Teras Kasi Archive
Thread: The Perfect Melee Template
Marksman 0-4-0-0
Medic 0-0-4-0
Pistoleer 0-0-4-4
Fencer 4-4-4-0
Teras Kasi Master
Stats:
Melee Defense - 176
Ranged Defense - around 116
Knock Down Defense - 120
Posture Change Defense - 100
Dizzy Defense - 95
Rest of the stats needed except counterattack, block and dodge [dodge is not applied while using Vibro Knucklers... you can use your sword sometimes while fighting againt commandos so it will be alot less likely for you to be burned/hit, dodge will be around 100.
Teras Kasi would be your main offensive skill obviously and you could even use pistol if some rebel is running for his life.
I've found with a buff and recenlty made high kenetic armor, you are just about unstoppable when you can use warcry to delay your opponet and with your melee migration 3 plus your ranged migration 2 added on to your armor and excellent defenses u will be hit for almost no damage.
Do what you wish with your characters, its always a personal preference but if you go melee then this is the best template to be. Have fun.
PEROAMA ALZAR
Guild: WidowMakers - WDMKR
Server: Kauri
Which is why defenses shouldn't be stackable. If your fighting unarmed you get the unarmed ones, with sword, single handed bonuses, with pistol then pistol bonuses. The making of an unbeatable character is rediculous. Then everyone will just make this template. I already see so many TKAs out there its rediculous.
Commando-018 wrote:
Brawler 4-4-0-0
Marksman 0-4-0-0
Medic 0-0-4-0
Pistoleer 0-0-4-4
Fencer 4-4-4-0
Teras Kasi Master
Stats:
Melee Defense - 176
Ranged Defense - around 116
Knock Down Defense - 120
Posture Change Defense - 100
Dizzy Defense - 95
Rest of the stats needed except counterattack, block and dodge [dodge is not applied while using Vibro Knucklers... you can use your sword sometimes while fighting againt commandos so it will be alot less likely for you to be burned/hit, dodge will be around 100.
Teras Kasi would be your main offensive skill obviously and you could even use pistol if some rebel is running for his life.
I've found with a buff and recenlty made high kenetic armor, you are just about unstoppable when you can use warcry to delay your opponet and with your melee migration 3 plus your ranged migration 2 added on to your armor and excellent defenses u will be hit for almost no damage.
Do what you wish with your characters, its always a personal preference but if you go melee then this is the best template to be. Have fun.
PEROAMA ALZAR
Guild: WidowMakers - WDMKR
Server: Kauri
I know a better one
Brawler 4/4/0/0
Marksman 4/4/0/0
Teras Kasi Master
Master Sharpshooter
Pistoleer 0/0/0/3
Fencer 4/0/0/0
Unhittable by every class
Teras Kasi/Master Brawlers can hit you 1/5
Master Sharpshooters/Master Marksmen 1/4
Here is what I like:
TKA Master
Smuggler 0010 (Feign Death and Ranged Mitigation 1, plus I can slice all of those locked containers for giggles hehe)
Doctor 2340
I am considering changing the Doc to 1440. I meant to do it 3240, but trained in my sleep and didn't pay attention...so since I am so close to Rez, I might for my guild's sake.
The benefits are many. If things get too hot, I can Feign Death and heal...time to go grab a drink, say hi to the wife, watch a little TV, etc.
What I REALLY like is the Doc part...no more tramping around for an hour at midnight or 1 am looking for a doc to buff me. Then 3 shuttles back to where I want to be....no, I can do it now, and it is just about as good as those I get from others. More than enough. I think the 1440 will improve these and I think the Rez and +25 wound treatment will offset the loss of +15 speed. I hope ![]()
Anyone who doesn't have some way to heal himself, imo = gonna lose in the long run...
Darque
Wanderhome
Two words for you......WarCry2
Ever get hit by one of those? Then you know what im talking about.
Whapleto -Tempest
Master Brawler
Tka 2/1/2/2
Master Pistoler
Rogue
I disagree. Defenses should be stackable. Perhaps not dodge, counterattack, or block. But, the defense vs. [x] should stack. Otherwise, what is the point of having multiple professions which stack one item or another. The dodge, counterattack and block modifiers should be capped, but the defense vs. {knockdown} (replace as you please) should still stack. without stacking modifiers, there is absolutely almost no point in mixing combat professions, with the exception of perhaps having a ranged and melee attack ability to aid in PvP kiting and so forth.
Razal wrote:
Which is why defenses shouldn't be stackable. If your fighting unarmed you get the unarmed ones, with sword, single handed bonuses, with pistol then pistol bonuses. The making of an unbeatable character is rediculous. Then everyone will just make this template. I already see so many TKAs out there its rediculous.