Teras Kasi Archive
Thread: Question on melee/TKA play style
Well while I can't answer any of your PVP related questions as I never PVP I can help with the other. Center of Being and Improved Center of Being is how it's done. A TKM with only the skill boxes needed to become a TKM would have a Melee Defense of 85 and a Ranged Defense of 55. However, with using Center of Being (30 sec duration) that adds another 250 to both and Improved Center of Being (45 sec duration) adds another 500 to both. The Innate Armor and COB/ImpCOB work against both melee and ranged attacks.
Now I'll turn the floor over to some of the PVP experiences TKAs.
In PvP, either stay indoors, or approach a person as they are occupied with other targets. Always be aware of nearby cover, and use Line of Sight to your advantage.
as far as playstyle in swg, my tkm/master pike uses the martial arts prinipal of chen taijiquan and taoism to explain my ability to stand against a ranged fighter. besoft and gracefullike water, yet powerful enough to destroy the strongest of metal.
replaceing taoism and calling it the force
Message Edited by sArAhBrIgHtMaN on 06-22-2005 06:17 PM
What are good combinations with TKA? I've seen some say doc, others say triple mastery in melee arts.
Suggestions?
What is the reuse timer on Center of Being? I assume you can't keep it up throughout a complete skirmish?
Also, the high damage of the swordsman...is that due to the base weapon or the specials? For concept, I think using hands or a staff are very zen, and I'm not real keen on carrying a huge maul, but I don't want to gimp my damage either.
You can indeed keep CoB or ICoB up for entire fights. Minimal actions and fast reuse.
As for combinations....I am MBH and almost TKM. I have incredible ranged and melee defense no matter which weapon I choose..and I can shoose Pistol, Carbine, Rifle, LLC, Knuckles. Over 200 defense with all of them and over 240 with Knuckles. (I took TKM to make leveling as a Jedi easier....as that is my goal)