Teras Kasi Archive
Thread: My stats for the Ultimate (PVE/Mobs) TKA
Shadowfire server
Race-Trandoshan
Master Brawler
Master TKA
(And a few other classes) ![]()
VS mobs and in PVE this template rules I think, the melee/ranged defense is NUTS along with my 70% Ubese should allow be to take on bigger mobs or more smaller one. I'd also have a very nice bleed to whip out only for that purpose. Knock me down, forget about it. Blind and Dizzy have great defenses as well. Even vs Stun and Intimidate I'd do well. Of course this would not be great in PVP, but that's not what I was looking for. What do you think?
Unarmed COB Duration: 30
Unarmed COB Efficiency: 115
Combat Equilibrium: 55
Accuracy: 215
Defense Acuity: 96
Speed: 130
Taunt: 40
Meditate: 100
Damage: 265
UnarmedToughness: 62
Melee Defense: 166
Ranged Defense: 139
Berserk: 20
Intimidation: 20
War Cry: 20
Def vs Blind: 70
Def vs Posture Change:110
Def vs Stun: 45
Def vs Dizzy: 75
Def vs KD: 105
Def vs Intimidate: 40
No Dodge/Block/Counter Attack between Pistol/Fencer - Swordsman/Carbineer - Rifle/Pike was nerfed
With that much ranged defense, I'm not getting one shotted by any mob
Melee and ranged defense stacks should not be nerfed, they are basic defenses learned through many professions. The other mods such as block/dodge/counterattack, I think they should be looked into for rebalancing. A person shouldn't get combined values for 2 profession specific defensesbyusing 2 totally different weapons.
Again, the Melee/Ranged Defense and the Defense vs. series should be left stackable, as they are not proffesion specific(meaning they come with almost all professions).
maliqai wrote:
Again, the Melee/Ranged Defense and the Defense vs. series should be left stackable, as they are not proffesion specific(meaning they come with almost all professions).
But therein lies the problem. Melee and Ranged defenses are accuracy modifiers. It's not the dodge that kills you it's the inability to hit a person with +170 melee or +170 ranged defenses