Teras Kasi Archive
Thread: Thinking about TKA
I've been kicking around the idea of picking up TKA. I'd have to drop medic and scout to do so however. Are medic and scount neccessary skills for TKA..
I was thinking scout might be for movement bonues.
TKA is a great Prof medic and scout are not needed but would make your experience a whole lot easyer
I would say scout skills are very much needed... without the explore tree you don't have terrain negotiation or mask scent....
Buy my advice is a bit bias... I'm a TK/Doc/Scout ![]()
dont become a tka, everyone else is going for it already, soo many bandwagons
I am a maste rifleman about to drop CH. I like to solo the biggest baddies in the game and was thinking about either TKA or fencer for the defensive bonuses.
The fencer defense bonues are the best in the game, but the meditation tree in TKA thrills me to no end.
I also really want to get dirty fighting 4 for the feign death whichI used to have and miss dearly. This is another pull towards TKA.
Keep in mind, I have no intention of switching to melee when the enemy runs in durring pvp or pve, so it really is for the defensive bonuses.
In addition to soloing Axvla Min, Nightsister Elders, etc, I take my guild hunting a lot and we raid bases and cities quite a bit.
Thanks in advance for your wisdom.
cyberrico wrote:
The fencer defense bonues are the best in the game
Keep in mind, I have no intention of switching to melee when the enemy runs in durring pvp or pve, so it really is for the defensive bonuses.
I think you answered your own question, if its for the def bonuses take fencer. To answer your second question 20m is the range on Int Warcry I beleave.