Teras Kasi Archive

Thread: Why is everyone crying for a TKA nerf?

can-i-car
Mon Jan 19, 2004 10:10 pm
#1

People are crying because, yes i agree they are too strong, and EVERY other class is now rubbish, example:


a master tka can make 500 - 600k an hr on Dantooine doing misions with a group, a Master Gunfighter does about what? 1,500 damage with a stopping shot if he's lucky where as a TKA does the whirly kick thing for about 3 - 4k per hit instantly killing anything almost, and yes to another post TKA's can solo krayts, pick up Master Swordsman, Master TKA, Master Brawler, Fencer 4-0-0-0, Pikeman 4-0-0-0 oh would you look at that the ultimate melee combat professions, all of the stats stack so your basically untouchable and you can solo anything.


Master Creature Handlers can have a pet with about 9 maybe 10k HAM pets in the wild that can be tamed, a BE can make anything better than what a Master can handle, if you ask me personally they should make EVERYTHING pre-patch no nerf for CH no nerf for TKA so everyone would stop moaning, then along comes a tka and whirly kicks your pet killing it in a few hits, then incapacitating you and your pet.


Jedis.


The word "jedi" means uber to me personally you shouldn't be able to really kill a jedi, you have to get like 2 mil combat exp for padawan the only way that i can see this happening is if they use grenades on something for 600k combat exp per time, then again there is probably an afk macro already wrote that does just that /sigh.


I have been playing the game for about 4 months now i'm enjoying it but i'm also not enjoying it if you get what i mean, the new creature handlers can call pets anywhere patch, it is easier to call them ina camp then again there are bugs with that now aren't there. //sigh\\


and if a profession should be nerfed it's the profession of TKA's they are everywhere and then some at first it was BH now it's TKA's and yeah it does look like a nerf will hit them, but what's to say it will be bad nerf would be good if they made the special attack mind costs alot.


/end rant





In-Game Name: nevaeh
Server: Europe-Chimaera
Professions Mastered:
Artisan | Architect | Tailor | Merchant | Medic | Doctor | Scout | Brawler | Teras Kasi | Swordsman |

atone48732
Mon Jan 19, 2004 10:16 pm
#2

Oh my god will you people quit whinning


The TKA class is perfect the way it is


all you ranged people have to do is run from us and its pure ownage


GEEZ man


I wish there was a way to keep people like this off our boards




Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
can-i-car
Mon Jan 19, 2004 10:19 pm
#3

im not a "ranged" person lol, and your saying all we have to is run? well thats a load of **edit** pardon my french because EVEN if we shoot we couldn't do as much damage as you could do so yeah nerf the damm profession and take away meditate too n_n




In-Game Name: nevaeh
Server: Europe-Chimaera
Professions Mastered:
Artisan | Architect | Tailor | Merchant | Medic | Doctor | Scout | Brawler | Teras Kasi | Swordsman |

PanzerGR
Mon Jan 19, 2004 10:23 pm
#4

fromt he words of your own Correspondant, Damage Mitigation is not affecting TKA's the wya it hsould.


I believe 'Heavy stated that you guys get roughly 9 or so percent out of a 60% mitigation actually affecting you.


Thats rubbish and I hope it gets fixed in the combat revamp.





"Honor is a virtue of the truly strong"

~~BLACKHART: FURY GM / Elite and kicka$$ Privateer Pilot. Master Shipwright.~~
******Mos Furiosis, tatooine. -323 3779*******

~~Check out Aly's Loot vendor behind my shop!~~

atone48732
Mon Jan 19, 2004 10:25 pm
#5

No they should not take away meditate


how is that fair?


it is a legit tka skill


its not like we can stop and meditate in the middle of a fight and heal ourselves


SO FOR THE LOVE OF GOD SHUT UP ABOUT THE NERFS!!!!!!!!!!!




Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
PanzerGR
Mon Jan 19, 2004 10:26 pm
#6

no they shouldnt take away meditate. But they need to fix your damage outpout





"Honor is a virtue of the truly strong"

~~BLACKHART: FURY GM / Elite and kicka$$ Privateer Pilot. Master Shipwright.~~
******Mos Furiosis, tatooine. -323 3779*******

~~Check out Aly's Loot vendor behind my shop!~~

atone48732
Mon Jan 19, 2004 10:28 pm
#7

well this moron who started the thread things they should


which is total BS


I do agree about the damage thing


Just leave meditate dammit




Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
can-i-car
Mon Jan 19, 2004 10:28 pm
#8

yeah they shuold fix the damage


master gunfighter doing 1,5k with stopping shot? and fan shot is the biggest waste of space i''ve seen for a level 4 skill, the entire pistoller tree needs a re-work such as double pistols now that would rock





In-Game Name: nevaeh
Server: Europe-Chimaera
Professions Mastered:
Artisan | Architect | Tailor | Merchant | Medic | Doctor | Scout | Brawler | Teras Kasi | Swordsman |

atone48732
Mon Jan 19, 2004 10:30 pm
#9

well then I'm ok with it


just lets keep meditate ok


I love the meditate skill




Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
Windsplitter
Mon Jan 19, 2004 10:48 pm
#10

why should our damage output be fixed when many other classes hitevery sec at master?? Mind you im sure hitting for 3k is no big deal, so many other classeshit for even more than that amout.





Tenrai Master Ranger | Master Rifleman Chibi's Med Supplies and Chef Suzi's Cafe
BurningFist
MCH | TKM | Master Brawler located on Tattooine in Mos Luna
LittlePaw
Master Bio Engineer | Ranger at -2300 -4700


Freth
Tue Jan 20, 2004 12:41 am
#11

I do think that I *might* have a chance against a TKM if I have two pets chomping on him while I'm firing my best Pistoleer... MAYBE. But as soon as I start firing guess who knocks down my pets and runs for me? TKM. So, I'd be locked in a kite situation. My pistol only does about 1.5-2k damage max, that's if I'm lucky (Fanshot). A TKM can drop huge damage in a matter of seconds if they get within range, which is a bigger radius than it should be. I am going to try it sometime soon. I'm factionless, so it will have to be a duel. We'll see how it turns out pre-nerf. Then I will try it again post-nerf. Something tells me the power boost will prevent any damage whatsoever to the TKM and I'll be owned. Pistoleer only has health shot. A lot good that does when a TKM as boost. A CH wookiee without armor is a sitting duck without his pets. Pistoleer was made for scout and the CH profession. Since the CH nerf our pets are worthless in PVP for the most part unless you can pull of some tactics. It'll be interesting to see what chances are going to hit the TK profession (among others). I may just have to get some faction so I can have a little fun on the side.



Fah-Mmm · Wookiee · Gorath · Master Creature Handler · Master Rifleman


zenixoda
Tue Jan 20, 2004 5:14 am
#12

hows a comando supose to kite a tka u a have a special that reaches furths than any of ours (unarmed lunge) and he cant hit a **edit** thing if were not a point blank and kneelin if we runwemiss 99% of the time


yes tka is overpowered in pvp




***********************************************************************************************
George Carlin "Think for a moment about flamethrowers. The fact that we have them at all. What it indicates to me is that at some point, some person said to himself, "Look at all those people across the road. What i wouldn't give to set them on fire. But i'm much to far away. If only there was some device that would shoot flames on them"
0rphan
Tue Jan 20, 2004 5:25 am
#13

"hows a comando supose to kite a tka u a have a special that reaches furths than any of ours (unarmed lunge) and he cant hit a **edit** thing if were not a point blank and kneelin if we runwemiss 99% of the time


yes tka is overpowered in pvp"


Wouldnt the SMART thing be, to ask for your profession to be looked at? What's going to happen when TKA's get nerfed and you then go up against another melee class? The same thing will happen, because your dumb ass has been in here trolling!


Ask for your profession to be fixed, and I do agree with you when you talk about having to be that close toa melee classin pvp when you are a ranged profession.


(and the lunge you are talking about is a master brawler skill by the way, NOT a TKA skill!)


Just wait for the combat revamp, I'm sure it will shut most of you whining pansies up.

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