Teras Kasi Archive
Thread: How to fix the melee vs ranged unbalance....
ok, I know that the devs said that this is a "ranged combat" game but if they really thought that they would not have even put melee professions in the game.
I know that there is an innate advantage in being able to shoot someone from a distance. It make sense. Why wouldn't there be an advantage in that?
When someone is running in one direction and looking backwards and shooting backwards while they are running there should be a very slim chance that they can land a hit. Think about it. Firing a gun while running forward is darn near impossible. To fire it backwards? Are you kidding me? This is what i think they should do:
I don't think that they should (or even could) take firing backwards out of the game but what they should do is change the accuracy modifier cap when firing backwards and running from -50 to -100. This would make in more difficult to kite and they would not have to add any unbalancing attacks to the melee professions. If a player wants to run away he can run to get away from the fight without having to worry about some ranged knockdown or something to stop them.
What do you guys think?
http://www.imagedump.com/index.cgi?pick=get&tp=24497
o yeah, melee sucks ass
BTW...nice image...counterattack much?