Teras Kasi Archive

Thread: My take on the tka profession

nikazza
Fri Jan 23, 2004 11:57 pm
#1

TKAs, (the most popular class now) no, not CH any more, NO not pistoleer, there are a bunch of tkas.


WHY? when you guys are not buffed you are a one hit one kill, (this is true, i have 1 hit tkas with flame 2 around 10 times)


The reason why tkas (myself included) get these nerf calls is that as a tka gains more HAM they get stronger: think of tka power level as a parabola,

Power (which is how well you can kill things and people, in my mind) VS. HAM.


as a tka your parabola would be something like y=2x^2, as a pistoleer, your parabola would be way wider like y=.5x^2


this is because you can hit a tka once from range when the tka has 1000health around 3 good shots and he is a dead man, but with 3000-4000 health it takes 9-12 shots which is DEFINATLY enough time for you to hit the after burners and catch up to the kiters with burst run. (they wont burst run fast enough to get out on time) and we do our kd combo and they are dead. now compare this to a pistoleer who shoots at the same damage per second rate the entire fight (a tka starts off not doing any because he is not in range, but by the end of the fight he can find good cover or catch up in time to do INSANE damage at the end)


This is probably the way it is supposed to be, andi like it. i think the reason we are so popular is because someone gets that **edit** kd and he doesnt get up ever. and so if you hit with that, you win! which is bad. no matter if they are buffed, on pixie and every thing you can think of. however with ALL other professions, one successful hit doesnt end the fight (in perfect conditions for the person who is being hit)


TKA is unbeatable. sure a rifleman can kite you, but do you have to follow? NO. you can hang out around buildings and be unbeatable there with the exception of another brawler master profession another tka included (ranged users dont stand a chance against you where the real fighting goes on) thus why there are so many tkas.


In PVE, it doesnt matter if you are ranged or not cuz the AI isnt smart enough to do a real good kite on you, 99% of the time they CHARGE you and we all know how well that works out. tka is a good profession. IT IS NOT BROKEN!! EXCEPT!! that the other professions have no way to counter you where the fighting goes on. so you are not broken rather the ranged guys are.


I will openly admit, i dont have any solutions but i sure as hell analyzed the problem.


sorry about the length, this is a big issue for us because people think we are over powered which means nerf in the future.



____Nikazza -DFR-__________________________________
FLURRYELDER JEDI
---Fleas arent just for Wookies---

Vendor: Kadaara 5850, 6300

NikaGarr - Trader (Domestics)
little-nikky - Bounty Hunter
Naele
Sat Jan 24, 2004 12:54 am
#2

you realize that powerboost only increases our HAM by half of our mind value, right?
Trambok
Sat Jan 24, 2004 8:23 am
#3






nikazza wrote:

TKA is unbeatable. sure a rifleman can kite you, but do you have to follow? NO. you can hang out around buildings and be unbeatable there with the exception of another brawler master profession another tka included (ranged users dont stand a chance against you where the real fighting goes on) thus why there are so many tkas.

______________________________________________________________________________



Go duel a master carbineer,and tell me a ranged prof cant beat a master tka.Also a master pistoleer with smuggler dirty fighting 4 ....Panic shot / lowblow can keep you down for quite a while..if he has a good weapon, he can kill you before you get back up.


I'm a master pistoleer/ master tka / smuggler dirty fighting 4 /fencer

which means I have over +100 ranged defense, over +150 melee defense,ranged mitigation 3,and melee mitigation 3.It's a VERY kick A** template,and I rarely get killed, but for me to say I'm unbeatable would be a lie.I do get beaten in duels once in a while


Given the right circumstances,ANY profession or template can be beaten.
VikaLine
Sat Jan 24, 2004 10:52 am
#4

God templates are going out the window in the upcoming patches and then I think you will see alot of TK's becoming more human. Right now I dont think any of the TK's on my server are Pure TK's everyone has mixed and matched to get high mods and become near unhittable. I myself am one of them, I am however glad that they are nerfing this b/c it sorta ruins the GCW for the players that want to play a support role.



Vikaline
-Master Doctor
-Tera Kasi Master
Grungegtr21
Sat Jan 24, 2004 11:36 am
#5






VikaLine wrote:
God templates are going out the window in the upcoming patches and then I think you will see alot of TK's becoming more human. Right now I dont think any of the TK's on my server are Pure TK's everyone has mixed and matched to get high mods and become near unhittable. I myself am one of them, I am however glad that they are nerfing this b/c it sorta ruins the GCW for the players that want to play a support role.






TKA is only 92 sp's do you expect us to be a pure tka and just wittle away the other sp, and also mixing and matching is what makes this game interesting



--------------------------------------------------------------------------------------------------------------------------
Relow the Wookness - BOT - Lover of Newbs - Tytyest of them all
| Teras Kasi Artist | Image Designer | Artisan | Brawler | Carbineer | Combat Medic | Creature Handler | Dancer | Doctor | Fencer | Weaponsmith | Marksman | Medic | Squad Leader | Musician | Pistoleer | Ranger | Rifleman | Scout | Entertainer | Swordsman | Smuggler | Commando | Pikeman |
Imperial Commander of His own Mind - Kettemor







dci321
Sat Jan 24, 2004 12:05 pm
#6

Few things I have foundwhyTKA are unbalanced are:


Armor :a TKa should NOt be able to wear any type of armor.


Dmg output : Since TKAs are hitting with their fists , the dmg they do should NEVER exceed that of an energy weapon. VKs should have comparable dmg to energy weapons but at HIGH ham cost.


PvP : TKMs have the ability to kill anyone in (1hit "combo of hits"). this should NEVER hapen.


Suggestion: TKAS should indeed be pretty fearsome oponents in melee range, they should have the ability to knock someone down repeatedly but they should not be able to hit the person once it is on the ground. Knockdowns should have to be maintained by the TKM in order to work. that way someone else from its group could dish out the dmg but NEVERa TKA who took someone down and keep hitting him/her at the same time.
nikazza
Sat Jan 24, 2004 2:27 pm
#7

the true point of this post is 2 things:


1: tkas are many times better with doc buffs. more so than ranged professions


2: tkas' KD is unbeatable if you get hit by it. its like in real life. if you get hit by a rocket launcher in real life, you die, if you get KDed in SWG you die.



____Nikazza -DFR-__________________________________
FLURRYELDER JEDI
---Fleas arent just for Wookies---

Vendor: Kadaara 5850, 6300

NikaGarr - Trader (Domestics)
little-nikky - Bounty Hunter
Xeranx
Sat Jan 24, 2004 2:51 pm
#8



dci321 wrote:

Few things I have found why TKA are unbalanced are:

Armor : a TKa should NOt be able to wear any type of armor.

Dmg output : Since TKAs are hitting with their fists , the dmg they do should NEVER exceed that of an energy weapon. VKs should have comparable dmg to energy weapons but at HIGH ham cost.
PvP : TKMs have the ability to kill anyone in (1hit "combo of hits"). this should NEVER hapen.
Suggestion: TKAS should indeed be pretty fearsome oponents in melee range, they should have the ability to knock someone down repeatedly but they should not be able to hit the person once it is on the ground. Knockdowns should have to be maintained by the TKM in order to work. that way someone else from its group could dish out the dmg but NEVER a TKA who took someone down and keep hitting him/her at the same time.





So by your example, range users should not be able to fire behind them and run at the same time without looking where they're going.

Also how is it that if you've made someone go down you can't hit them while they're down there trying to get up? Seems to me that your views would make TKA nothing more than a title profession.





Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
OmegaX145
Sun Jan 25, 2004 2:14 am
#9






nikazza wrote:

IT IS NOT BROKEN!! EXCEPT!! that the other professions have no way to counter you where the fighting goes on. so you are not broken rather the ranged guys are.







So, uh, what then? There are three other melee classes in this game, you know. Teras Kasi artists shouldn't be balanced in relation to marksman classes but rather they should be balanced alongside the brawler classes. As it is now, though, there is a lot of imbalance between Teras Kasi artists and the other brawler classes.



__________________________
Diogenes
Intergalactic Interloper
nikazza
Sun Jan 25, 2004 5:20 pm
#10

interesting thought omega, i dont know anything about the other melee professions, i know that some of them are a lil better at taking damage than tkas, but i do think that marksmen need to be able to counter it with maybe one skill having a HUGE + to defense vs dizzy and KD, i think that as it is now, it is not enough.



____Nikazza -DFR-__________________________________
FLURRYELDER JEDI
---Fleas arent just for Wookies---

Vendor: Kadaara 5850, 6300

NikaGarr - Trader (Domestics)
little-nikky - Bounty Hunter
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