries - Dont even try it if you dont have bio engineered enhanced clothing. for my char it costs me 200 health points, but it lands 9 out of 10 times for me so it is well worth it.
a) war cry has an effective range of 23m if the opponent is not running, if they are running, well depending on direction and server lag its hard to tell.
b) this question depends on how many you are up against, and their skill. A TK master is pretty easy to kd (only 20 kd def), but remember now adays you got a lot of brawlers stacking fencer in with tk so they can get 70KD def (and let me tell you sincei have it i rarely get kded). If you are up against a doc with dizzy packs i would say warcry after kd, it will keep em from removing dizzy and coming back at you. But normally i will warcry to keep em from getting a kd off on me, and to keep my initial damage down ( keep them from being able to hit me utnil they are on the ground)
c) i answered this above, get some bio engineered clothing for +warcry/+intimidate. Keep in mind the bonus will only help you to +25, after that point it shows up on your skills but wont really help, i suggest getting bleed def clothing after that. Talk to your local tailor
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2 on the ground they take 1.5 damage (if it is a commando with a flamer they take an additional 2.5x damage ). Like i mentioned before defense stacking is a pain now adays, but i am guilty of it myself
. If they are carring a one handed sword i wouldnt waste my time with kd, or posture change. Your best bet in that instance is to warcry to delay (get a mind bleed off with rifle, and a health with your pistol), and then run around making yourself a hard target to hit. If they are zabrak ( a little insider wisdom here ) or teras kasi, get a stun shot off on them. Zabrak cannot use equalize if stunned, and tk cannot meidtate off the bleed if they are dizzy or stunded (in case you get so far off that they try to meditate it off).
1) Warcry seldom lands for me either. It seems to land more often if it is not the first command. intimidate1/warcry1 for example seems to work beter, atleast fotr me. Not sure of the distance, but I think it works 20-30m. But since you stop for 3-4 seconds if it sticks. I am not sure that it is all that useful as it has a high HAM costand seems to take 3-4 seconds to actually finish the animation. Stopped using it until I got master Brawler.
2) Almost always use a dizzy1/KD2 as the first 2 moves. If dizzy doesn't stick, I spam it a couple times or until it sticks. If it still doesn't stick, give up on it and stun, blind and intimidate. If you are lucky, 1 or 2 opponents will be on the ground long enough to finish off number 3. Do as much damage as you can until your HAM gets down around 15% then burst run away, heal and return.
If dizzy sticks, a KD will then also prob stick. But if they are falling down from the dizzy anyway, what's the point of wasting a KD. I use the dizzy/KD order instead of KD/dizzy.
3) I don't use macros for attacking. I have macros to equip/change weapons and armor. Because of the lag in game, it takes 2-3 seconds to change from ubese to composite as you have to insert delays or you get errors. Since you don't know if anything will stick, I have all fighting commands allocated to the toolbar. Along with stand, burst run, equip/unequip, FoW, stims, food and spices
a) UH3 animation takes too long and the HAM cost is too high for the damage. I think you get the most bang for the buck with UH2. Then attack the smallest pool when there is a noticable difference.
b) I dunno. Dizzy/KD2/UH2/combo2/UH3/warcry looks pretty cool. Warcry at the end because if it doesn't stick it's no biggy.
4) Have +14 intimidate/warcry and +17 bleed defense shirts and am looking of a belt of the same. Equip the one that is appropriate for the mob fighting. For armor attachments, anything for posture down resist, ranged defense, poison, disease and bleed resists. Get stun layers on your armor if possible especially if you are fighting Tuskins.
b) No, have almost the same combo on Bria server. Pistol 4 to bleed first then start the fight. I put the rest of the skill pts into medic though. I also have a +25wound hat.
5)creature mobs or low level NPC mobs use >70% ubese. the enc is low and it is pretty much all that you will need. Even against tuskins since most composite doesn't have a stun layer anyway. Higher level NPCs (elete/destroyer Canyon Corsairs, bloodrazors, nym's guards, etc) I have >70% composite (kinetic/electric) with 64% base.
a) Armor is DEFINATELY worth it. Could not survive most fights without it. Almost made it through the Canyon Corsair camp solo. Got caught in a tent and could not burst run away in time. And before the nerf crys come in, you can fight them one at a time. Run in so that 2 or 3 agro on you then burst run away to separate them. Stop and fight the closest one. Then dizzy/kd/warcry the second and take care of the third. Finish off the second. Watched a commando, and a Master Rifleman do the same.
b) I use Ryschate and vegasperine (2x better than veghash but alot harder to find)(not sure of the spelling) to boost secondary stats so I can wear a full suit of composite (I have a lower lvl composite that I use for mid lvlv mobs that I can wear un-buffed). I can also wear the ubese without buffs. When mind gets below 50%, I use Angerian Fishate for a mind boost. Then use Muon Gold as a last resort. Used Tat Sunburn and Neutron Pixie but found that the stims are more effective in the long run so need more mind. (please ignore the spelling mistakes)
c) I agree but muon gold REALLY comes in handy. Just have to make sure that you are out of the way for the down side. I have both powerboost and muon gold as macros with timers. "say [pb or m]1 min", "say [pb or m]done" and "say get outta there!!!"
The master rifle and the 4th box in the pistol tree gives you a HUGE advantage. Being a lizard and with almost no ranged defense, my tatics are much different. And my answers will probably reflect the racial/professional differences.
Good luck to you.
I agree somewhat with the poster above about the armor. It depends on your fighting style and what you fight. I wear a full suit. Took 2 shots from a Canyon Corsair Destroyer to the health bar and was incapped (after powerboost with only a helmet). Also had a nightsister spawn next to me while I was fighting another, didn't take long to die, lol. Since the armor reduces your secondaries significantly, you have to decide whether using specials is worth it. I unequip the armor usually for the first series of dizzy/kd to reduce the HAM cost.
I disagree with the VKs. Although, this arguement can go either way. I use dmg sliced VKs. When the HAM bar starts getting low and you can't use specials, the armor protects you and the VKs increase damage output while you auto attack to regen your stats. I haven't found berserk to be that much help so really can't remember when I used it last. I do agree that DO NOT equip the VKs when doing any specials. The only exception is when the mob is doing more damage to you than you would do to yourself and you need to dispatch them as quickly as possible (like just before powerboost or spice wears off).