Teras Kasi Archive
Thread: Question for the vets....
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XTvrnal
Mon Jul 25, 2005 1:40 pm
#1
.....or the people that enjoy testing random crap
Been playing this game for ages, and I've been tkm for as long as I can remember, I know the playstyle and all of that......And as far as I Can tell, by playing with random skills here and there, I've got the best tkm template around, and not many people have it at that, kinda letting the cat out of the bag here I guess, but I think its time for a change for me...... any advice inhow I should change itwould be great. Here's what I got:
TKM
MDoc
0040 pike
0004 FS prowess
TKM obviously, Got 900+ DPS Katarn Knucklers, so the Master is a must. Doctor I have for heals/self buffs, I see tons of people around saying "all you need is 4004" but at the same time, in a fight vs any branch(es) of CM you have to just stick it out through all their DoTs, instead of being able to just put them out. The pikes tree, brings the use of Improved Warcry, and Intimidate.......... both of which I get complimented/griped at for having all the time, because its such a nuisance, Warcry makes their attacks slower, and intimidate makes them not hit so hard..... combined with the ICoB and the mdoc heals.... it makes a RIDICULOUS tanking/solo/dueling capability. I've beat many finished template jedi in 1v1 duels, everything from master defenders using AI, to master sabers. the only thing thats a BIG pain is enhancers, and stasis............ as they get 30 seconds to run away and channel, which is bad
I won't do the whole commonplace tkm,mswords/pikes, 4000 doc. because with the template I have now, even those don't stand a chance. I MIGHT drop a bit down in doc, but probably not......... so I guess what I'm asking is would a single tree in swords, or fencer benefit me by any great margin as compared to the pike tree? I've been told imp AB is godly, and so is headhit as far as dealing damage with a TK. But I'm not sure, as I've never done it.
Martimus
Mon Jul 25, 2005 2:21 pm
#2
XTvrnal wrote:.....or the people that enjoy testing random crapBeen playing this game for ages, and I've been tkm for as long as I can remember, I know the playstyle and all of that...... And as far as I Can tell, by playing with random skills here and there, I've got the best tkm template around, and not many people have it at that, kinda letting the cat out of the bag here I guess, but I think its time for a change for me...... any advice in how I should change it would be great. Here's what I got:
TKMMDoc0040 pike0004 FS prowessTKM obviously, Got 900+ DPS Katarn Knucklers, so the Master is a must. Doctor I have for heals/self buffs, I see tons of people around saying "all you need is 4004" but at the same time, in a fight vs any branch(es) of CM you have to just stick it out through all their DoTs, instead of being able to just put them out. The pikes tree, brings the use of Improved Warcry, and Intimidate.......... both of which I get complimented/griped at for having all the time, because its such a nuisance, Warcry makes their attacks slower, and intimidate makes them not hit so hard..... combined with the ICoB and the mdoc heals.... it makes a RIDICULOUS tanking/solo/dueling capability. I've beat many finished template jedi in 1v1 duels, everything from master defenders using AI, to master sabers. the only thing thats a BIG pain is enhancers, and stasis............ as they get 30 seconds to run away and channel, which is badI won't do the whole commonplace tkm,mswords/pikes, 4000 doc. because with the template I have now, even those don't stand a chance. I MIGHT drop a bit down in doc, but probably not......... so I guess what I'm asking is would a single tree in swords, or fencer benefit me by any great margin as compared to the pike tree? I've been told imp AB is godly, and so is headhit as far as dealing damage with a TK. But I'm not sure, as I've never done it.
My current template is MTK/MDOC/SW0.0.3.1/(FS 0.0.0.1 speed).
I find it that good AB is essential. So, if there is one single line in swords i would pick, it would be AB. (I do not pvp too much, and MDOC for res in groups)
I tried most of the TK templates. I think that MTK/MSWORD/4.0.0.0 is the most effective for solo/dueling. I played Pike for quite some time and intim/warcry are not as effective as I would like. Area attacks are great only against low lvl creatures, or in groups.
If you are willing to wear armor and have money to burn then you are probably better off dropping MTK for 2.1.0.0. A lot of serious PVP players are getting good 75% AB sliced armor (Adkd if you are super rich).There is not much of an advantage of being MTK if you have good armor. This leaves you with a lot of juicy skills to pick up from SWORD/FENCER/PIKE.
On the Jedi note..MTK/MDOC is a great combo, and I have beaten many Jedi with it. You have no chance against a smart well templated jedi with a good saber though. Our weaknesses: Can be rooted and kited with saberthrow, we can not heal when we are knocked down, low dmg output..
XTvrnal
Mon Jul 25, 2005 2:54 pm
#3
Not true...... I've beaten a few well templated jedi, and dueled a couple with perfect sabers (all 120, -9 pearls/crystals). Its not a matter of the jedi not being good enough, because as we both know they are. But contrary to popular belief, jedi aren't the top of the line. I can go toe to toe with a knight (experienced, goodsaber, good template) for 10-15 minutes and call it a draw. Granted I SHOULDNT be able to.......... but with the current sytem in place, I can. Should a fully templated knight be forced into a deadlock with a unarmed fighter? not in a million years.. but SoE has a great nack at fooking the jedi to no end. So I'll take advantage till they fix it. As far as root........ no jedi can do a ton of damage at range (at least that I've seen) so me not being able to get within melee range gimps us both. because we both just stand there and regen. and a mdoc being given freetime to regen their mind isn't exactly the smartest thing in the world. lol anyways about the template....... Do the higher levels of Armor Break provide a better CHANCE to break it? or break it more (meaning that I do more damage after its broken) ?
Martimus wrote:
My current template is MTK/MDOC/SW0.0.3.1/(FS 0.0.0.1 speed).
I find it that good AB is essential. So, if there is one single line in swords i would pick, it would be AB. (I do not pvp too much, and MDOC for res in groups)
I tried most of the TK templates. I think that MTK/MSWORD/4.0.0.0 is the most effective for solo/dueling. I played Pike for quite some time and intim/warcry are not as effective as I would like. Area attacks are great only against low lvl creatures, or in groups.
If you are willing to wear armor and have money to burn then you are probably better off dropping MTK for 2.1.0.0. A lot of serious PVP players are getting good 75% AB sliced armor (Adkd if you are super rich).There is not much of an advantage of being MTK if you have good armor. This leaves you with a lot of juicy skills to pick up from SWORD/FENCER/PIKE.
On the Jedi note..MTK/MDOC is a great combo, and I have beaten many Jedi with it. You have no chance against a smart well templated jedi with a good saber though. Our weaknesses: Can be rooted and kited with saberthrow, we can not heal when we are knocked down, low dmg output..
Martimus
Mon Jul 25, 2005 9:53 pm
#4
I can only comment on the fighting with no armor (I never wear any). I win a lot of duels with Jedi, but usually that is because they do not know how to handle MTK/MDOC combo or because their LS suck, or simply because I exploit their mistakes. I also have a Jedi toon, and I am yet to lose against a MTK/MDOC.
When the field is leveled, Jedi still have significant advantages. (as it should be). A skilled Jedi player will run you out of mind way before he runs out of force. Here is some of the things I do to keep MTK/MDOC busy. Some are more obvious then others.
- Make sure to keep on offensive. If you play def and heal a lot you will lose. You must keep the doc healing and using his mind while you preserve yours.
- AB always. AB is great, and unless they have (0.0.3.0 SW) yours is better.
- Move around a lot when TK COB is about to go. It will cause your opponent to stop (or even better lose cob) in which case you saber-throw. This lets you get free attacks on TK. (Saber throw got a nice dmg boost about 2 publishes ago)
- Naturally, use stimps when you can (ruby for 30sec reuse) like you had no healing. (Food and buffs). Conserve your mind. I only use 4.0.0.0 heal in emergencies. (or when down).
- When doc hits about 30-35% of health (depending on the saber) they are dead, as this is immediately followed by knockdown/powerhit/headhit/bodyhit combo. (or some variant of high dmg attacks). A lot of TK know that and always try to keep their health high. (at an expense to their mind) Unfortunately, you can not kill Jedi that easy because they can heal when on their back.
- Use knockdown when COB is about to expire. This again can throw off their macros (if any), and give you an opening.
I dont know how this post turned into : "How to beat MTK/MDOC if you are a Jedi post" ...
Having said all that, its not easy to beat our combo. I do think that it can be done consistently by a skilled Jedi, and that they do indeed have the upper hand. I do not know if this is the magic 1.5x that devs talk about...feels more like 1.1-1.2
Jedi Defender/MLS vs MTK/MDOC
Jedi Pros:
-Aura can be activated while moving (COB can not).
-AI.
-Defense is slightly better.
-Better Innate Armor.
-Higher dmg on default attacks.
-Tight LS range makes our COB mitigation less useful.
-Better specials (Including states)
-Ranged attack (knockdown at master).
-LS accuracy is much better then ours. (MTK/MDOC)
-Heals can be used while down.
MTK/MDOC:
-Power-boost.
-Better Healing.
-We can wear armor with AB resists.
-Self buffs. (speed buff rocks)
-No force restrictions.
When the field is leveled, Jedi still have significant advantages. (as it should be). A skilled Jedi player will run you out of mind way before he runs out of force. Here is some of the things I do to keep MTK/MDOC busy. Some are more obvious then others.
- Make sure to keep on offensive. If you play def and heal a lot you will lose. You must keep the doc healing and using his mind while you preserve yours.
- AB always. AB is great, and unless they have (0.0.3.0 SW) yours is better.
- Move around a lot when TK COB is about to go. It will cause your opponent to stop (or even better lose cob) in which case you saber-throw. This lets you get free attacks on TK. (Saber throw got a nice dmg boost about 2 publishes ago)
- Naturally, use stimps when you can (ruby for 30sec reuse) like you had no healing. (Food and buffs). Conserve your mind. I only use 4.0.0.0 heal in emergencies. (or when down).
- When doc hits about 30-35% of health (depending on the saber) they are dead, as this is immediately followed by knockdown/powerhit/headhit/bodyhit combo. (or some variant of high dmg attacks). A lot of TK know that and always try to keep their health high. (at an expense to their mind) Unfortunately, you can not kill Jedi that easy because they can heal when on their back.
- Use knockdown when COB is about to expire. This again can throw off their macros (if any), and give you an opening.
I dont know how this post turned into : "How to beat MTK/MDOC if you are a Jedi post" ...
Jedi Defender/MLS vs MTK/MDOC
Jedi Pros:
-Aura can be activated while moving (COB can not).
-AI.
-Defense is slightly better.
-Better Innate Armor.
-Higher dmg on default attacks.
-Tight LS range makes our COB mitigation less useful.
-Better specials (Including states)
-Ranged attack (knockdown at master).
-LS accuracy is much better then ours. (MTK/MDOC)
-Heals can be used while down.
MTK/MDOC:
-Power-boost.
-Better Healing.
-We can wear armor with AB resists.
-Self buffs. (speed buff rocks)
-No force restrictions.
Message Edited by Martimus on 07-25-2005 10:39 PM
XTvrnal
Tue Jul 26, 2005 4:12 am
#5
Martimus wrote:
I can only comment on the fighting with no armor (I never wear any). I win a lot of duels with Jedi, but usually that is because they do not know how to handle MTK/MDOC combo or because their LS suck, or simply because I exploit their mistakes. I also have a Jedi toon, and I am yet to lose against a MTK/MDOC.
When the field is leveled, Jedi still have significant advantages. (as it should be). A skilled Jedi player will run you out of mind way before he runs out of force. Here is some of the things I do to keep MTK/MDOC busy. Some are more obvious then others.
- Make sure to keep on offensive. If you play def and heal a lot you will lose. You must keep the doc healing and using his mind while you preserve yours.
- AB always. AB is great, and unless they have (0.0.3.0 SW) yours is better.
- Move around a lot when TK COB is about to go. It will cause your opponent to stop (or even better lose cob) in which case you saber-throw. This lets you get free attacks on TK. (Saber throw got a nice dmg boost about 2 publishes ago)
- Naturally, use stimps when you can (ruby for 30sec reuse) like you had no healing. (Food and buffs). Conserve your mind. I only use 4.0.0.0 heal in emergencies. (or when down).
- When doc hits about 30-35% of health (depending on the saber) they are dead, as this is immediately followed by knockdown/powerhit/headhit/bodyhit combo. (or some variant of high dmg attacks). A lot of TK know that and always try to keep their health high. (at an expense to their mind) Unfortunately, you can not kill Jedi that easy because they can heal when on their back.
- Use knockdown when COB is about to expire. This again can throw off their macros (if any), and give you an opening.
I dont know how this post turned into : "How to beat MTK/MDOC if you are a Jedi post" ...Having said all that, its not easy to beat our combo. I do think that it can be done consistently by a skilled Jedi, and that they do indeed have the upper hand. I do not know if this is the magic 1.5x that devs talk about...feels more like 1.1-1.2
Jedi Defender/MLS vs MTK/MDOC
Jedi Pros:
-Aura can be activated while moving (COB can not).
-AI.
-Defense is slightly better.
-Better Innate Armor.
-Higher dmg on default attacks.
-Tight LS range makes our COB mitigation less useful.
-Better specials (Including states)
-Ranged attack (knockdown at master).
-LS accuracy is much better then ours. (MTK/MDOC)
-Heals can be used while down.
MTK/MDOC:
-Power-boost.
-Better Healing.
-We can wear armor with AB resists.
-Self buffs. (speed buff rocks)
-No force restrictions.
Message Edited by Martimus on 07-25-2005 10:39 PM
......
any advice as to the original question?
Riemei
Tue Jul 26, 2005 11:53 am
#6
I'm in a similar situation (not a vet, though); new character, a TKM, just finished up with TKA and Doc and I'm curious as to whether the benefits of AB offset the combined usefulness of warcry/intimidate.I know thata lot of seasoned nonjedi PVPers wear armour sliced for a 75% immunity to AB, which at the same time says something about the potency of AB and demonstrates how useless it mightend up being for you in a fight. Oh well, hopefully someone'll have a more direct answer, because I'm curious too.
XTvrnal
Tue Jul 26, 2005 4:17 pm
#7
Riemei wrote:
I'm in a similar situation (not a vet, though); new character, a TKM, just finished up with TKA and Doc and I'm curious as to whether the benefits of AB offset the combined usefulness of warcry/intimidate.I know thata lot of seasoned nonjedi PVPers wear armour sliced for a 75% immunity to AB, which at the same time says something about the potency of AB and demonstrates how useless it mightend up being for you in a fight. Oh well, hopefully someone'll have a more direct answer, because I'm curious too.
I got bored last night. and dropped it down. to test this out myself. right now I'm tkm/0440sword/4404 doc. the only loss I have right now is the higher up nutrient injections (which as a doc don't matter anyways). I fought a fully templated jedi last night. killed him in less than 10 seconds with advanced armor break, and improved headhit......... granted he made the mistake of thinking that since he was a jedi, he didn't need to buff. which was why he died SO fast......... so we went again, this time beat him in less than 30 seconds. whereas before with warcry/intimidate all that did was slow the fight down....... from the few duels I've had since about 4 am, the power definitely seems to make a HUGE difference as far as pvp goes. Fought a mbh/mcm last night also, he did the typical paralyze/useeverystateintheentirecmbookatonce/kd/kite thing. I didn't use my foods....... and as soon as I hit burstrun and caught him. he was on his back dead in less than 5 seconds............. so I guess, for me at least, the damage WAY outbenefits the warcry/intimidate. Hopefully that helps ya some. I might MAYBE drop x4xx doc to pick up 4xxx swords..... but I doubt it, I don't need another Action eating attack lol
EDIT: Now that I think about it.......... swords is for the offensive TK player, warcry/intim is more for the defensive... so choose whichever fits your personal playstyle more. 
Message Edited by XTvrnal on 07-26-2005 04:20 PM
Riemei
Tue Jul 26, 2005 9:50 pm
#8
Cheers, that'shelpful info. I definitely favouroffense; time to finish this template. 
dustinss5
Wed Jul 27, 2005 6:17 pm
#9
X knows what he's doing O_o
I thought your template was a secret X. :-/
I thought your template was a secret X. :-/
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