Teras Kasi Archive

Thread: My stats for the Ultimate (PVE/Mobs) TKA

matroxgaming
Thu Dec 25, 2003 9:59 pm
#1

Shadowfire server


Race-Trandoshan


Master Brawler
Master TKA
(And a few other classes)


VS mobs and in PVE this template rules I think, the melee/ranged defense is NUTS along with my 70% Ubese should allow be to take on bigger mobs or more smaller one. I'd also have a very nice bleed to whip out only for that purpose. Knock me down, forget about it. Blind and Dizzy have great defenses as well. Even vs Stun and Intimidate I'd do well. Of course this would not be great in PVP, but that's not what I was looking for. What do you think?


Unarmed COB Duration: 30
Unarmed COB Efficiency: 115
Combat Equilibrium: 55
Accuracy: 215
Defense Acuity: 96
Speed: 130
Taunt: 40
Meditate: 100
Damage: 265
UnarmedToughness: 62
Melee Defense: 166
Ranged Defense: 139
Berserk: 20
Intimidation: 20
War Cry: 20
Def vs Blind: 70
Def vs Posture Change:110
Def vs Stun: 45
Def vs Dizzy: 75
Def vs KD: 105
Def vs Intimidate: 40

matroxgaming
Fri Dec 26, 2003 10:22 am
#2

No Dodge/Block/Counter Attack between Pistol/Fencer - Swordsman/Carbineer - Rifle/Pike was nerfed


With that much ranged defense, I'm not getting one shotted by any mob


Rennyn
Fri Dec 26, 2003 1:05 pm
#3

As a Trandoshan its only a matter of time before you get one shotted by a foot or hand shot by a high level mob.
_Macabre_
Fri Dec 26, 2003 1:40 pm
#4

Rumor floating around is that defense stacking was stealth nerfed in a couple days ago, regardless don't get too comfortable with the super-defense templates: http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=971585&page=1



Jiawa,
Teras Kasi Master / Master Doctor
Master Smuggler (Retired)
Master Creature Handler (Retired)
_Macabre_
Fri Dec 26, 2003 3:24 pm
#5

Err.. sure you will, just less often. Ranged/melee defense does not reduce the damage you take, and it most certainly is the topic of complaint in the thread I referenced. The template that was in question in that thread was TKM+MRifle+Fencer dabble. The issue that resulted in an individual being banned by mistakewas not dodge, it was melee defense.



Jiawa,
Teras Kasi Master / Master Doctor
Master Smuggler (Retired)
Master Creature Handler (Retired)
maliqai
Fri Dec 26, 2003 9:58 pm
#6

Melee and ranged defense stacks should not be nerfed, they are basic defenses learned through many professions. The other mods such as block/dodge/counterattack, I think they should be looked into for rebalancing. A person shouldn't get combined values for 2 profession specific defensesbyusing 2 totally different weapons.


Again, the Melee/Ranged Defense and the Defense vs. series should be left stackable, as they are not proffesion specific(meaning they come with almost all professions).

wildcard1973
Sat Dec 27, 2003 1:33 pm
#7






maliqai wrote:

Again, the Melee/Ranged Defense and the Defense vs. series should be left stackable, as they are not proffesion specific(meaning they come with almost all professions).






But therein lies the problem. Melee and Ranged defenses are accuracy modifiers. It's not the dodge that kills you it's the inability to hit a person with +170 melee or +170 ranged defenses



Wildcard
Retired Tactical Commander - Ghosts of the Republic


I strike from the shadows, I do not exist.


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