Teras Kasi Archive
Thread: Question Anout Dizzy And Knockdown
That is what it does 8)) try to use warcry as well for an extra 10 sec delay after knockdown.
Also if you dizzy the mob more times then it will make them too dizzy to get up.
Geko
It doesnt seem to work well (if at all) on most creatures.
Try doing it on an npc rebel/imp or something. Chances are they wont be getting up too soon.
When I KD and dizzy.. the KD doesn't last 10 secs and its not even worth trying again as, even tho dizzy, the mob seems immune.. Honestly, I don't see what is so great about this..
I get one hit off before they stand back up.
Currently DIzzy KD has been nerfed/balanced. Even NPC will get back up, but they get up, shoot/hit you 1 time then fall over again. Creatures: it has never worked on creatures. They always completely ignored dizzy whenever I tried it.
Does anyone know if this is intentional?
Also we can do this as players too, but I havent figured out how yet. I know a carbineer friend who was dizzy kd was able to get his 1 shot off per stand I'll double check with him.
This, in my opinion, makes dizzy kd what it should have been. It was a tad bit overpowered before.
NJ_Ragman wrote:
from what i've read in patch notes:
KD/Dizzy is now supposed to be working on all mobs/npcs in the following way:
When you dizzy/kd a mob/npc it is supposed to attempt to get back up and there's a chance it will fall down again.
However, i've tested this thousands of times and still it only affects npc's.
Mobs never get dizzy fall downs ever.
That's been in the patch notes for like the last 3 major publishes (3 months). After every one I've tested it and same results. Anything classified as "creature" completely ignores dizzy. NPC classification is the only thing that is effected. The only time I thought it worked was when KD was bugged and things dindt get up period (with or without dizzy).
KD/Dizzy is now supposed to be working on all mobs/npcs in the following way:
When you dizzy/kd a mob/npc it is supposed to attempt to get back up and there's a chance it will fall down again.
However, i've tested this thousands of times and still it only affects npc's.
Mobs never get dizzy fall downs ever.
Dizzy+KD will ONLY keep a NPC or Player down. Even then they will continue to try and get up but generally will fall back over.
When fighting creatures use KD+Warcry to keep them down for 10 more seconds. Dizzy will NOT work on a creature.
Keep in mind too, that while they're down, they're not hitting you and you're doing more damage with that one hit you get off. Alternate your lunge in therealso between the KD timers.
I have tried what was recommended and have seen a big increase with the use of these skills with the right targets... One thing that is funny is to see "Dodge" pop up when hitting a downed NPC or creature...
I appreciate the comments and have adjusted gameplay accordingly.