Teras Kasi Archive

Thread: How to fix the melee vs ranged unbalance....

Voradorex
Tue Dec 23, 2003 3:24 am
#1

I think that is one of the most intelligent posts i have ever read.
Tyranth
Tue Dec 23, 2003 5:18 am
#2

just give us a new move called vibroknucklerthrow1 and 2 lol
Magnuss
Tue Dec 23, 2003 1:02 pm
#3

ok, I know that the devs said that this is a "ranged combat" game but if they really thought that they would not have even put melee professions in the game.


I know that there is an innate advantage in being able to shoot someone from a distance. It make sense. Why wouldn't there be an advantage in that?


When someone is running in one direction and looking backwards and shooting backwards while they are running there should be a very slim chance that they can land a hit. Think about it. Firing a gun while running forward is darn near impossible. To fire it backwards? Are you kidding me? This is what i think they should do:


I don't think that they should (or even could) take firing backwards out of the game but what they should do is change the accuracy modifier cap when firing backwards and running from -50 to -100. This would make in more difficult to kite and they would not have to add any unbalancing attacks to the melee professions. If a player wants to run away he can run to get away from the fight without having to worry about some ranged knockdown or something to stop them.


What do you guys think?

Magnuss
Tue Dec 23, 2003 10:52 pm
#4

nice image, wish it was like that for me and my pet who got tore up while chasing down a bh....and i'm 0343 tka.....
Ivon
Wed Dec 24, 2003 1:04 am
#5

http://www.imagedump.com/index.cgi?pick=get&tp=24497



o yeah, melee sucks ass




-Hi
Wookinpanub
Wed Dec 24, 2003 1:36 am
#6

lol Now I remember why I haven't come into this forum in a while. This complaint is still alive and well, I see.

BTW...nice image...counterattack much?



========================================================================================
**Tempest - Jaykk The'Snaykk
newbie24
Fri Dec 26, 2003 10:29 am
#7

yeah they should add that to balance tree VK throw 1 and VK throw 2 with the throw 2 having the possibility to kd them cause the Vk is a tool of TKA and should be able to be used as something else



We are the trekk. Resistance is futile. Your armor and money shall be assimilated. Your skills will adapt to serve us. Resistance is futile.
EATENG
Fri Dec 26, 2003 11:08 am
#8

there are already ways to counter a kiter. slap on some good composite while you are running them down, hit COB, burst run, lunge1/lunge2, heck, if you think you can't catch them, why run after them? i'd run the other way and around a building and make them come to you.



Flurry: Xun Kyto / Chimaera: TK-TwoOneOne
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