Teras Kasi Archive
Thread: Why Melee'ers are at a disadvantage in Melee
I posted this on the discussion board and got a decent response. Thought I'd post it here to see how everyone felt, and with some luck maybe the big wulf will see it and pass it along to the big guys.
For this thread I'll be using two examples, being a TKM and a Pistoleer Master. Now, the devs have stated that ranged should beat melee at range, and vice versa, but I am making this thread because it is simply not the case(and the melee vs range thing is a huge load of BS, but I don't feel like getting into that). Moving onto my points:
Speed) Many people will use the point that "TKA's are faster". Those people simply don't realise that at about halfway through TKA and halfway through pistoleer players hit the speed cap(1 attack per second). So any speed arguments are irrelevant, since it can be established that BOTH fighters attack at the same rate.
Damage Output) A TKA on a regular hit will hit for around 300-400(This is taking into account the boost to unarmed damage from the patch). A pistoleer with a damage sliced pistol will hit around that damage also. Pistols also can have armor pierce modifiers on them(which aren't fully working at the moment, but still make a difference against armored opponents). Also, Teras Kasi toughness modifiers have NO effect against other professions except... Teras Kasi! That's right, Teras Kasi are most efficient at beating the crap out of themselves. Because of that, as a profession, they have no real role in combat.
Specials) TKA's havebasically no unique specials over pistoleers. Pistoleers can KD with the best(and some would say better) of the TKA's, and havemoves that can target poolsand damage random pools for just as much damage as a TKA(The damage on gut shot gets very very high, espeically once people realise that speed onweapons isn't needed, and they start slicing/powerupping for damage). The TKAreally has only twounique specials, being his area attack, and meditation.The area attack is completely useless in PvP, due to the fact that it's range is some 3m.
In short: TKA's are obviously ineffectual at range, and equal at best in Melee. Anyone that cares to dispute this fact, some sort of logical proof would be nice. Melee'ers have NO role in the game, with our strengths never truely shining at any point of combat.
Pistoleers don't hit for 300-400 per normal hit......if they did noone would whine about the knockdown nerf....
wait I still would
Yes, the spin attacks are area. They have a rather low range, so you have to have all the enemies within like 2 or 3m to land an attack(the damage is rather low, and we don't live long enough to pull enough off for it to be effective)
Correction, YOU can't hit for 300-400 on your default attack. At master pistoleer speed becomes irrelevant. Try getting a good DAMAGE pistol, slice it for damage, and laya powerup on it. Pistoleers hit for 300-400, Carbineers hit for 400-500, and rifleman can hit for... yeah ![]()
i dont know about you... but within 10 meters ive yet to find someone to beat me and im a tka master pistoleer novice..
there are 2 poeple out of the whole server of bria that have beaten me..
Breelee - master BH
Metteec - master tka.. (we fought when i was a novice)
so i dont know about what this post has as far as credibility.. you have to know what yoru ranges are.. know what you can do before the other guy does his thing.. try this.. try a duel with a gunner at 10 meters.. before you accept duel burst run... charge in about half way there hit your knockdown.. as you run past him he will be flipping end over end.. this is one of many things we can do.. you just think we are made to stand still and we are not.. we are also not a stand alone profession.. thats why it only costs 90 some odd skill points to become tka master..
ive refrained from posting for quite a few days because it seems as if YOU all have gone on a spoiled brat kick.. Im sorry to dissappoint but the devs will never increase our ranges.. im sorry but the devs will never allow us to dodge lasers.. but you keep wasting time with asking for these things when the anser is so obvious its right in your face.. pick up a gun and learn another profession for range.. in close use your tools they all work now.. intimidate works.. war cry works.. all of the things that didnt work now works.. dont wanna spend ham for knockdown.. fine.. ualunge1 and dizzy works good for a replacement..
for the love of all thats good and holy stop crying about a class that was never meant to dominate to begin with
Well, "to begin with" TKA's did dominate(if you played in Beta) but that's off-topic.
Yes, we CAN win in Melee. I never said we couldn't if you read my post. I said that we didn't have an advantage in melee. Yes we can knockdown, so can a pistoleer, BH, Carbineer, Whatever.
You have made some good and valid points in refutation to points I *NEVER* made. So please take the time to re-read my post, and reconsider your response.