Teras Kasi Archive
Thread: Some Questions From a First-Timer...
1. Fairly accurate. Innate armor comes into play once you start grinding TKA, different blocks will give you increases until you reach master and get the last +20 TIA. If you check out the majority of dps posts, people consistantly complain about TKA damage and how low it is. Typically this is due to their having been TKs prior to the CU when unarmed damage was very respectable. In PvE except against less difficult mobs I fight unarmed just to save my good knucklers from decay and it works fine. Against tougher mobs you will want to use some decent unarmed weapons.
2. All Elite professions after CU require 2 novice branches. The devs chose 2h sword for our 2nd tree, be happy it was less skillpoint friendly like a medic tree.
3. Any melee ability is usable with any melee weapon equipped. So all your unarmed and TKA skills are usable with a sword and vice versa.
4. Although you can mix and match ranged and melee professions, it is not recommended by most of the community. In the CU, ranged and melee skills do not complement each other and are not friendly to your overall skillpoint usage. Bottom line, if you want to be melee, stick with melee and novice medic or doctor skills. If you want to be ranged, stick to ranged skills and novice medic or combat medic skills. One of the preferred templates for TKM is to add sword and doc skills based on preference. Of course there are other combinations for melee with and without doctor, but TKM with sword and doc in some capacity is probably the most bang for your skillpoint buck.