Teras Kasi Archive

Thread: Best Combo with TK that is good for PVP and PVE Please tell

Rocky-Rambo
Sat Jan 24, 2004 10:06 pm
#1

Please tell me



(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)
Rocky Rambo - Dark Jedi Knight
Atakai Rouge - SPAZZ!

Solo_Ben
Sun Jan 25, 2004 12:27 am
#2

Flava of tha week is - TKA / Pistoleer / Rogue




~Onasi Starr - TMRT ~
The Original Rockstarr on Kauri
Ardus_Raines
Sun Jan 25, 2004 12:48 am
#3

Fencer is nice I hear....but shhhh, don't tell anyone. The nerf-lovers are out in force right now.



Arrdus Raines
Killing is my art, and Rebels form my masterpiece.
Black Company
KeonMeowMeow
Sun Jan 25, 2004 12:56 am
#4

Thats the flavor of 2 months ago the new one is TKM/rifleman/fencer I can garuntee that with this template you will never ever get hit by any other template in the game exlcuding itself. I Have combat logs of 8 people shooting at this template, not one shot hit the character and not one shot that they fired ever missed, the only thing that hit them was a poison from a CM :x



"I'm cured, my brothers."
Ardus_Raines
Sun Jan 25, 2004 12:59 am
#5

Shhhh, Keon, we can't let the others hear of this l33t uber template or it will get nerfed to high hell . Ah well, everything that is good eventually gets nerfed....might as well get ready for it.



Arrdus Raines
Killing is my art, and Rebels form my masterpiece.
Black Company
VikaLine
Sun Jan 25, 2004 7:57 am
#6

I dont know where its at but Thunderheart stated that there reworking how the defenses stack b/c its not fair that some people have become untouchable. So enjoy it for however long it lasts but its not goin to last much longer.. If I remembered where I saw it I would post a link but needless to say I expect there to be a cap on ranged and melee def, by the nxt patch.



Vikaline
-Master Doctor
-Tera Kasi Master
VikaLine
Sun Jan 25, 2004 8:06 am
#7


*******************************************************************************************************************

Beyond that, it gets tricky. We are in the middle of doing a combat rebalance so the choices of what hybrid professions you are thinking about will effect your defense modifiers. Under the hood, SWG works very much like a PnP game. People choose professions, weapons, species and a bunch of other choices, and combat calculates all of those details during combat. You go into combat and the system makes your "to hit" rolls, your defense and "saving throw" rolls and counts it all up.


The tricky part is that currently, defense mods stack. This will change because there are some min-maxers out there who have really learned how to stack these defenses well and it confuses the issue

********************************************************************************************************************


That was the quote I was talking about from ThunderHeart...



Vikaline
-Master Doctor
-Tera Kasi Master
KeonMeowMeow
Sun Jan 25, 2004 1:00 pm
#8

Too late, defences will no longer stack, may as well have fun with it.



"I'm cured, my brothers."
Ardus_Raines
Sun Jan 25, 2004 1:06 pm
#9

Umm...ranged and melee defensesstill stack...and I heard somewhere that our Defensive Acuity raises the chance of a fencer dodge. Anyone know if this is true? It seems as if it would...but the defense system is all screwy.



Arrdus Raines
Killing is my art, and Rebels form my masterpiece.
Black Company
BlackReign1004
Mon Jan 26, 2004 6:19 am
#10

Or...


TKM-Fencer 4400-Pistoleer 0030(or 0003 for the melee d)- Rifleman 0444


Thats one HDT people are using


Page 1 of 1
Previous Next